Ludocrearte educational methodology and its impact on creativity of fifth grade secondary school students

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The purpose of this research was to evaluate the effect of the educational methodology of an audiovisual production workshop on the creativity of fifth year secondary school students in a parish school for girls in Lima metropolitan area. The study presents a mixe...

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Detalles Bibliográficos
Autor: Reffray-Vilchez, Marjorie Denisse
Formato: artículo
Fecha de Publicación:2021
Institución:Universidad Femenina del Sagrado Corazón
Repositorio:Revistas - Universidad Femenina del Sagrado Corazón
Lenguaje:español
OAI Identifier:oai:ojs.revistas.unife.edu.pe:article/2362
Enlace del recurso:https://revistas.unife.edu.pe/index.php/educacion/article/view/2362
Nivel de acceso:acceso abierto
Materia:Creatividad, Juego educativo, medios sociales, metodología de enseñanza, escuela secundaria
Creativity, educational game, mass media, teaching methods, secondary school
Descripción
Sumario:The purpose of this research was to evaluate the effect of the educational methodology of an audiovisual production workshop on the creativity of fifth year secondary school students in a parish school for girls in Lima metropolitan area. The study presents a mixed quasi-experimental design with a descriptive - explanatory scope. The sample was made up of twenty students, half of whom were in the control group and the other half in the experimental group. LUDOCREARTE educational methodology consists of involving play as the main tool for learning and has three fundamental pillars: audiovisual technique and its application; the student’s apprehension through play and experience; and the enjoyment of doing. The students’ creativity was measured with the Multifactorial Evaluation of Creativity test (EMUC). It is concluded that the application of the LUDOCREARTE methodology accomplishes a significant increase in creativity and succeeds in  transmitting the expected knowledge. Therefore, we suggest the development of educational methodologies that involve creativity, playfulness and audiovisual art as part of the teaching-learning process.
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