Factors that Influence Media Competence of Female Streamers Audiences During the Covid-19 Pandemic
Descripción del Articulo
El texto completo de este trabajo no está disponible en el Repositorio Académico UPC por restricciones de la casa editorial donde ha sido publicado.
Autores: | , |
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Formato: | artículo |
Fecha de Publicación: | 2021 |
Institución: | Universidad Peruana de Ciencias Aplicadas |
Repositorio: | UPC-Institucional |
Lenguaje: | inglés |
OAI Identifier: | oai:repositorioacademico.upc.edu.pe:10757/657882 |
Enlace del recurso: | http://hdl.handle.net/10757/657882 |
Nivel de acceso: | acceso embargado |
Materia: | Communication Media competence Streaming Video game |
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dc.title.es_PE.fl_str_mv |
Factors that Influence Media Competence of Female Streamers Audiences During the Covid-19 Pandemic |
title |
Factors that Influence Media Competence of Female Streamers Audiences During the Covid-19 Pandemic |
spellingShingle |
Factors that Influence Media Competence of Female Streamers Audiences During the Covid-19 Pandemic Párraga Chávez, Valeria Smilzinia Communication Media competence Streaming Video game |
title_short |
Factors that Influence Media Competence of Female Streamers Audiences During the Covid-19 Pandemic |
title_full |
Factors that Influence Media Competence of Female Streamers Audiences During the Covid-19 Pandemic |
title_fullStr |
Factors that Influence Media Competence of Female Streamers Audiences During the Covid-19 Pandemic |
title_full_unstemmed |
Factors that Influence Media Competence of Female Streamers Audiences During the Covid-19 Pandemic |
title_sort |
Factors that Influence Media Competence of Female Streamers Audiences During the Covid-19 Pandemic |
author |
Párraga Chávez, Valeria Smilzinia |
author_facet |
Párraga Chávez, Valeria Smilzinia Vite León, Victor Omar |
author_role |
author |
author2 |
Vite León, Victor Omar |
author2_role |
author |
dc.contributor.author.fl_str_mv |
Párraga Chávez, Valeria Smilzinia Vite León, Victor Omar |
dc.subject.es_PE.fl_str_mv |
Communication Media competence Streaming Video game |
topic |
Communication Media competence Streaming Video game |
description |
El texto completo de este trabajo no está disponible en el Repositorio Académico UPC por restricciones de la casa editorial donde ha sido publicado. |
publishDate |
2021 |
dc.date.accessioned.none.fl_str_mv |
2021-11-02T16:41:54Z |
dc.date.available.none.fl_str_mv |
2021-11-02T16:41:54Z |
dc.date.issued.fl_str_mv |
2022-01-01 |
dc.type.es_PE.fl_str_mv |
info:eu-repo/semantics/article |
format |
article |
dc.identifier.issn.none.fl_str_mv |
21903018 |
dc.identifier.doi.none.fl_str_mv |
10.1007/978-981-16-5792-4_46 |
dc.identifier.uri.none.fl_str_mv |
http://hdl.handle.net/10757/657882 |
dc.identifier.eissn.none.fl_str_mv |
21903026 |
dc.identifier.journal.es_PE.fl_str_mv |
Smart Innovation, Systems and Technologies |
dc.identifier.eid.none.fl_str_mv |
2-s2.0-85116863150 |
dc.identifier.scopusid.none.fl_str_mv |
SCOPUS_ID:85116863150 |
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0000 0001 2196 144X |
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21903018 10.1007/978-981-16-5792-4_46 21903026 Smart Innovation, Systems and Technologies 2-s2.0-85116863150 SCOPUS_ID:85116863150 0000 0001 2196 144X |
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http://hdl.handle.net/10757/657882 |
dc.language.iso.es_PE.fl_str_mv |
eng |
language |
eng |
dc.relation.url.es_PE.fl_str_mv |
https://link.springer.com/chapter/10.1007/978-981-16-5792-4_46 |
dc.rights.es_PE.fl_str_mv |
info:eu-repo/semantics/embargoedAccess |
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embargoedAccess |
dc.format.es_PE.fl_str_mv |
application/html |
dc.publisher.es_PE.fl_str_mv |
Springer Science and Business Media Deutschland GmbH |
dc.source.none.fl_str_mv |
reponame:UPC-Institucional instname:Universidad Peruana de Ciencias Aplicadas instacron:UPC |
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Universidad Peruana de Ciencias Aplicadas |
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dc.source.journaltitle.none.fl_str_mv |
Smart Innovation, Systems and Technologies |
dc.source.volume.none.fl_str_mv |
259 SIST |
dc.source.beginpage.none.fl_str_mv |
469 |
dc.source.endpage.none.fl_str_mv |
478 |
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6c0102d816bcfd9e781b305395db683e3009aaaa8223edc08cea0c70e42b0f3a49f500Párraga Chávez, Valeria SmilziniaVite León, Victor Omar2021-11-02T16:41:54Z2021-11-02T16:41:54Z2022-01-012190301810.1007/978-981-16-5792-4_46http://hdl.handle.net/10757/65788221903026Smart Innovation, Systems and Technologies2-s2.0-85116863150SCOPUS_ID:851168631500000 0001 2196 144XEl texto completo de este trabajo no está disponible en el Repositorio Académico UPC por restricciones de la casa editorial donde ha sido publicado.With the arrival of the pandemic, people of all ages have found an alternative in video games to distract themselves. Additionally, streaming (live streaming of game sessions) became a way to earn income from home for creators. This type of content became part of the digital media diet of video game fans, who established a close relationship with streamers and generated different dynamics ranging from the publication of positive comments to strong rejection. Despite the implementation of rules regulating the behavior of streamers on platforms such as Twitch and Facebook, they are not able to control some irregularities, like monitoring negative comments or sexual innuendo during live streams. This has initiated various debates about the correct use of these media that gather people of all ages, from children to adults. In order to know consumers’ points of view, two focus groups were carried out (one with 8 women and another with 14 men) in order to find out the factors that influence the media competence of female streamers’ audience. The study addresses two dimensions: languages and ideology and values. In the languages dimension, although women are aware of harassment, they consider that a person has freedom of behavior during a stream. Men, meanwhile, consider that the way women show themselves in front of the camera allows them to generate money. In the ideology and values dimension, women believe that a female streamer’s behavior should not be questioned or criticized as long as it respects the rules of the community. On the other hand, men consider that the rules are interpreted subjectively, but they are aware that without these practices, the Facebook Gaming platform would not have economic income. To sum up, women take more into account the human side of people who stream while men view these behaviors as a business.application/htmlengSpringer Science and Business Media Deutschland GmbHhttps://link.springer.com/chapter/10.1007/978-981-16-5792-4_46info:eu-repo/semantics/embargoedAccessCommunicationMedia competenceStreamingVideo gameFactors that Influence Media Competence of Female Streamers Audiences During the Covid-19 Pandemicinfo:eu-repo/semantics/articleSmart Innovation, Systems and Technologies259 SIST469478reponame:UPC-Institucionalinstname:Universidad Peruana de Ciencias Aplicadasinstacron:UPCLICENSElicense.txtlicense.txttext/plain; charset=utf-81748https://repositorioacademico.upc.edu.pe/bitstream/10757/657882/1/license.txt8a4605be74aa9ea9d79846c1fba20a33MD51false10757/657882oai:repositorioacademico.upc.edu.pe:10757/6578822021-11-02 16:41:55.51Repositorio académico upcupc@openrepository.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 |
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La información contenida en este registro es de entera responsabilidad de la institución que gestiona el repositorio institucional donde esta contenido este documento o set de datos. El CONCYTEC no se hace responsable por los contenidos (publicaciones y/o datos) accesibles a través del Repositorio Nacional Digital de Ciencia, Tecnología e Innovación de Acceso Abierto (ALICIA).