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1
artículo
Information and communication technologies are helping to improve experiences in many areas, such as engineering, simulation, education. It is in the area of education, that thanks to the help of hardware and software, are allowing to improve the educational experiences, in the present work, we resort to the use of the Virtual Reality glasses of the Oculus Gest 2 model, with the Spatial application, applied to the learning of music. We present the architecture of the solution so that it can be replicated and scaled to other courses and subjects of study, we present how to configure each of the tools as well as the alternatives that can be worked in order to optimize resources, as a result we present the advantages and disadvantages of using Virtual Reality technology and recommendations to optimize its application so that it can be replicated and scaled to other applications.
2
artículo
“ In these times of pandemic caused by Covid-19, new ways of dealing with the effects of the virus emerge, for this reason multiple measures are being carried out with the intention of mitigating its effects in the event of a possible contagion, which is why vaccinations are being carried out massive in order to be able to defend oneself against potential contagions, in this work an application made using the NFC communication protocol that mobile devices have is shown, as a result the demonstration of the use of the application is presented, where it reflects the data to be entered and can be viewed from any device“
3
objeto de conferencia
Conferencia de la 8th Eighth International Virtual Conference on Biosignals, Images, and Instrumentation (ICBSII).