Modification of Cognitive Processes through Structural Conflicts with Formal Gamification Applications

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Gamification from the use of platforms in virtual environments, has served for various studies with findings in structural learning. However, there is little evidence in the use of formal gamification platforms that include cognitive conflict from its pedagogical utility. The research has been carri...

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Detalles Bibliográficos
Autores: Diaz-Riva, Meliza, Fernandez-Chaucayanqui, Sol, Holguin-Alvarez, Jhon
Formato: artículo
Fecha de Publicación:2021
Institución:Universidad César Vallejo
Repositorio:Revistas - Universidad César Vallejo
Lenguaje:español
OAI Identifier:oai:oai.revistas.ucv.edu.pe:article/1103
Enlace del recurso:http://revistas.ucv.edu.pe/index.php/eduser/article/view/1103
Nivel de acceso:acceso abierto
Materia:Aprendizaje Virtual
Cognición Colaborativa
Conflicto Cognitivo
Gamificación Formal
Entornos Virtuales de Aprendizaje
Procesos Cognitivos
Aplicativos Móviles
Cognitive Conflict
Collaborative Cognition
Cognitive Processes
Formal Gamification
Mobile Applications
Virtual Learning
Virtual Learning Environments
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spelling Modification of Cognitive Processes through Structural Conflicts with Formal Gamification ApplicationsModificación de los Procesos Cognitivos mediante Conflictos Estructurales con Aplicativos de Gamificación FormalDiaz-Riva, Meliza Fernandez-Chaucayanqui, Sol Holguin-Alvarez, Jhon Aprendizaje VirtualCognición ColaborativaConflicto CognitivoGamificación FormalEntornos Virtuales de AprendizajeProcesos CognitivosAplicativos MóvilesCognitive ConflictCollaborative CognitionCognitive ProcessesFormal GamificationMobile ApplicationsVirtual LearningVirtual Learning EnvironmentsGamification from the use of platforms in virtual environments, has served for various studies with findings in structural learning. However, there is little evidence in the use of formal gamification platforms that include cognitive conflict from its pedagogical utility. The research has been carried out applying an experimental design with pretest and posttest measurements. We apply two types of cognitive conflict which we call Gamification Packages / Cognitive Packages. We used formal gamifiers (Mural.ly, Mentimeter, Google Jamboard, Kahoot!), applied in three experimental comparison groups of 150 students (M = 13,2 years; SD = 2,03). Reading, math, reasoning, and research science assignments were assessed. The findings reported greater effects in the group that received the Gamification Packages, secondly, the effects of Cognitive Packages,La gamificación desde el uso de plataformas en entornos virtuales, ha servido para diversos estudios con hallazgos en el aprendizaje estructural. Sin embargo, existen pocas evidencias en el uso de plataformas de gamificación formal que incluyan el conflicto cognitivo desde su utilidad pedagógica. Se ha realizado la investigación aplicando un diseño experimental con medidas pretest y postest. Aplicamos dos tipos de conflictividad cognitiva a los que denominamos Paquetes de gamificación y Paquetes cognitivos. Utilizamos gamificadores formales (Mural.ly, Mentimeter, Google Jamboard, Kahoot!), aplicados en tres grupos de comparación experimental de 150 estudiantes (M = 13,2 años; SD = 2,03). Se evaluaron tareas de lectura, matemática, razonamiento y ciencias de la investigación. Los hallazgos reportaron mayores efectos en el grupo que recibieron los Paquetes de gamificación, en segundo lugar se visualizaron los efectos de estrategias Paquetes cognitivos, debido a que estos fueron más lentos en la provocación de mejor rendimiento en el aprendizaje.Universidad César Vallejo2021-10-17info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttp://revistas.ucv.edu.pe/index.php/eduser/article/view/110310.18050/eduser.v8i1.1103REVISTA EDUSER; Vol. 8 (2021): Publicación continua; 68-792412-2769reponame:Revistas - Universidad César Vallejoinstname:Universidad César Vallejoinstacron:UCVspahttp://revistas.ucv.edu.pe/index.php/eduser/article/view/1103/1016https://creativecommons.org/licenses/by-nc-nd/4.0info:eu-repo/semantics/openAccessoai:oai.revistas.ucv.edu.pe:article/11032022-11-19T02:54:18Z
dc.title.none.fl_str_mv Modification of Cognitive Processes through Structural Conflicts with Formal Gamification Applications
Modificación de los Procesos Cognitivos mediante Conflictos Estructurales con Aplicativos de Gamificación Formal
title Modification of Cognitive Processes through Structural Conflicts with Formal Gamification Applications
spellingShingle Modification of Cognitive Processes through Structural Conflicts with Formal Gamification Applications
Diaz-Riva, Meliza
Aprendizaje Virtual
Cognición Colaborativa
Conflicto Cognitivo
Gamificación Formal
Entornos Virtuales de Aprendizaje
Procesos Cognitivos
Aplicativos Móviles
Cognitive Conflict
Collaborative Cognition
Cognitive Processes
Formal Gamification
Mobile Applications
Virtual Learning
Virtual Learning Environments
title_short Modification of Cognitive Processes through Structural Conflicts with Formal Gamification Applications
title_full Modification of Cognitive Processes through Structural Conflicts with Formal Gamification Applications
title_fullStr Modification of Cognitive Processes through Structural Conflicts with Formal Gamification Applications
title_full_unstemmed Modification of Cognitive Processes through Structural Conflicts with Formal Gamification Applications
title_sort Modification of Cognitive Processes through Structural Conflicts with Formal Gamification Applications
dc.creator.none.fl_str_mv Diaz-Riva, Meliza
Fernandez-Chaucayanqui, Sol
Holguin-Alvarez, Jhon
author Diaz-Riva, Meliza
author_facet Diaz-Riva, Meliza
Fernandez-Chaucayanqui, Sol
Holguin-Alvarez, Jhon
author_role author
author2 Fernandez-Chaucayanqui, Sol
Holguin-Alvarez, Jhon
author2_role author
author
dc.subject.none.fl_str_mv Aprendizaje Virtual
Cognición Colaborativa
Conflicto Cognitivo
Gamificación Formal
Entornos Virtuales de Aprendizaje
Procesos Cognitivos
Aplicativos Móviles
Cognitive Conflict
Collaborative Cognition
Cognitive Processes
Formal Gamification
Mobile Applications
Virtual Learning
Virtual Learning Environments
topic Aprendizaje Virtual
Cognición Colaborativa
Conflicto Cognitivo
Gamificación Formal
Entornos Virtuales de Aprendizaje
Procesos Cognitivos
Aplicativos Móviles
Cognitive Conflict
Collaborative Cognition
Cognitive Processes
Formal Gamification
Mobile Applications
Virtual Learning
Virtual Learning Environments
description Gamification from the use of platforms in virtual environments, has served for various studies with findings in structural learning. However, there is little evidence in the use of formal gamification platforms that include cognitive conflict from its pedagogical utility. The research has been carried out applying an experimental design with pretest and posttest measurements. We apply two types of cognitive conflict which we call Gamification Packages / Cognitive Packages. We used formal gamifiers (Mural.ly, Mentimeter, Google Jamboard, Kahoot!), applied in three experimental comparison groups of 150 students (M = 13,2 years; SD = 2,03). Reading, math, reasoning, and research science assignments were assessed. The findings reported greater effects in the group that received the Gamification Packages, secondly, the effects of Cognitive Packages,
publishDate 2021
dc.date.none.fl_str_mv 2021-10-17
dc.type.none.fl_str_mv info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
format article
status_str publishedVersion
dc.identifier.none.fl_str_mv http://revistas.ucv.edu.pe/index.php/eduser/article/view/1103
10.18050/eduser.v8i1.1103
url http://revistas.ucv.edu.pe/index.php/eduser/article/view/1103
identifier_str_mv 10.18050/eduser.v8i1.1103
dc.language.none.fl_str_mv spa
language spa
dc.relation.none.fl_str_mv http://revistas.ucv.edu.pe/index.php/eduser/article/view/1103/1016
dc.rights.none.fl_str_mv https://creativecommons.org/licenses/by-nc-nd/4.0
info:eu-repo/semantics/openAccess
rights_invalid_str_mv https://creativecommons.org/licenses/by-nc-nd/4.0
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Universidad César Vallejo
publisher.none.fl_str_mv Universidad César Vallejo
dc.source.none.fl_str_mv REVISTA EDUSER; Vol. 8 (2021): Publicación continua; 68-79
2412-2769
reponame:Revistas - Universidad César Vallejo
instname:Universidad César Vallejo
instacron:UCV
instname_str Universidad César Vallejo
instacron_str UCV
institution UCV
reponame_str Revistas - Universidad César Vallejo
collection Revistas - Universidad César Vallejo
repository.name.fl_str_mv
repository.mail.fl_str_mv
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score 12.655833
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