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artículo
A problem in many schools is the difficulty of students to understand texts, which is due to multiple factors, including habits and motivation to read. On the other hand, augmented reality is a didactic technology which, when applied to the educational area, becomes a dynamic, interactive activity and arouses interest in the student. This study shows the results obtained after the application of augmented reality for reading comprehension through stories in fourth grade primary students. A mobile application based on augmented reality named “IdeAR” was implemented using Mobile-D methodology. For empirical demonstration the statistical sample included two sections of students from a public school in Lima city, where the experimental group showed improvements in memory level and content understanding. Finally, this work is important for the educational sector because it provides a tool...
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This work shows the results of an application of augmented reality for learning about vertebrate animals in preschool children. A mobile application with augmented reality, called ARAnimals, was implemented following the agile Scrum methodology. The research design was quasi-experimental, where the sample consisted of two classrooms of 5-year-old students from a private school in the city of Lima. The experimental group improved by 33.04% compared to the control group, which only improved by 14.56%. Furthermore, the difference in the average time it took to evaluate the subject in the experimental group and in the control group was significant. The time for the experimental group was 13.3 min., and the time for the control group was 16.7 min. It is concluded that the use of a mobile application with augmented reality satisfactorily influences the learning of vertebrate animals, specifica...
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artículo
Home services advertising presents difficulties to the worker who has as an obstacle the cost of the advertising used to promote his services so that a large amount of people can see it, as well as the deficient training in technological tools has brought as consequence the usage of traditional methods which made being located and hired in real time more difficult. In this sense, the objective of this research was to develop and implement a mobile application that allows home services advertising and is able to fulfill all the previous mentioned factors; XP methodology was used for the development of the application; ten cases were used as evidence where demonstrated it was capable of advertising household services, which concludes that the mobile application can advertise household services.
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artículo
The learning process has difficulties due to an excess of theory and low use of teaching materials. Augmented reality in education would provide a new approach to learning, bringing virtual objects into the real world, improving interaction, increasing interest and improving the understanding of the topic to be taught. The research aimed at measuring the level of influence of the use of a mobile application with augmented reality in the learning of the solar system; the design was quasi-experimental with a control group and an experimental group, each of them consisted of 27 students. It was possible to demonstrate a significant improvement in the values of the indicators of the Post-test with respect to those of the Pre-test, which allows us to conclude that the augmented reality application significantly influences the learning of the solar system in primary school students.