Mostrando 1 - 20 Resultados de 27 Para Buscar 'Herrera Salazar, José Luis', tiempo de consulta: 0.08s Limitar resultados
1
artículo
The learning process has difficulties due to an excess of theory and low use of teaching materials. Augmented reality in education would provide a new approach to learning, bringing virtual objects into the real world, improving interaction, increasing interest and improving the understanding of the topic to be taught. The research aimed at measuring the level of influence of the use of a mobile application with augmented reality in the learning of the solar system; the design was quasi-experimental with a control group and an experimental group, each of them consisted of 27 students. It was possible to demonstrate a significant improvement in the values of the indicators of the Post-test with respect to those of the Pre-test, which allows us to conclude that the augmented reality application significantly influences the learning of the solar system in primary school students.
2
tesis doctoral
La presente investigación ha partido de dos situaciones problemáticas: la mala gestión del proceso de minería de datos y la definición detallada de los entregables de cada etapa del proceso. Además de la inexistencia de un modelo de aplicación de Minería de datos en el entorno académico en las universidades peruanas. Para desarrollar el Nuevo Modelo se revisaron metodologías robustas y modernas como: CRISP-DM, SEMMA, CATALYS, KDD y los aportes del investigador. Se hizo un análisis comparativo de las metodologías y se identificó que unos de os principales problemas en todas es la gestión en si del proyecto por ende se utilizó el PMBOOK para mejorar esta etapa. El nuevo modelo propuesto y aplicado consta de 2 subprocesos: Subproceso de Gestión de Proyecto, Subproceso de Aplicación de Minería de Datos. Así se logró la finalidad primordial que es Elaborar y aplicar el Mod...
3
artículo
Augmented reality technology is being a huge support in education standing out the user's attention to interact with virtual world in real space. In this article, the level of influence that would have the use of a mobile application with augmented reality will be evaluated in primary students for Quechua language learning. Likewise, the quasi-experimental design is used and the sample consists of sixty students divided into two classrooms of thirty students respectively. The experimental group improves his grades in a 19.7% unlike the control group and also a reduction of time for understanding the information is seen. In conclusion, the augmented reality mobile application influences significantly in Quechua language learning for fourth-year pupils of primary school.
4
artículo
This work shows the results of an application of augmented reality for learning about vertebrate animals in preschool children. A mobile application with augmented reality, called ARAnimals, was implemented following the agile Scrum methodology. The research design was quasi-experimental, where the sample consisted of two classrooms of 5-year-old students from a private school in the city of Lima. The experimental group improved by 33.04% compared to the control group, which only improved by 14.56%. Furthermore, the difference in the average time it took to evaluate the subject in the experimental group and in the control group was significant. The time for the experimental group was 13.3 min., and the time for the control group was 16.7 min. It is concluded that the use of a mobile application with augmented reality satisfactorily influences the learning of vertebrate animals, specifica...
5
artículo
In the last decade, mobile applications have shown an expansion to a great diversity of uses that can be made, which has influenced at different levels (economic, cultural, political), as in the area of learning where it has played a very important role in learning, since now with the development of technologies, children and adolescents are very interested in these new technologies and it is easier for them to use them, which also supports them in learning a great diversity of subjects of their own interest. That is why in this work a prototype of a mobile application for the management of mobile education using the Scrum methodology at the Norbert Wiener University of Lima-Peru, knowing that there are learning problems in students in the classroom, for this, want to provide a mobile application that supports the student to improve their learning. As a result, obtained from the study, w...
6
artículo
Language for a long time is an indispensable tool for society, since it allows communication and interaction between people. Learning sign language is a very big problem, either because access to information is scarce, there are no interpreters of this language or because learning of this language is not taught from an early age. This document shows the development of a mobile application with augmented reality following the mobile methodology and determining the influence it has on the Peruvian sign language learning process, with a sample of 30 students as a control group and an experimental group. It started with a performance percentage of 23 percent and using the mobile application significantly improved the performance of the sign language student by 65 percent.
7
artículo
Fruit consumption is related to the enjoyment of good health and the reduction of the occurrence of diseases such as obesity. At present, in the markets the process of determining the state of maturity of fruits is carried out by employees using only their criteria, since this method is very broad and tedious when carried out, for this the present investigation was developed, in improving the process of determining the state of maturity of fruits. The article exposes the development of a mobile application with Arduino, based on Scrum, to improve the determination of the state of maturity of fruits in markets. Resorting to the use of pure experimental design with a sample of 30 data for each indicator. The results indicate that the margin of error when determining the resistances of the fruit with the application with respect to the multimeter was 4.73 percent and in determining the colo...
8
artículo
Language for a long time is an indispensable tool for society, since it allows communication and interaction between people. Learning sign language is a very big problem, either because access to information is scarce, there are no interpreters of this language or because learning of this language is not taught from an early age. This document shows the development of a mobile application with augmented reality following the mobile methodology and determining the influence it has on the Peruvian sign language learning process, with a sample of 30 students as a control group and an experimental group. It started with a performance percentage of 23 percent and using the mobile application significantly improved the performance of the sign language student by 65 percent.
9
artículo
Fruit consumption is related to the enjoyment of good health and the reduction of the occurrence of diseases such as obesity. At present, in the markets the process of determining the state of maturity of fruits is carried out by employees using only their criteria, since this method is very broad and tedious when carried out, for this the present investigation was developed, in improving the process of determining the state of maturity of fruits. The article exposes the development of a mobile application with Arduino, based on Scrum, to improve the determination of the state of maturity of fruits in markets. Resorting to the use of pure experimental design with a sample of 30 data for each indicator. The results indicate that the margin of error when determining the resistances of the fruit with the application with respect to the multimeter was 4.73 percent and in determining the colo...
10
artículo
Home services advertising presents difficulties to the worker who has as an obstacle the cost of the advertising used to promote his services so that a large amount of people can see it, as well as the deficient training in technological tools has brought as consequence the usage of traditional methods which made being located and hired in real time more difficult. In this sense, the objective of this research was to develop and implement a mobile application that allows home services advertising and is able to fulfill all the previous mentioned factors; XP methodology was used for the development of the application; ten cases were used as evidence where demonstrated it was capable of advertising household services, which concludes that the mobile application can advertise household services.
11
artículo
This study shows the effects resulting from the implementation of a mobile application with augmented reality for the learning of the cell. The Mobile-D methodology was used for this study, whose focus and properties are mainly targeted at the mobile device market. The quasi-experimental design was used in a sample of 40 fifth-grade students from a private school in Lima, which was divided into two groups of 20 students: a control and an experimental group. And it was found the experimental group achieved a significant improvement in the learning level compared to the control. Lastly, it is concluded that the use of a mobile application with augmented reality has significantly improved in three aspects of learning.
12
artículo
ABSTRACT There are several varieties of respiratory diseases which mainly affect children between 0 and 5 years of age, not having a complete report of the behavior of each of these. This research seeks to conduct a study of the behavior of patterns in respiratory diseases of children in Peru through data mining, using data generated by the health sector, organizations and research between the years 2015 to 2019. This process was given by means of the K-Means clustering algorithm which allowed performing an analysis of this data identifying the patterns in a total of 10,000 Peruvian clinical records between the years mentioned, generating different behaviors. Through the grouping obtained in the clusters, it was obtained as a result that most of the cases in all the ages studied, they presented diseases with codes between the range of 000 and 060 approximately. This research was carried ...
13
artículo
Currently, health centers are being affected by various cyberattacks putting at risk the confidential information of their patients and the organization because they do not have a plan or tools to help them mitigate these cyberattacks, which is important to know what measures to take to protect the privacy of personal data. The present work was carried out under a systematic literature review, which aims to show the importance of cybersecurity in the health sector knowing which tools are the most used and efficient to prevent a cyberattack. A systematic review of 301 articles was carried out, 79 of which are aligned with the objective set, fulfilling the inclusion and exclusion criteria. The search for information was carried out in the Scopus and Dimensions databases. The analysis carried out has resulted in good information that was compiled for the development of this topic, being fav...
14
artículo
Education has taken a big turn due to the current health situation, and as a result the use of technology has become a great ally of education, achieving important benefits. Augmented reality is being used by teachers and students especially in distance and/or face-to-face learning through didactic learning, self-instruction and the promotion of research. This article shows the development and influence of a mobile application with augmented reality that serves as a reinforcement for the learning of Science and Technology in students of sixth grade of Primary and first year of Secondary School. The Mobile D methodology is used during the development process of the application, the research design is Pre-Experimental since the Pre-Test and Post-Test tests are performed to a single group of students being the total of 30, obtaining as final result the increase in the level of interest of t...
15
artículo
“During the COVID-19 pandemic, small clothing sales companies lost economic income and customers due to a lack of digital transformation, causing the dismissal of many employees. Due to this problem, our objective is to design an ecommerce mobile application for the sale of clothes, so that Small and medium-sized enterprises dedicated to this area generate income and retain their customers. For this, the Rational Unified Process (RUP) methodology was applied, because this methodology provides a structured way for companies or developers to visualize the development of the software, and for the validation by expert judgment, the survey and the questionnaire were used as instruments. Obtaining as a result a positive rating for the design of the mobile application and its acceptance to accommodate what is reflected. In conclusion, the e-commerce mobile application was successfully designe...
16
artículo
Currently, health centers are being affected by various cyberattacks putting at risk the confidential information of their patients and the organization because they do not have a plan or tools to help them mitigate these cyberattacks, which is important to know what measures to take to protect the privacy of personal data. The present work was carried out under a systematic literature review, which aims to show the importance of cybersecurity in the health sector knowing which tools are the most used and efficient to prevent a cyberattack. A systematic review of 301 articles was carried out, 79 of which are aligned with the objective set, fulfilling the inclusion and exclusion criteria. The search for information was carried out in the Scopus and Dimensions databases. The analysis carried out has resulted in good information that was compiled for the development of this topic, being fav...
17
artículo
“ In these times of pandemic caused by Covid-19, new ways of dealing with the effects of the virus emerge, for this reason multiple measures are being carried out with the intention of mitigating its effects in the event of a possible contagion, which is why vaccinations are being carried out massive in order to be able to defend oneself against potential contagions, in this work an application made using the NFC communication protocol that mobile devices have is shown, as a result the demonstration of the use of the application is presented, where it reflects the data to be entered and can be viewed from any device“
18
objeto de conferencia
Conferencia de la 8th Eighth International Virtual Conference on Biosignals, Images, and Instrumentation (ICBSII).
19
artículo
“Monkeypox is a rare disease caused by the monkeypox virus. This disease was considered eradicated in 1980 and was believed to affect rodents and not humans. However, recent years have seen a massive outbreak of monkeypox in humans, setting off worldwide alerts from health agencies. As of September 2022, the number of confirmed cases in Peru had reached 1964. Although most monkeypox patients have been discharged, we cannot neglect the monitoring of the population with respect to the monkeypox virus. Lately, the population has started to express their feelings and opinions through social media, specifically Twitter, as it is the most used social medium and is an ideal space to gather what people think about the monkeypox virus. The information imparted through this medium can be in different formats, such as text, videos, images, audio, etc. The objective of this work is to analyze the ...
20
artículo
“Monkeypox is a rare disease caused by the monkeypox virus. This disease was considered eradicated in 1980 and was believed to affect rodents and not humans. However, recent years have seen a massive outbreak of monkeypox in humans, setting off worldwide alerts from health agencies. As of September 2022, the number of confirmed cases in Peru had reached 1964. Although most monkeypox patients have been discharged, we cannot neglect the monitoring of the population with respect to the monkeypox virus. Lately, the population has started to express their feelings and opinions through social media, specifically Twitter, as it is the most used social medium and is an ideal space to gather what people think about the monkeypox virus. The information imparted through this medium can be in different formats, such as text, videos, images, audio, etc. The objective of this work is to analyze the ...