Gamification and game-design elements in native digital magazines: the case of MARCA Plus

Descripción del Articulo

It is more and more common for media outlets to draw upon elements that are traditionally found in games so as to enhance the interactivity of their product, foment the intake of their informational content, highlight their advertisements or attract a younger audience. This essay aims to present the...

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Detalles Bibliográficos
Autores: González-Díez, Laura, Labarga Adán, Ignacio, Pérez Cuadrado, Pedro
Formato: artículo
Fecha de Publicación:2019
Institución:Universidad de Piura
Repositorio:Revista UDEP - Revista de Comunicación
Lenguaje:español
OAI Identifier:oai:revistas.udep.edu.pe:article/1021
Enlace del recurso:https://revistadecomunicacion.com/article/view/1021
Nivel de acceso:acceso abierto
Descripción
Sumario:It is more and more common for media outlets to draw upon elements that are traditionally found in games so as to enhance the interactivity of their product, foment the intake of their informational content, highlight their advertisements or attract a younger audience. This essay aims to present the elements and dynamics of games that are used by the digital magazine It is more and more common for media outlets to draw upon elements that are traditionally found in games so as to enhance the interactivity of their product, encourage the intake of their informational content, highlight their advertisements or attract a younger audience. The results demonstrate the presence of these gaming elements in all of the platforms in which the magazine is offered with a reduced number of games per issue and all of the games being related to the informational content. 
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