Gamification in museums: systematic review of scientific literature on educational initiatives based on video games and their impact on cultural learning (2004-2024)
Descripción del Articulo
In recent decades, gamification has emerged as an innovative strategy to enhance museum educational engagement. This study presents a systematic literature review analyzing research published between 2004 and 2024 in the Scopus and Web of Science databases, aimed at examining how gamification has be...
| Autores: | , , |
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| Formato: | artículo |
| Fecha de Publicación: | 2026 |
| Institución: | Universidad de Lima |
| Repositorio: | Revistas - Universidad de Lima |
| Lenguaje: | español |
| OAI Identifier: | oai:ojs.pkp.sfu.ca:article/8235 |
| Enlace del recurso: | https://revistas.ulima.edu.pe/index.php/contratexto/article/view/8235 |
| Nivel de acceso: | acceso abierto |
| Materia: | videojuegos educación museos gamificación educomunicación Videogames educatión museums gamification educommunication educação museus gamificação educomunicação |
| Sumario: | In recent decades, gamification has emerged as an innovative strategy to enhance museum educational engagement. This study presents a systematic literature review analyzing research published between 2004 and 2024 in the Scopus and Web of Science databases, aimed at examining how gamification has been addressed in museum contexts and what its main characteristics, methodological approaches, and reported effects on cultural learning are. The focus is on museum-based educational initiatives supported by gamification tools. Findings show that game-inspired principles foster motivation, engagement, and learning among visitors, strengthening their relationship with cultural heritage. The review also identifies emerging trends in the design of gamified strategies that integrate dynamics, mechanics, and game components, adapted to both technological and non-technological contexts. At the same time, it highlights persistent barriers, such as perceptions of technological dependence and the limited adoption in smaller museums. We conclude that, while gamification positively impacts the museum learning experience, further interdisciplinary collaboration and the development of sustainable, evidence-based practices are needed to maximize its potential. |
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La información contenida en este registro es de entera responsabilidad de la institución que gestiona el repositorio institucional donde esta contenido este documento o set de datos. El CONCYTEC no se hace responsable por los contenidos (publicaciones y/o datos) accesibles a través del Repositorio Nacional Digital de Ciencia, Tecnología e Innovación de Acceso Abierto (ALICIA).
La información contenida en este registro es de entera responsabilidad de la institución que gestiona el repositorio institucional donde esta contenido este documento o set de datos. El CONCYTEC no se hace responsable por los contenidos (publicaciones y/o datos) accesibles a través del Repositorio Nacional Digital de Ciencia, Tecnología e Innovación de Acceso Abierto (ALICIA).