Modification of Cognitive Processes through Structural Conflicts with Formal Gamification Applications
Descripción del Articulo
Gamification from the use of platforms in virtual environments, has served for various studies with findings in structural learning. However, there is little evidence in the use of formal gamification platforms that include cognitive conflict from its pedagogical utility. The research has been carri...
Autores: | , , |
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Formato: | artículo |
Fecha de Publicación: | 2021 |
Institución: | Universidad César Vallejo |
Repositorio: | Revistas - Universidad César Vallejo |
Lenguaje: | español |
OAI Identifier: | oai:oai.revistas.ucv.edu.pe:article/1103 |
Enlace del recurso: | http://revistas.ucv.edu.pe/index.php/eduser/article/view/1103 |
Nivel de acceso: | acceso abierto |
Materia: | Aprendizaje Virtual Cognición Colaborativa Conflicto Cognitivo Gamificación Formal Entornos Virtuales de Aprendizaje Procesos Cognitivos Aplicativos Móviles Cognitive Conflict Collaborative Cognition Cognitive Processes Formal Gamification Mobile Applications Virtual Learning Virtual Learning Environments |
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Modification of Cognitive Processes through Structural Conflicts with Formal Gamification ApplicationsModificación de los Procesos Cognitivos mediante Conflictos Estructurales con Aplicativos de Gamificación FormalDiaz-Riva, Meliza Fernandez-Chaucayanqui, Sol Holguin-Alvarez, Jhon Aprendizaje VirtualCognición ColaborativaConflicto CognitivoGamificación FormalEntornos Virtuales de AprendizajeProcesos CognitivosAplicativos MóvilesCognitive ConflictCollaborative CognitionCognitive ProcessesFormal GamificationMobile ApplicationsVirtual LearningVirtual Learning EnvironmentsGamification from the use of platforms in virtual environments, has served for various studies with findings in structural learning. However, there is little evidence in the use of formal gamification platforms that include cognitive conflict from its pedagogical utility. The research has been carried out applying an experimental design with pretest and posttest measurements. We apply two types of cognitive conflict which we call Gamification Packages / Cognitive Packages. We used formal gamifiers (Mural.ly, Mentimeter, Google Jamboard, Kahoot!), applied in three experimental comparison groups of 150 students (M = 13,2 years; SD = 2,03). Reading, math, reasoning, and research science assignments were assessed. The findings reported greater effects in the group that received the Gamification Packages, secondly, the effects of Cognitive Packages,La gamificación desde el uso de plataformas en entornos virtuales, ha servido para diversos estudios con hallazgos en el aprendizaje estructural. Sin embargo, existen pocas evidencias en el uso de plataformas de gamificación formal que incluyan el conflicto cognitivo desde su utilidad pedagógica. Se ha realizado la investigación aplicando un diseño experimental con medidas pretest y postest. Aplicamos dos tipos de conflictividad cognitiva a los que denominamos Paquetes de gamificación y Paquetes cognitivos. Utilizamos gamificadores formales (Mural.ly, Mentimeter, Google Jamboard, Kahoot!), aplicados en tres grupos de comparación experimental de 150 estudiantes (M = 13,2 años; SD = 2,03). Se evaluaron tareas de lectura, matemática, razonamiento y ciencias de la investigación. Los hallazgos reportaron mayores efectos en el grupo que recibieron los Paquetes de gamificación, en segundo lugar se visualizaron los efectos de estrategias Paquetes cognitivos, debido a que estos fueron más lentos en la provocación de mejor rendimiento en el aprendizaje.Universidad César Vallejo2021-10-17info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttp://revistas.ucv.edu.pe/index.php/eduser/article/view/110310.18050/eduser.v8i1.1103REVISTA EDUSER; Vol. 8 (2021): Publicación continua; 68-792412-2769reponame:Revistas - Universidad César Vallejoinstname:Universidad César Vallejoinstacron:UCVspahttp://revistas.ucv.edu.pe/index.php/eduser/article/view/1103/1016https://creativecommons.org/licenses/by-nc-nd/4.0info:eu-repo/semantics/openAccessoai:oai.revistas.ucv.edu.pe:article/11032022-11-19T02:54:18Z |
dc.title.none.fl_str_mv |
Modification of Cognitive Processes through Structural Conflicts with Formal Gamification Applications Modificación de los Procesos Cognitivos mediante Conflictos Estructurales con Aplicativos de Gamificación Formal |
title |
Modification of Cognitive Processes through Structural Conflicts with Formal Gamification Applications |
spellingShingle |
Modification of Cognitive Processes through Structural Conflicts with Formal Gamification Applications Diaz-Riva, Meliza Aprendizaje Virtual Cognición Colaborativa Conflicto Cognitivo Gamificación Formal Entornos Virtuales de Aprendizaje Procesos Cognitivos Aplicativos Móviles Cognitive Conflict Collaborative Cognition Cognitive Processes Formal Gamification Mobile Applications Virtual Learning Virtual Learning Environments |
title_short |
Modification of Cognitive Processes through Structural Conflicts with Formal Gamification Applications |
title_full |
Modification of Cognitive Processes through Structural Conflicts with Formal Gamification Applications |
title_fullStr |
Modification of Cognitive Processes through Structural Conflicts with Formal Gamification Applications |
title_full_unstemmed |
Modification of Cognitive Processes through Structural Conflicts with Formal Gamification Applications |
title_sort |
Modification of Cognitive Processes through Structural Conflicts with Formal Gamification Applications |
dc.creator.none.fl_str_mv |
Diaz-Riva, Meliza Fernandez-Chaucayanqui, Sol Holguin-Alvarez, Jhon |
author |
Diaz-Riva, Meliza |
author_facet |
Diaz-Riva, Meliza Fernandez-Chaucayanqui, Sol Holguin-Alvarez, Jhon |
author_role |
author |
author2 |
Fernandez-Chaucayanqui, Sol Holguin-Alvarez, Jhon |
author2_role |
author author |
dc.subject.none.fl_str_mv |
Aprendizaje Virtual Cognición Colaborativa Conflicto Cognitivo Gamificación Formal Entornos Virtuales de Aprendizaje Procesos Cognitivos Aplicativos Móviles Cognitive Conflict Collaborative Cognition Cognitive Processes Formal Gamification Mobile Applications Virtual Learning Virtual Learning Environments |
topic |
Aprendizaje Virtual Cognición Colaborativa Conflicto Cognitivo Gamificación Formal Entornos Virtuales de Aprendizaje Procesos Cognitivos Aplicativos Móviles Cognitive Conflict Collaborative Cognition Cognitive Processes Formal Gamification Mobile Applications Virtual Learning Virtual Learning Environments |
description |
Gamification from the use of platforms in virtual environments, has served for various studies with findings in structural learning. However, there is little evidence in the use of formal gamification platforms that include cognitive conflict from its pedagogical utility. The research has been carried out applying an experimental design with pretest and posttest measurements. We apply two types of cognitive conflict which we call Gamification Packages / Cognitive Packages. We used formal gamifiers (Mural.ly, Mentimeter, Google Jamboard, Kahoot!), applied in three experimental comparison groups of 150 students (M = 13,2 years; SD = 2,03). Reading, math, reasoning, and research science assignments were assessed. The findings reported greater effects in the group that received the Gamification Packages, secondly, the effects of Cognitive Packages, |
publishDate |
2021 |
dc.date.none.fl_str_mv |
2021-10-17 |
dc.type.none.fl_str_mv |
info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion |
format |
article |
status_str |
publishedVersion |
dc.identifier.none.fl_str_mv |
http://revistas.ucv.edu.pe/index.php/eduser/article/view/1103 10.18050/eduser.v8i1.1103 |
url |
http://revistas.ucv.edu.pe/index.php/eduser/article/view/1103 |
identifier_str_mv |
10.18050/eduser.v8i1.1103 |
dc.language.none.fl_str_mv |
spa |
language |
spa |
dc.relation.none.fl_str_mv |
http://revistas.ucv.edu.pe/index.php/eduser/article/view/1103/1016 |
dc.rights.none.fl_str_mv |
https://creativecommons.org/licenses/by-nc-nd/4.0 info:eu-repo/semantics/openAccess |
rights_invalid_str_mv |
https://creativecommons.org/licenses/by-nc-nd/4.0 |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
Universidad César Vallejo |
publisher.none.fl_str_mv |
Universidad César Vallejo |
dc.source.none.fl_str_mv |
REVISTA EDUSER; Vol. 8 (2021): Publicación continua; 68-79 2412-2769 reponame:Revistas - Universidad César Vallejo instname:Universidad César Vallejo instacron:UCV |
instname_str |
Universidad César Vallejo |
instacron_str |
UCV |
institution |
UCV |
reponame_str |
Revistas - Universidad César Vallejo |
collection |
Revistas - Universidad César Vallejo |
repository.name.fl_str_mv |
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repository.mail.fl_str_mv |
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1843709006610169856 |
score |
12.655833 |
Nota importante:
La información contenida en este registro es de entera responsabilidad de la institución que gestiona el repositorio institucional donde esta contenido este documento o set de datos. El CONCYTEC no se hace responsable por los contenidos (publicaciones y/o datos) accesibles a través del Repositorio Nacional Digital de Ciencia, Tecnología e Innovación de Acceso Abierto (ALICIA).
La información contenida en este registro es de entera responsabilidad de la institución que gestiona el repositorio institucional donde esta contenido este documento o set de datos. El CONCYTEC no se hace responsable por los contenidos (publicaciones y/o datos) accesibles a través del Repositorio Nacional Digital de Ciencia, Tecnología e Innovación de Acceso Abierto (ALICIA).