Gamification based on a videogame that allows to develop tasks of high cognitive demand
Descripción del Articulo
The gamification has begun its process of integration to the pedagogical method in Peru, although with scarce economic resources, the studies are based on free acquisition platforms in virtual media, one of them is studied in this research. 10 experimental activities were applied accompanied by the...
| Autores: | , |
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| Formato: | artículo |
| Fecha de Publicación: | 2019 |
| Institución: | Universidad César Vallejo |
| Repositorio: | Revistas - Universidad César Vallejo |
| Lenguaje: | español |
| OAI Identifier: | oai:oai.revistas.ucv.edu.pe:article/395 |
| Enlace del recurso: | http://revistas.ucv.edu.pe/index.php/eduser/article/view/395 |
| Nivel de acceso: | acceso abierto |
| Materia: | Cognición Demanda cognitiva Gamificación Memorización Cognition Cognitive demand Gamification Memorization |
| Sumario: | The gamification has begun its process of integration to the pedagogical method in Peru, although with scarce economic resources, the studies are based on free acquisition platforms in virtual media, one of them is studied in this research. 10 experimental activities were applied accompanied by the game Plants vs. Zombies, whose effectiveness was investigated in tasks of high mathematical cognitive demand, used a quantitative method, of a pre-experimental type, worked on a sample of 20 boys and girls in second grade of primary school (X(age) = 8.9 years ), the measurement was made from the adaptation of the Diagnostic Mathematics Assessment instrument, the results showed significant differences between the pretest and posttest measurements in the variable, which caused an influence on the level of achievement of the subjects, it was concluded that the game Plants vs. Zombies, accompanied by pedagogical strategies based on this videogame, caused more effectiveness in complex tasks (with and without information connections), as well as in the highest level of mathematical task requirements, this was evidenced in more than 50% of students. |
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La información contenida en este registro es de entera responsabilidad de la institución que gestiona el repositorio institucional donde esta contenido este documento o set de datos. El CONCYTEC no se hace responsable por los contenidos (publicaciones y/o datos) accesibles a través del Repositorio Nacional Digital de Ciencia, Tecnología e Innovación de Acceso Abierto (ALICIA).