Modification of logical reasoning through an informal gamification platform

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Informal Gamification based on video games turns out to be attractive due to its playful presentation, its motivational resources, and open access. This is important for the benefit of cognitive constructs such as logical reasoning, in the area of mathematics. Through this research, we implemented a...

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Detalles Bibliográficos
Autores: Holguin Alvarez, Jhon Alexander, Montañez Huancaya, Aquila Priscila, Ledesma Pérez, Fernando Eli, Cruz Montero, Juana, Figueroa Hurtado, Fany
Formato: artículo
Fecha de Publicación:2020
Institución:Universidad Cesar Vallejo
Repositorio:UCV-Institucional
Lenguaje:inglés
OAI Identifier:oai:repositorio.ucv.edu.pe:20.500.12692/70395
Enlace del recurso:https://hdl.handle.net/20.500.12692/70395
https://doi.org/10.30534/ijatcse/2020/336942020
Nivel de acceso:acceso abierto
Materia:Aprendizaje cognitivo
Gamificación
Procesos cognitivos
https://purl.org/pe-repo/ocde/ford#5.03.01
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dc.title.es_PE.fl_str_mv Modification of logical reasoning through an informal gamification platform
dc.title.alternative.es_PE.fl_str_mv Modificación del razonamiento lógico a través de un plataforma de gamificación
title Modification of logical reasoning through an informal gamification platform
spellingShingle Modification of logical reasoning through an informal gamification platform
Holguin Alvarez, Jhon Alexander
Aprendizaje cognitivo
Gamificación
Procesos cognitivos
https://purl.org/pe-repo/ocde/ford#5.03.01
title_short Modification of logical reasoning through an informal gamification platform
title_full Modification of logical reasoning through an informal gamification platform
title_fullStr Modification of logical reasoning through an informal gamification platform
title_full_unstemmed Modification of logical reasoning through an informal gamification platform
title_sort Modification of logical reasoning through an informal gamification platform
author Holguin Alvarez, Jhon Alexander
author_facet Holguin Alvarez, Jhon Alexander
Montañez Huancaya, Aquila Priscila
Ledesma Pérez, Fernando Eli
Cruz Montero, Juana
Figueroa Hurtado, Fany
author_role author
author2 Montañez Huancaya, Aquila Priscila
Ledesma Pérez, Fernando Eli
Cruz Montero, Juana
Figueroa Hurtado, Fany
author2_role author
author
author
author
dc.contributor.author.fl_str_mv Holguin Alvarez, Jhon Alexander
Montañez Huancaya, Aquila Priscila
Ledesma Pérez, Fernando Eli
Cruz Montero, Juana
Figueroa Hurtado, Fany
dc.subject.es_PE.fl_str_mv Aprendizaje cognitivo
Gamificación
Procesos cognitivos
topic Aprendizaje cognitivo
Gamificación
Procesos cognitivos
https://purl.org/pe-repo/ocde/ford#5.03.01
dc.subject.ocde.es_PE.fl_str_mv https://purl.org/pe-repo/ocde/ford#5.03.01
description Informal Gamification based on video games turns out to be attractive due to its playful presentation, its motivational resources, and open access. This is important for the benefit of cognitive constructs such as logical reasoning, in the area of mathematics. Through this research, we implemented an experimental program based on the inclusion of the Plants vs Zombies video game as a cognitive modifier of reasoning. We developed the Gamification project through a pre-experimental design for six months. The sample consisted of 96 Basic Education students (M = 6.56 years of age; SD = 0.3). The pre-calculation test allowed us to contrast results between the pretest and posttest measurements. We obtained effective results in the dimensions of seriation, cardinality and cognitive conservation. The effects were much more decisive in conservation. These results allowed obtaining that the complexity of this game allowed to reduce the cognitive reload in the mathematical operations, as well as to increase the sustained attention in the development of logical reasoning tasks, and to achieve greater fluency in the operational calculation.
publishDate 2020
dc.date.accessioned.none.fl_str_mv 2021-10-01T02:19:55Z
dc.date.available.none.fl_str_mv 2021-10-01T02:19:55Z
dc.date.issued.fl_str_mv 2020
dc.type.es_PE.fl_str_mv info:eu-repo/semantics/article
format article
dc.identifier.issn.none.fl_str_mv 2278-3091
dc.identifier.uri.none.fl_str_mv https://hdl.handle.net/20.500.12692/70395
dc.identifier.doi.none.fl_str_mv https://doi.org/10.30534/ijatcse/2020/336942020
identifier_str_mv 2278-3091
url https://hdl.handle.net/20.500.12692/70395
https://doi.org/10.30534/ijatcse/2020/336942020
dc.language.iso.es_PE.fl_str_mv eng
language eng
dc.relation.ispartofseries.none.fl_str_mv International Journal of Advanced Trends in Computer Science and Engineering;9(4): 6496-6500
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dc.rights.es_PE.fl_str_mv info:eu-repo/semantics/openAccess
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eu_rights_str_mv openAccess
rights_invalid_str_mv https://creativecommons.org/licenses/by/4.0/
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dc.publisher.es_PE.fl_str_mv Universidad César Vallejo
dc.publisher.country.es_PE.fl_str_mv PE
dc.source.es_PE.fl_str_mv Repositorio Institucional - UCV
Universidad César Vallejo
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spelling Holguin Alvarez, Jhon AlexanderMontañez Huancaya, Aquila PriscilaLedesma Pérez, Fernando EliCruz Montero, JuanaFigueroa Hurtado, Fany2021-10-01T02:19:55Z2021-10-01T02:19:55Z20202278-3091https://hdl.handle.net/20.500.12692/70395https://doi.org/10.30534/ijatcse/2020/336942020Informal Gamification based on video games turns out to be attractive due to its playful presentation, its motivational resources, and open access. This is important for the benefit of cognitive constructs such as logical reasoning, in the area of mathematics. Through this research, we implemented an experimental program based on the inclusion of the Plants vs Zombies video game as a cognitive modifier of reasoning. We developed the Gamification project through a pre-experimental design for six months. The sample consisted of 96 Basic Education students (M = 6.56 years of age; SD = 0.3). The pre-calculation test allowed us to contrast results between the pretest and posttest measurements. We obtained effective results in the dimensions of seriation, cardinality and cognitive conservation. The effects were much more decisive in conservation. These results allowed obtaining that the complexity of this game allowed to reduce the cognitive reload in the mathematical operations, as well as to increase the sustained attention in the development of logical reasoning tasks, and to achieve greater fluency in the operational calculation.Lima NorteEscuela de Educaciónapplication/pdfengUniversidad César VallejoPEInternational Journal of Advanced Trends in Computer Science and Engineering;9(4): 6496-6500urn:issn:2278-3091info:eu-repo/semantics/openAccesshttps://creativecommons.org/licenses/by/4.0/Repositorio Institucional - UCVUniversidad César Vallejoreponame:UCV-Institucionalinstname:Universidad Cesar Vallejoinstacron:UCVAprendizaje cognitivoGamificaciónProcesos cognitivoshttps://purl.org/pe-repo/ocde/ford#5.03.01Modification of logical reasoning through an informal gamification platformModificación del razonamiento lógico a través de un plataforma de gamificacióninfo:eu-repo/semantics/articleUniversidad César Vallejo. 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