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artículo
El duelo es un proceso psicológico duro de sobrellevar ante la muerte por la aparición del Covid-19 en el Perú. Cuando las personas infectadas morían a consecuencia de la infección, eran incineradas por cuenta del hospital, y a los familiares se les entregaba una caja pequeña en la que se les decía que estaban las cenizas de su difunto. Las entrevistas realizadas a niños de 11 años de edad, padres de familia y psicólogos de hospitales; revelaron cuadros de ansiedad o angustia, debido al temor generalizado. Los factores de protección social y escolar fueron poco sostenibles para sobrellevar la pena.
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artículo
Currently, the use of gamifiers as teaching tools in virtuality is present due to the digital education that is developed in Latin America. The objective was to determine the effects of two methodologies: i) Mixed gamification; and ii) Usefulness of virtual teaching tools, in the cognitive processes of poor school performance. The methodology was experimental, quantitative. The evaluation was carried out on 150 Spanish-speaking schoolchildren, divided into three comparison groups (8.5 years of age ±0.4). They underwent 40 learning sessions with the D-S-F methodology (dynamics, strategy, feedback). The validated instruments were three performance tests on the areas of mathematics, science and communication. Significant results were obtained in cognitive processes from the activities designed with mixed gamification, although the effects were not decisive in the area of communication. It ...