Transmedia narrative and representation of the gamer to generate emotional connection: Pepsi Case

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The study analyzes the perception of young gamers (18-28 years old) in the district of San Miguel (Lima, Peru) about the emotional connection in the representation of video gamers, focusing on Pepsi’s “1 Slurp = 1 Blue” campaign. Using a qualitative case study approach, three categories are explored...

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Detalles Bibliográficos
Autores: Pardo-Price, Aaron, Castro-Bernardini, María José
Formato: artículo
Fecha de Publicación:2024
Institución:Universidad Peruana de Ciencias Aplicadas
Repositorio:UPC-Institucional
Lenguaje:inglés
OAI Identifier:oai:repositorioacademico.upc.edu.pe:10757/676097
Enlace del recurso:http://hdl.handle.net/10757/676097
Nivel de acceso:acceso embargado
Materia:emotional connection: videogames, streaming
gamers representation
storytelling
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dc.title.es_PE.fl_str_mv Transmedia narrative and representation of the gamer to generate emotional connection: Pepsi Case
title Transmedia narrative and representation of the gamer to generate emotional connection: Pepsi Case
spellingShingle Transmedia narrative and representation of the gamer to generate emotional connection: Pepsi Case
Pardo-Price, Aaron
emotional connection: videogames, streaming
gamers representation
storytelling
title_short Transmedia narrative and representation of the gamer to generate emotional connection: Pepsi Case
title_full Transmedia narrative and representation of the gamer to generate emotional connection: Pepsi Case
title_fullStr Transmedia narrative and representation of the gamer to generate emotional connection: Pepsi Case
title_full_unstemmed Transmedia narrative and representation of the gamer to generate emotional connection: Pepsi Case
title_sort Transmedia narrative and representation of the gamer to generate emotional connection: Pepsi Case
author Pardo-Price, Aaron
author_facet Pardo-Price, Aaron
Castro-Bernardini, María José
author_role author
author2 Castro-Bernardini, María José
author2_role author
dc.contributor.author.fl_str_mv Pardo-Price, Aaron
Castro-Bernardini, María José
dc.subject.es_PE.fl_str_mv emotional connection: videogames, streaming
gamers representation
storytelling
topic emotional connection: videogames, streaming
gamers representation
storytelling
description The study analyzes the perception of young gamers (18-28 years old) in the district of San Miguel (Lima, Peru) about the emotional connection in the representation of video gamers, focusing on Pepsi’s “1 Slurp = 1 Blue” campaign. Using a qualitative case study approach, three categories are explored: transmedia narrative, gamers’ representation and emotional connection. This allows for a more direct and personalized experience, challenging negative stereotypes about gamers. The key role of music and sound in video games in intensifying the emotional user experience is highlighted. The findings suggest that the campaign succeeds in authentically representing video gamers, building a strong emotional connection through interactive challenges, inclusion of local influencers and diverse representation. It effectively captured the preferences and needs of the target audience, maintaining authenticity and building a genuine emotional connection with the audience.
publishDate 2024
dc.date.accessioned.none.fl_str_mv 2024-10-11T12:47:31Z
dc.date.available.none.fl_str_mv 2024-10-11T12:47:31Z
dc.date.issued.fl_str_mv 2024-01-01
dc.type.es_PE.fl_str_mv info:eu-repo/semantics/article
format article
dc.identifier.issn.none.fl_str_mv 16469895
dc.identifier.uri.none.fl_str_mv http://hdl.handle.net/10757/676097
dc.identifier.journal.es_PE.fl_str_mv RISTI - Revista Iberica de Sistemas e Tecnologias de Informacao
dc.identifier.eid.none.fl_str_mv 2-s2.0-85195884217
dc.identifier.scopusid.none.fl_str_mv SCOPUS_ID:85195884217
identifier_str_mv 16469895
RISTI - Revista Iberica de Sistemas e Tecnologias de Informacao
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dc.language.iso.es_PE.fl_str_mv eng
language eng
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eu_rights_str_mv embargoedAccess
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dc.publisher.es_PE.fl_str_mv Associacao Iberica de Sistemas e Tecnologias de Informacao
dc.source.none.fl_str_mv reponame:UPC-Institucional
instname:Universidad Peruana de Ciencias Aplicadas
instacron:UPC
instname_str Universidad Peruana de Ciencias Aplicadas
instacron_str UPC
institution UPC
reponame_str UPC-Institucional
collection UPC-Institucional
dc.source.journaltitle.none.fl_str_mv RISTI - Revista Iberica de Sistemas e Tecnologias de Informacao
dc.source.volume.none.fl_str_mv 2024
dc.source.issue.none.fl_str_mv E68
dc.source.beginpage.none.fl_str_mv 413
dc.source.endpage.none.fl_str_mv 425
bitstream.url.fl_str_mv https://repositorioacademico.upc.edu.pe/bitstream/10757/676097/1/license.txt
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spelling 56838f9595d86ec860451fc20e334e1530057af91a5850b8cf041703bca7fdb8199Pardo-Price, AaronCastro-Bernardini, María José2024-10-11T12:47:31Z2024-10-11T12:47:31Z2024-01-0116469895http://hdl.handle.net/10757/676097RISTI - Revista Iberica de Sistemas e Tecnologias de Informacao2-s2.0-85195884217SCOPUS_ID:85195884217The study analyzes the perception of young gamers (18-28 years old) in the district of San Miguel (Lima, Peru) about the emotional connection in the representation of video gamers, focusing on Pepsi’s “1 Slurp = 1 Blue” campaign. Using a qualitative case study approach, three categories are explored: transmedia narrative, gamers’ representation and emotional connection. This allows for a more direct and personalized experience, challenging negative stereotypes about gamers. The key role of music and sound in video games in intensifying the emotional user experience is highlighted. The findings suggest that the campaign succeeds in authentically representing video gamers, building a strong emotional connection through interactive challenges, inclusion of local influencers and diverse representation. It effectively captured the preferences and needs of the target audience, maintaining authenticity and building a genuine emotional connection with the audience.application/htmlengAssociacao Iberica de Sistemas e Tecnologias de Informacaoinfo:eu-repo/semantics/embargoedAccessemotional connection: videogames, streaminggamers representationstorytellingTransmedia narrative and representation of the gamer to generate emotional connection: Pepsi Caseinfo:eu-repo/semantics/articleRISTI - Revista Iberica de Sistemas e Tecnologias de Informacao2024E68413425reponame:UPC-Institucionalinstname:Universidad Peruana de Ciencias Aplicadasinstacron:UPCLICENSElicense.txtlicense.txttext/plain; charset=utf-81748https://repositorioacademico.upc.edu.pe/bitstream/10757/676097/1/license.txt8a4605be74aa9ea9d79846c1fba20a33MD51false10757/676097oai:repositorioacademico.upc.edu.pe:10757/6760972024-10-11 12:47:44.175Repositorio académico upcupc@openrepository.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