Modification of logical reasoning through an informal gamification platform
Descripción del Articulo
Informal Gamification based on video games turns out to be attractive due to its playful presentation, its motivational resources, and open access. This is important for the benefit of cognitive constructs such as logical reasoning, in the area of mathematics. Through this research, we implemented a...
Autores: | , , , , |
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Formato: | artículo |
Fecha de Publicación: | 2020 |
Institución: | Universidad Cesar Vallejo |
Repositorio: | UCV-Institucional |
Lenguaje: | inglés |
OAI Identifier: | oai:repositorio.ucv.edu.pe:20.500.12692/70395 |
Enlace del recurso: | https://hdl.handle.net/20.500.12692/70395 https://doi.org/10.30534/ijatcse/2020/336942020 |
Nivel de acceso: | acceso abierto |
Materia: | Aprendizaje cognitivo Gamificación Procesos cognitivos https://purl.org/pe-repo/ocde/ford#5.03.01 |
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dc.title.es_PE.fl_str_mv |
Modification of logical reasoning through an informal gamification platform |
dc.title.alternative.es_PE.fl_str_mv |
Modificación del razonamiento lógico a través de un plataforma de gamificación |
title |
Modification of logical reasoning through an informal gamification platform |
spellingShingle |
Modification of logical reasoning through an informal gamification platform Holguin Alvarez, Jhon Alexander Aprendizaje cognitivo Gamificación Procesos cognitivos https://purl.org/pe-repo/ocde/ford#5.03.01 |
title_short |
Modification of logical reasoning through an informal gamification platform |
title_full |
Modification of logical reasoning through an informal gamification platform |
title_fullStr |
Modification of logical reasoning through an informal gamification platform |
title_full_unstemmed |
Modification of logical reasoning through an informal gamification platform |
title_sort |
Modification of logical reasoning through an informal gamification platform |
author |
Holguin Alvarez, Jhon Alexander |
author_facet |
Holguin Alvarez, Jhon Alexander Montañez Huancaya, Aquila Priscila Ledesma Pérez, Fernando Eli Cruz Montero, Juana Figueroa Hurtado, Fany |
author_role |
author |
author2 |
Montañez Huancaya, Aquila Priscila Ledesma Pérez, Fernando Eli Cruz Montero, Juana Figueroa Hurtado, Fany |
author2_role |
author author author author |
dc.contributor.author.fl_str_mv |
Holguin Alvarez, Jhon Alexander Montañez Huancaya, Aquila Priscila Ledesma Pérez, Fernando Eli Cruz Montero, Juana Figueroa Hurtado, Fany |
dc.subject.es_PE.fl_str_mv |
Aprendizaje cognitivo Gamificación Procesos cognitivos |
topic |
Aprendizaje cognitivo Gamificación Procesos cognitivos https://purl.org/pe-repo/ocde/ford#5.03.01 |
dc.subject.ocde.es_PE.fl_str_mv |
https://purl.org/pe-repo/ocde/ford#5.03.01 |
description |
Informal Gamification based on video games turns out to be attractive due to its playful presentation, its motivational resources, and open access. This is important for the benefit of cognitive constructs such as logical reasoning, in the area of mathematics. Through this research, we implemented an experimental program based on the inclusion of the Plants vs Zombies video game as a cognitive modifier of reasoning. We developed the Gamification project through a pre-experimental design for six months. The sample consisted of 96 Basic Education students (M = 6.56 years of age; SD = 0.3). The pre-calculation test allowed us to contrast results between the pretest and posttest measurements. We obtained effective results in the dimensions of seriation, cardinality and cognitive conservation. The effects were much more decisive in conservation. These results allowed obtaining that the complexity of this game allowed to reduce the cognitive reload in the mathematical operations, as well as to increase the sustained attention in the development of logical reasoning tasks, and to achieve greater fluency in the operational calculation. |
publishDate |
2020 |
dc.date.accessioned.none.fl_str_mv |
2021-10-01T02:19:55Z |
dc.date.available.none.fl_str_mv |
2021-10-01T02:19:55Z |
dc.date.issued.fl_str_mv |
2020 |
dc.type.es_PE.fl_str_mv |
info:eu-repo/semantics/article |
format |
article |
dc.identifier.issn.none.fl_str_mv |
2278-3091 |
dc.identifier.uri.none.fl_str_mv |
https://hdl.handle.net/20.500.12692/70395 |
dc.identifier.doi.none.fl_str_mv |
https://doi.org/10.30534/ijatcse/2020/336942020 |
identifier_str_mv |
2278-3091 |
url |
https://hdl.handle.net/20.500.12692/70395 https://doi.org/10.30534/ijatcse/2020/336942020 |
dc.language.iso.es_PE.fl_str_mv |
eng |
language |
eng |
dc.relation.ispartofseries.none.fl_str_mv |
International Journal of Advanced Trends in Computer Science and Engineering;9(4): 6496-6500 |
dc.relation.isPartOf.es_PE.fl_str_mv |
urn:issn:2278-3091 |
dc.rights.es_PE.fl_str_mv |
info:eu-repo/semantics/openAccess |
dc.rights.uri.es_PE.fl_str_mv |
https://creativecommons.org/licenses/by/4.0/ |
eu_rights_str_mv |
openAccess |
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https://creativecommons.org/licenses/by/4.0/ |
dc.format.es_PE.fl_str_mv |
application/pdf |
dc.publisher.es_PE.fl_str_mv |
Universidad César Vallejo |
dc.publisher.country.es_PE.fl_str_mv |
PE |
dc.source.es_PE.fl_str_mv |
Repositorio Institucional - UCV Universidad César Vallejo |
dc.source.none.fl_str_mv |
reponame:UCV-Institucional instname:Universidad Cesar Vallejo instacron:UCV |
instname_str |
Universidad Cesar Vallejo |
instacron_str |
UCV |
institution |
UCV |
reponame_str |
UCV-Institucional |
collection |
UCV-Institucional |
bitstream.url.fl_str_mv |
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Holguin Alvarez, Jhon AlexanderMontañez Huancaya, Aquila PriscilaLedesma Pérez, Fernando EliCruz Montero, JuanaFigueroa Hurtado, Fany2021-10-01T02:19:55Z2021-10-01T02:19:55Z20202278-3091https://hdl.handle.net/20.500.12692/70395https://doi.org/10.30534/ijatcse/2020/336942020Informal Gamification based on video games turns out to be attractive due to its playful presentation, its motivational resources, and open access. This is important for the benefit of cognitive constructs such as logical reasoning, in the area of mathematics. Through this research, we implemented an experimental program based on the inclusion of the Plants vs Zombies video game as a cognitive modifier of reasoning. We developed the Gamification project through a pre-experimental design for six months. The sample consisted of 96 Basic Education students (M = 6.56 years of age; SD = 0.3). The pre-calculation test allowed us to contrast results between the pretest and posttest measurements. We obtained effective results in the dimensions of seriation, cardinality and cognitive conservation. The effects were much more decisive in conservation. These results allowed obtaining that the complexity of this game allowed to reduce the cognitive reload in the mathematical operations, as well as to increase the sustained attention in the development of logical reasoning tasks, and to achieve greater fluency in the operational calculation.Lima NorteEscuela de Educaciónapplication/pdfengUniversidad César VallejoPEInternational Journal of Advanced Trends in Computer Science and Engineering;9(4): 6496-6500urn:issn:2278-3091info:eu-repo/semantics/openAccesshttps://creativecommons.org/licenses/by/4.0/Repositorio Institucional - UCVUniversidad César Vallejoreponame:UCV-Institucionalinstname:Universidad Cesar Vallejoinstacron:UCVAprendizaje cognitivoGamificaciónProcesos cognitivoshttps://purl.org/pe-repo/ocde/ford#5.03.01Modification of logical reasoning through an informal gamification platformModificación del razonamiento lógico a través de un plataforma de gamificacióninfo:eu-repo/semantics/articleUniversidad César Vallejo. 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Nota importante:
La información contenida en este registro es de entera responsabilidad de la institución que gestiona el repositorio institucional donde esta contenido este documento o set de datos. El CONCYTEC no se hace responsable por los contenidos (publicaciones y/o datos) accesibles a través del Repositorio Nacional Digital de Ciencia, Tecnología e Innovación de Acceso Abierto (ALICIA).
La información contenida en este registro es de entera responsabilidad de la institución que gestiona el repositorio institucional donde esta contenido este documento o set de datos. El CONCYTEC no se hace responsable por los contenidos (publicaciones y/o datos) accesibles a través del Repositorio Nacional Digital de Ciencia, Tecnología e Innovación de Acceso Abierto (ALICIA).