Mixed gamification with virtual tools modify poor school performance

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Currently, the use of gamifiers as teaching tools in virtuality is present due to the digital education that is developed in Latin America. The objective was to determine the effects of two methodologies: i) Mixed gamification; and ii) Usefulness of virtual teaching tools, in the cognitive processes...

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Detalles Bibliográficos
Autores: Holgado Quispe, Ana María, Ruiz-Salazar, Jenny, Picoy Gonzales, Juan Antonio, Holgado-Quispe, Ana, Manrique-Alvarez, Giovanna
Formato: artículo
Fecha de Publicación:2023
Institución:Universidad Tecnológica del Perú
Repositorio:UTP-Institucional
Lenguaje:inglés
OAI Identifier:oai:repositorio.utp.edu.pe:20.500.12867/8104
Enlace del recurso:https://hdl.handle.net/20.500.12867/8104
http://doi.org/10.11591/ijere.v12i3.25530
Nivel de acceso:acceso abierto
Materia:Educational technology
Gamification
Virtual education
Student performance
https://purl.org/pe-repo/ocde/ford#5.03.01
Descripción
Sumario:Currently, the use of gamifiers as teaching tools in virtuality is present due to the digital education that is developed in Latin America. The objective was to determine the effects of two methodologies: i) Mixed gamification; and ii) Usefulness of virtual teaching tools, in the cognitive processes of poor school performance. The methodology was experimental, quantitative. The evaluation was carried out on 150 Spanish-speaking schoolchildren, divided into three comparison groups (8.5 years of age ±0.4). They underwent 40 learning sessions with the D-S-F methodology (dynamics, strategy, feedback). The validated instruments were three performance tests on the areas of mathematics, science and communication. Significant results were obtained in cognitive processes from the activities designed with mixed gamification, although the effects were not decisive in the area of communication. It is concluded that gamification reduces low performance to raise cognitive processes for logical reasoning, cognitive deduction in mathematics, skills to generate hypotheses in science; and those of reading and oral expression. It is suggested to develop experiments with variables that include a digital evaluation of text writing, to avoid the limitations presented in this research.
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