Modification of Cognitive Processes through Structural Conflicts with Formal Gamification Applications

Descripción del Articulo

Gamification from the use of platforms in virtual environments, has served for various studies with findings in structural learning. However, there is little evidence in the use of formal gamification platforms that include cognitive conflict from its pedagogical utility. The research has been carri...

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Detalles Bibliográficos
Autores: Diaz-Riva, Meliza, Fernandez-Chaucayanqui, Sol, Holguin-Alvarez, Jhon
Formato: artículo
Fecha de Publicación:2021
Institución:Universidad César Vallejo
Repositorio:Revistas - Universidad César Vallejo
Lenguaje:español
OAI Identifier:oai:oai.revistas.ucv.edu.pe:article/1103
Enlace del recurso:http://revistas.ucv.edu.pe/index.php/eduser/article/view/1103
Nivel de acceso:acceso abierto
Materia:Aprendizaje Virtual
Cognición Colaborativa
Conflicto Cognitivo
Gamificación Formal
Entornos Virtuales de Aprendizaje
Procesos Cognitivos
Aplicativos Móviles
Cognitive Conflict
Collaborative Cognition
Cognitive Processes
Formal Gamification
Mobile Applications
Virtual Learning
Virtual Learning Environments
Descripción
Sumario:Gamification from the use of platforms in virtual environments, has served for various studies with findings in structural learning. However, there is little evidence in the use of formal gamification platforms that include cognitive conflict from its pedagogical utility. The research has been carried out applying an experimental design with pretest and posttest measurements. We apply two types of cognitive conflict which we call Gamification Packages / Cognitive Packages. We used formal gamifiers (Mural.ly, Mentimeter, Google Jamboard, Kahoot!), applied in three experimental comparison groups of 150 students (M = 13,2 years; SD = 2,03). Reading, math, reasoning, and research science assignments were assessed. The findings reported greater effects in the group that received the Gamification Packages, secondly, the effects of Cognitive Packages,
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