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Mostrando 1 - 20 Resultados de 311 Para Buscar 'para software (context or contexto)', tiempo de consulta: 1.75s Limitar resultados
1
artículo
Los Sistemas Perceptivos del Contexto son capaces de reconocer y anticipar proactivamente a necesidades próximas del usuario teniendo en cuenta intereses, ubicación y proximidad, incluso sin necesidad de comunicárselo de manera explícita. Esto gracias al aprovechamiento de las redes sociales como la herramienta de “Inteligencia de Negocios” que permitirá no sólo conectar a los consumidores con las marcas sino también para entender a los clientes finales y con ello desarrollar productos y servicios especializados. Context Awareness se apoya de los Sistemas de Posicionamiento Global (GSP) quienes facilitan servicios basados en la ubicación del usuario para la creación de soluciones contextuales. Diversas arquitecturas son propuestas para el desarrollo de soluciones contextuales sin embargo carecen de ubicuidad, lo que limita la aplicabilidad de las mismas. Este estudio propone...
2
tesis de maestría
Finally, I would like to thank in a special way to the National Council for Science, Technology and Technological Innovation (CONCYTEC-PERU) and to the National Fund for Scientific Development, Technological and Technological Innovation (FONDECYTCIENCIACTIVA), which through the Management Agreement 234-2015-FONDECYT have allowed the grant and financing of my studies in the Master Program in Computer Science at Universidad Cat´olica San Pablo (UCSP).
3
artículo
The paper proposes the functions for two new agents in collaboration e-business, since we know that collaborative processes are growing up and we have a large way to work on researches about e-business. The start point is after we identify collaboration among people, processes and systems, we believe that each important process of the organization during its daily routine has two elements like context and content joined to the process. Then, we can understand those processes are important when you look at them as a result for another one and it can resolve a specific problem. We want to get the ability to collaborate and leverage the knowledge. We have been based the analysis on the intangibles assets joined with the technology in order to build a design to understand the collaborative e-business processes. We present the results of the process and collaboration that already exist betwee...
4
tesis de maestría
El objetivo de un software es satisfacer la necesidad del usuario final, por ello es indispensable que el proceso de desarrollo de software cuente con actividades que permitan el aseguramiento de la calidad del software. Las pruebas de software ayudan en la prevención de errores en un sistema. Además, se utiliza para analizar el software en busca de otros aspectos del software, como usabilidad, compatibilidad, confiabilidad, integridad, eficiencia, seguridad, capacidad, portabilidad, mantenibilidad y otros. Se requieren pruebas de software para verificar y validar que el software ha sido construido de acuerdo con sus especificaciones. Por consiguiente, el propósito de esta revisión sistemática es identificar investigaciones en entornos académicos y/o industriales que describan los métodos de pruebas de desarrollo de software y su impacto en el aseguramiento de la calidad, sin impo...
5
El objetivo de este trabajo de investigación fue cualquier aplicación o programa de computadora que tenga un propósito educativo se incluye en la categoría de software educativo. Es un término amplio, por lo que es mejor explicarlo a través de su implementación práctica mostrando ejemplos de software educativo. A mediados de la década de 1970, se empezaron a introducir algunos programas informáticos en el ámbito educativo. Este proceso se inició en las Universidades, donde en un seminario, impartido por E. Huggins, profesor de la Universidad de Dartmouth - Estados Unidos, se propuso el uso de computadoras en la enseñanza de la Física. Un software educativo es un producto utilizado correctamente por la escuela, incluso si no ha sido producido con el propósito de ser utilizado en el sistema escolar. Muy independientemente de la finalidad para la que se creó el software, pue...
6
El objetivo de este trabajo de investigación es resaltar que el Software educativo constituye hoy un aporte de la tecnología al campo de la Educación como un medio o recurso que sirve de apoyo en los procesos de enseñanza y aprendizaje, este ha sido elaborado o diseñado para ser usado e integrado a un computador. Busca facilitar tanto el trabajo del docente como el logro de propósito de aprendizaje por parte del estudiante. Se caracterizan por ser interactivos y promover en el proceso pedagógico un alto grado de interés y expectativa a partir de otros recursos multimedia como pueden ser los videos, sonidos, imágenes, entre otros. Entre sus funciones pueden favorecer los procesos pedagógicos como la motivación, la generación del conflicto cognitivo, la propuesta de actividades ya sean individuales o grupales, constituyan un reto o desafío para los estudiantes, además de la r...
7
El oibjetivo de este trabajo de investigación es el escenario educativo, la computadora es el instrumento más novedoso que forma parte del proceso de enseñanza-aprendizaje. Con la introducción de la computadora como mediador didáctico, se desarrolló un software específico para ser utilizado en la interacción alumno-maestro-conocimiento. El software educativo es un programa informático que tiene recursos que fueron diseñados con la intención y el propósito de ser utilizados en un contexto de enseñanza-aprendizaje. Las principales características que distinguen a un software educativo es su desarrollo basado en una teoría del aprendizaje y la capacidad del alumno para construir de forma autónoma conocimientos sobre una determinada materia. El uso de Software Educativo ha despertado en los educadores cuestiones relacionadas con su calidad y con ello un interés creciente por...
8
artículo
The objective of this qualitative study was to characterize the functions of significant social networks of patients who experienced obesity recurrence after bariatric surgery. For data collection, semi-structured interviews and application of the Network Map were used. The analysis of the data of the 12 participants was based on Grounded Theory and was supported by the Atlas-ti software. Family members were the most mentioned people playing, predominantly the role of emotional support. Noteworthy were the functions of emotional support, cognitive guidance and material help offered by the health team, as well as unmet expectations of help. It is sustained that knowing the relational dimension that surrounds bariatric patients allows us to highlight resources to face challenging moments inherent to the postoperative period, such as the recurrence of obesity.
9
artículo
The COVID-19 health crisis has led to unprecedented changes in consumer behavior, as consumers now purchase differently and use different means. Consumers are checking and judging products via electronic devices, shaping trends in consumer segments. This research study aimed to use the clustering model with Machine Learning resources in the analysis of clusters as a resource for consumer segmentation, a major component in business marketing management. A 6-question questionnaire was administered to 506 people ranging from 18 to 65 years old to gauge their opinions about going shopping. A dataset was organized using the data collected and processed using RapidMiner Studio 9.10 software. The optimal number of clusters and their components were obtained from the performance indicator provided by Machine Learning.
10
artículo
In this article, we will make a case for the resurgence and importance of the C++ native language and an overview of how it has recently evolved into a modern language. We hope that this provides context to why many more developers are considering using this multi-paradigm programming language in detriment of other, often classified as productive, managed programming languages. We refer to native languages as those where a compiler generates native executable machine code, and managed languages as those where a compiler generates byte compiled instructions, intended to be interpreted and executed by a virtual machine, which is in that case a requirement to execute byte compiled code. Java is an example of such a language. This article assumes that the reader has a basic knowledge of, or familiarity with Algol based languages, including C, C++, Java and C#.
11
artículo
In this article, we will make a case for the resurgence and importance of the C++ native language and an overview of how it has recently evolved into a modern language. We hope that this provides context to why many more developers are considering using this multi-paradigm programming language in detriment of other, often classified as productive, managed programming languages. We refer to native languages as those where a compiler generates native executable machine code, and managed languages as those where a compiler generates byte compiled instructions, intended to be interpreted and executed by a virtual machine, which is in that case a requirement to execute byte compiled code. Java is an example of such a language. This article assumes that the reader has a basic knowledge of, or familiarity with Algol based languages, including C, C++, Java and C#.
12
artículo
Existe una variedad de técnicas para probar las diferencias entre correlaciones independientes que no están disponibles en los programas estadísticos familiares para el investigador. Se presentan ejemplos de estas técnicas para evaluar diferentes hipótesis dentro del contexto de correlaciones en muestras independientes, junto con programas informáticos interactivos, amigables y libre distribución.
13
artículo
The digital transformation of the audiovisual environment and its effects on the logic of creation, production and marketing of the communication industries has led to the emergence of new professional profiles in audiovisual communication studies in Spain. Specialists in this field identify three scenarios of professional specialization that universities should attend to in the training of future audiovisual professionals: (a) design, programming and development of applications and software; (b) digital marketing and management of video and audio platforms for online use; and(c) visual effects, virtual scenography and design of 3D characters and atmospheres. This study aims to identify the skills and abilities associated with each of these profiles by combining scientific literature, reports and studies with in-depth interviews with renowned professionals and professors.
14
artículo
The digital transformation of the audiovisual environment and its effects on the logic of creation, production and marketing of the communication industries has led to the emergence of new professional profiles in audiovisual communication studies in Spain. Specialists in this field identify three scenarios of professional specialization that universities should attend to in the training of future audiovisual professionals: (a) design, programming and development of applications and software; (b) digital marketing and management of video and audio platforms for online use; and(c) visual effects, virtual scenography and design of 3D characters and atmospheres. This study aims to identify the skills and abilities associated with each of these profiles by combining scientific literature, reports and studies with in-depth interviews with renowned professionals and professors.
15
artículo
Software development using the agile approach with SCRUM presents itself as an alternative to traditional methodologies, offering incremental, iterative features and continuous code delivery that ensure a product adaptable to changes. However, this approach faces challenges in terms of secure development, as threats and vulnerabilities may not be adequately addressed due to tight deadlines and frequent changes in requirements. In this context, a framework for secure web software development using Agile Methodologies (SCRUM) is proposed. Based on the literature, eight security activities have been selected for this purpose and integrated into the development process, considering their level of agility and cost-benefit. The validity of this proposal was confirmed through an instrument that gathered the opinions of 45 experts in the software development industry in Peru.
16
tesis de grado
El Perú es un país con un alto potencial hídrico, donde la ejecución de obras de captación de agua de ríos y quebradas es fundamental para el abastecimiento de agua potable, proyectos de irrigación y generación hidroeléctrica. En la actualidad, el avance científico y tecnológico brinda herramientas que, a través de modelos y simulaciones, permiten sistematizar información y obtener resultados de manera inmediata o en tiempo real. En este contexto, la presente tesis propone el desarrollo de TomaApp, un software de automatización de cálculos para el diseño hidráulico de bocatomas tipo convencional mediante el uso del lenguaje de programación Visual Basic for Application. Para su implementación, se establecieron los principios fundamentales del diseño de bocatomas y, con base en ellos, se desarrolló la interfaz gráfica de TomaApp para el diseño hidráulico de la estru...
17
artículo
Un índice de la calidad de la educación impartida en las universidades está estrechamente relacionado con la deserción estudiantil. Entre los factores identificados por Ruiz-Ramírez et al. (2014) se mencionan aspectos personales, económicos, familiares, docentes, así comootros factores como los estereotipos de género, el pandillaje, la salud y las brechas digitales. La pandemia iniciada en marzo de 2020 evidenció con mayor claridad estas brechas digitales, profundizando la división entre quienes tienen acceso a la información y a la tecnología —a través de un ordenador con conexión a internet—y quienes carecen de las herramientas digitales necesarias, especialmente durante el periodo de aislamiento social, lo cual afectó gravemente a los estudiantes universitarios.En la presente revisión sistemática se aborda lo que revela el estado del arte sobre la influencia de la...
18
artículo
The main objective of this study was to analyze the relationship between virtual education and connectivity among students at a public university in Lima. The research was conducted using a quantitative approach, using a basic, non-experimental, descriptive-correlational design. Two structured surveys were used to collect data, which separately assessed the dimensions of virtual education and connectivity. The sample was purposive and comprised 80 university students. The reliability of the instruments was verified using Cronbach's alpha coefficient, obtaining a value of 0.858 for the questionnaire referring to virtual education and 0.731 for the one addressing connectivity, ensuring adequate levels of internal consistency. Data processing was performed using descriptive and inferential statistical analyses using SPSS software. Spearman's rho correlation was applied to test hypotheses, i...
19
artículo
This project was developed to address a significant social and economic issue: the detection of microsleeps in minibus drivers. Interprovincial trips, especially at night or during long journeys, increase the risk of fatigue and drowsiness, which affects the driver's attention. The consequences not only jeopardize the physical integrity of those involved but also lead to substantial material and economic losses. According to the World Health Organization, drowsiness-related accidents are one of the leading causes of mortality on roads worldwide (WHO, 2021). This project developed artificial intelligence (AI) software to monitor and analyze drivers' facial patterns in real time, identifying early signs of fatigue such as prolonged blinking, yawning, and head nodding. Ultimately, a mobile solution was achieved, capable of alerting the driver with auditory signals upon detecting a potential...
20
artículo
The execution of the present investigation contains the systematized report on the Software Development Methodologies and the developers of the MYPES in Tingo María. Having as objective: Determine through the degree of correlation the most used methodologies by software developers for the MYPES of the city of Tingo María. The applied method had the purpose of deepening the analysis and interpretation of the results where the non-experimental design was used because it is done without deliberately manipulating variables and is based fundamentally on the observation of phenomena as they occur in their natural context to analyze them later, being the type of convenience sampling or by intentional selection, which consists of 36 graduates who are dedicated to the software development of the National Agrarian University of La Selva; where: n = 36. In order to estimate the statisticians, des...