Mostrando 1 - 9 Resultados de 9 Para Buscar 'Barrientos, Alfredo', tiempo de consulta: 0.09s Limitar resultados
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The video game industry has undergone one of the most significant transformations in recent times. This is reflected not only in the economic aspect but also in the increasing number of players who want to explore and interact in the world of video games in recent years. As for the Real-Time Strategy (RTS) genre, which reached its peak in the early 2000s, it did not continue to see the same trend in game development, and the population of active players has been declining [1]. The primary reason for this continuous decline is the competition from games in other genres such as First Person Shooter (FPS), Multiplayer Online Battle Arena (MOBA), and other genres with attractive characteristics that set them apart. In response to this, a solution is offered, which involves the development of a multiplayer RTS video game for Windows operating systems (PC), with the aim of generating greater i...
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Los Sistemas Perceptivos del Contexto son capaces de reconocer y anticipar proactivamente a necesidades próximas del usuario teniendo en cuenta intereses, ubicación y proximidad, incluso sin necesidad de comunicárselo de manera explícita. Esto gracias al aprovechamiento de las redes sociales como la herramienta de “Inteligencia de Negocios” que permitirá no sólo conectar a los consumidores con las marcas sino también para entender a los clientes finales y con ello desarrollar productos y servicios especializados. Context Awareness se apoya de los Sistemas de Posicionamiento Global (GSP) quienes facilitan servicios basados en la ubicación del usuario para la creación de soluciones contextuales. Diversas arquitecturas son propuestas para el desarrollo de soluciones contextuales sin embargo carecen de ubicuidad, lo que limita la aplicabilidad de las mismas. Este estudio propone...
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The importance of mobile development has significantly grown as technology becomes more accessible, leading to increased interconnectivity in society. To keep pace with evolving trends, businesses and companies allocate development departments to create mobile applications that meet current and ever-changing needs. However, developers often encounter numerous challenges during the software development cycle. One common issue is the conversion of wireframes, which are designed to meet functional requirements and engage customers, into functional GUI code. This manual conversion process can be cumbersome, slow, and error-prone, consuming valuable time that could be spent on developing other functionalities. This paper aims to address this problem by introducing a website that offers an automated alternative to the wireframe-to-graphic user interface transformation process. Leveraging patte...
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The principal aim of this project was to innovate the classic board game chess so people can play at any time and place without the need for physical space and real pieces for the game to run correctly. This project can encourage more people to become interested in this board game by using augmented reality technology and personalized models and animations. Players can use the application without the need to use a physical board or pieces and without any kind of image marker. They just need to point at a flat surface with the phone camera so that all the game objects appear and then they can interact with the game intuitively by selecting the elements on the screen. The system has been created to work on high-end Android phones using the technology of Unity and Vuforia.
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In recent years, the video game industry has experienced significant growth, as a large portion of the global population has turned to gaming as a pastime during the COVID-19 pandemic. However, not all genres of video games have been part of this surge in popularity. This is the case for real-time strategy (RTS) games, whose popularity has been declining over time, despite the cognitive benefits they offer, such as improved information processing and visual cognitive enhancement. Therefore, the development of a multiplayer real-time strategy game for Windows PC called “Cosmic Crusade” is proposed. This game is designed to provide a quick understanding of its mechanics and gameplay. This article outlines the development procedures for the Cosmic Crusade video game and includes validation efforts aimed at confirming and ensuring user satisfaction with the game. © 2023 CISCI 2023 - Vig...
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Many companies have adopted the Agile methodology for software project implementation, which involves an iterative and incremental approach. This introduces changes to the software testing lifecycle, as the developed functionalities need to be validated in each iteration. Thus, to avoid manual testing and human error, test automation emerges as a technique for executing functional tests. However, automating tests and analyzing their results in Agile environments can be a complex process due to constantly changing requirements. Therefore, this study focuses on the development of software for generating reports of automated tests, presenting key performance indicators that measure the efficiency and effectiveness of the testing process. Additionally, RPA technology was used for the automation and execution of functional tests in web applications. Finally, the satisfaction level of the deve...
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Uno de los géneros más populares de videojuegos han sido los de carreras. Aquí hay una fuerte demanda por controladores con diseño de timón que hacen de la experiencia de juego más inmersiva y entretenida. No obstante, estos controladores suelen ser caros y no todos los jugadores pueden adquirirlos. En el afán de encontrar una alternativa más accesible que ofrezca la misma inmersión a los jugadores de este género se implementó SmartDrive, un videojuego de carreras para Android programado en Unity 3D. SmartDrive utiliza dos smartphones Android 5.0 o superior conectados vía un hotspot WiFi, uno se usa como pantalla del juego y otro como un timón gracias a sus sensores de movimiento. La validación contó con 30 participantes que jugaron y brindaron sus valoraciones mediante una encuesta. Los resultados finales destacaron la aceptación de SmartDrive en los participantes al ofr...
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Personas con discapacidad motora presentan inconvenientes en el desarrollo de actividades tales como caminar, correr, comer. Además, en su mayoría, la visión y el intelecto no se ven afectados. Estas deficiencias no le permiten al manipular dispositivos tecnológicos que podrían ayudarlo a mejorar su calidad de vida como los smartphones. Presentamos una solución que permite superar esta limitación apoyada en la tecnología Brain Computer Interface).
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Las personas interactúan con su entorno de forma multimodal. Esto es, con el uso simultaneo de sus sentidos. En los últimos años, se ha buscado una interacción multimodal humano-computador desarrollando nuevos dispositivos y usando diferentes canales de comunicación con el fin de brindar una experiencia de usuario interactiva más natural. Este trabajo presenta una herramienta que permite la integración de diferentes tipos de interacción humano computador y probarlo sobre una solución multimodal.