Factors that Influence Media Competence of Female Streamers Audiences During the Covid-19 Pandemic

Descripción del Articulo

El texto completo de este trabajo no está disponible en el Repositorio Académico UPC por restricciones de la casa editorial donde ha sido publicado.
Detalles Bibliográficos
Autores: Párraga Chávez, Valeria Smilzinia, Vite León, Victor Omar
Formato: artículo
Fecha de Publicación:2021
Institución:Universidad Peruana de Ciencias Aplicadas
Repositorio:UPC-Institucional
Lenguaje:inglés
OAI Identifier:oai:repositorioacademico.upc.edu.pe:10757/657882
Enlace del recurso:http://hdl.handle.net/10757/657882
Nivel de acceso:acceso embargado
Materia:Communication
Media competence
Streaming
Video game
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dc.title.es_PE.fl_str_mv Factors that Influence Media Competence of Female Streamers Audiences During the Covid-19 Pandemic
title Factors that Influence Media Competence of Female Streamers Audiences During the Covid-19 Pandemic
spellingShingle Factors that Influence Media Competence of Female Streamers Audiences During the Covid-19 Pandemic
Párraga Chávez, Valeria Smilzinia
Communication
Media competence
Streaming
Video game
title_short Factors that Influence Media Competence of Female Streamers Audiences During the Covid-19 Pandemic
title_full Factors that Influence Media Competence of Female Streamers Audiences During the Covid-19 Pandemic
title_fullStr Factors that Influence Media Competence of Female Streamers Audiences During the Covid-19 Pandemic
title_full_unstemmed Factors that Influence Media Competence of Female Streamers Audiences During the Covid-19 Pandemic
title_sort Factors that Influence Media Competence of Female Streamers Audiences During the Covid-19 Pandemic
author Párraga Chávez, Valeria Smilzinia
author_facet Párraga Chávez, Valeria Smilzinia
Vite León, Victor Omar
author_role author
author2 Vite León, Victor Omar
author2_role author
dc.contributor.author.fl_str_mv Párraga Chávez, Valeria Smilzinia
Vite León, Victor Omar
dc.subject.es_PE.fl_str_mv Communication
Media competence
Streaming
Video game
topic Communication
Media competence
Streaming
Video game
description El texto completo de este trabajo no está disponible en el Repositorio Académico UPC por restricciones de la casa editorial donde ha sido publicado.
publishDate 2021
dc.date.accessioned.none.fl_str_mv 2021-11-02T16:41:54Z
dc.date.available.none.fl_str_mv 2021-11-02T16:41:54Z
dc.date.issued.fl_str_mv 2022-01-01
dc.type.es_PE.fl_str_mv info:eu-repo/semantics/article
format article
dc.identifier.issn.none.fl_str_mv 21903018
dc.identifier.doi.none.fl_str_mv 10.1007/978-981-16-5792-4_46
dc.identifier.uri.none.fl_str_mv http://hdl.handle.net/10757/657882
dc.identifier.eissn.none.fl_str_mv 21903026
dc.identifier.journal.es_PE.fl_str_mv Smart Innovation, Systems and Technologies
dc.identifier.eid.none.fl_str_mv 2-s2.0-85116863150
dc.identifier.scopusid.none.fl_str_mv SCOPUS_ID:85116863150
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identifier_str_mv 21903018
10.1007/978-981-16-5792-4_46
21903026
Smart Innovation, Systems and Technologies
2-s2.0-85116863150
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url http://hdl.handle.net/10757/657882
dc.language.iso.es_PE.fl_str_mv eng
language eng
dc.relation.url.es_PE.fl_str_mv https://link.springer.com/chapter/10.1007/978-981-16-5792-4_46
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dc.publisher.es_PE.fl_str_mv Springer Science and Business Media Deutschland GmbH
dc.source.none.fl_str_mv reponame:UPC-Institucional
instname:Universidad Peruana de Ciencias Aplicadas
instacron:UPC
instname_str Universidad Peruana de Ciencias Aplicadas
instacron_str UPC
institution UPC
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dc.source.journaltitle.none.fl_str_mv Smart Innovation, Systems and Technologies
dc.source.volume.none.fl_str_mv 259 SIST
dc.source.beginpage.none.fl_str_mv 469
dc.source.endpage.none.fl_str_mv 478
bitstream.url.fl_str_mv https://repositorioacademico.upc.edu.pe/bitstream/10757/657882/1/license.txt
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spelling 6c0102d816bcfd9e781b305395db683e3009aaaa8223edc08cea0c70e42b0f3a49f500Párraga Chávez, Valeria SmilziniaVite León, Victor Omar2021-11-02T16:41:54Z2021-11-02T16:41:54Z2022-01-012190301810.1007/978-981-16-5792-4_46http://hdl.handle.net/10757/65788221903026Smart Innovation, Systems and Technologies2-s2.0-85116863150SCOPUS_ID:851168631500000 0001 2196 144XEl texto completo de este trabajo no está disponible en el Repositorio Académico UPC por restricciones de la casa editorial donde ha sido publicado.With the arrival of the pandemic, people of all ages have found an alternative in video games to distract themselves. Additionally, streaming (live streaming of game sessions) became a way to earn income from home for creators. This type of content became part of the digital media diet of video game fans, who established a close relationship with streamers and generated different dynamics ranging from the publication of positive comments to strong rejection. Despite the implementation of rules regulating the behavior of streamers on platforms such as Twitch and Facebook, they are not able to control some irregularities, like monitoring negative comments or sexual innuendo during live streams. This has initiated various debates about the correct use of these media that gather people of all ages, from children to adults. In order to know consumers’ points of view, two focus groups were carried out (one with 8 women and another with 14 men) in order to find out the factors that influence the media competence of female streamers’ audience. The study addresses two dimensions: languages and ideology and values. In the languages dimension, although women are aware of harassment, they consider that a person has freedom of behavior during a stream. Men, meanwhile, consider that the way women show themselves in front of the camera allows them to generate money. In the ideology and values dimension, women believe that a female streamer’s behavior should not be questioned or criticized as long as it respects the rules of the community. On the other hand, men consider that the rules are interpreted subjectively, but they are aware that without these practices, the Facebook Gaming platform would not have economic income. To sum up, women take more into account the human side of people who stream while men view these behaviors as a business.application/htmlengSpringer Science and Business Media Deutschland GmbHhttps://link.springer.com/chapter/10.1007/978-981-16-5792-4_46info:eu-repo/semantics/embargoedAccessCommunicationMedia competenceStreamingVideo gameFactors that Influence Media Competence of Female Streamers Audiences During the Covid-19 Pandemicinfo:eu-repo/semantics/articleSmart Innovation, Systems and Technologies259 SIST469478reponame:UPC-Institucionalinstname:Universidad Peruana de Ciencias Aplicadasinstacron:UPCLICENSElicense.txtlicense.txttext/plain; charset=utf-81748https://repositorioacademico.upc.edu.pe/bitstream/10757/657882/1/license.txt8a4605be74aa9ea9d79846c1fba20a33MD51false10757/657882oai:repositorioacademico.upc.edu.pe:10757/6578822021-11-02 16:41:55.51Repositorio académico upcupc@openrepository.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