Transmedia narrative and representation of the gamer to generate emotional connection: Pepsi Case
Descripción del Articulo
The study analyzes the perception of young gamers (18-28 years old) in the district of San Miguel (Lima, Peru) about the emotional connection in the representation of video gamers, focusing on Pepsi’s “1 Slurp = 1 Blue” campaign. Using a qualitative case study approach, three categories are explored...
Autores: | , |
---|---|
Formato: | artículo |
Fecha de Publicación: | 2024 |
Institución: | Universidad Peruana de Ciencias Aplicadas |
Repositorio: | UPC-Institucional |
Lenguaje: | inglés |
OAI Identifier: | oai:repositorioacademico.upc.edu.pe:10757/676097 |
Enlace del recurso: | http://hdl.handle.net/10757/676097 |
Nivel de acceso: | acceso embargado |
Materia: | emotional connection: videogames, streaming gamers representation storytelling |
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oai:repositorioacademico.upc.edu.pe:10757/676097 |
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dc.title.es_PE.fl_str_mv |
Transmedia narrative and representation of the gamer to generate emotional connection: Pepsi Case |
title |
Transmedia narrative and representation of the gamer to generate emotional connection: Pepsi Case |
spellingShingle |
Transmedia narrative and representation of the gamer to generate emotional connection: Pepsi Case Pardo-Price, Aaron emotional connection: videogames, streaming gamers representation storytelling |
title_short |
Transmedia narrative and representation of the gamer to generate emotional connection: Pepsi Case |
title_full |
Transmedia narrative and representation of the gamer to generate emotional connection: Pepsi Case |
title_fullStr |
Transmedia narrative and representation of the gamer to generate emotional connection: Pepsi Case |
title_full_unstemmed |
Transmedia narrative and representation of the gamer to generate emotional connection: Pepsi Case |
title_sort |
Transmedia narrative and representation of the gamer to generate emotional connection: Pepsi Case |
author |
Pardo-Price, Aaron |
author_facet |
Pardo-Price, Aaron Castro-Bernardini, María José |
author_role |
author |
author2 |
Castro-Bernardini, María José |
author2_role |
author |
dc.contributor.author.fl_str_mv |
Pardo-Price, Aaron Castro-Bernardini, María José |
dc.subject.es_PE.fl_str_mv |
emotional connection: videogames, streaming gamers representation storytelling |
topic |
emotional connection: videogames, streaming gamers representation storytelling |
description |
The study analyzes the perception of young gamers (18-28 years old) in the district of San Miguel (Lima, Peru) about the emotional connection in the representation of video gamers, focusing on Pepsi’s “1 Slurp = 1 Blue” campaign. Using a qualitative case study approach, three categories are explored: transmedia narrative, gamers’ representation and emotional connection. This allows for a more direct and personalized experience, challenging negative stereotypes about gamers. The key role of music and sound in video games in intensifying the emotional user experience is highlighted. The findings suggest that the campaign succeeds in authentically representing video gamers, building a strong emotional connection through interactive challenges, inclusion of local influencers and diverse representation. It effectively captured the preferences and needs of the target audience, maintaining authenticity and building a genuine emotional connection with the audience. |
publishDate |
2024 |
dc.date.accessioned.none.fl_str_mv |
2024-10-11T12:47:31Z |
dc.date.available.none.fl_str_mv |
2024-10-11T12:47:31Z |
dc.date.issued.fl_str_mv |
2024-01-01 |
dc.type.es_PE.fl_str_mv |
info:eu-repo/semantics/article |
format |
article |
dc.identifier.issn.none.fl_str_mv |
16469895 |
dc.identifier.uri.none.fl_str_mv |
http://hdl.handle.net/10757/676097 |
dc.identifier.journal.es_PE.fl_str_mv |
RISTI - Revista Iberica de Sistemas e Tecnologias de Informacao |
dc.identifier.eid.none.fl_str_mv |
2-s2.0-85195884217 |
dc.identifier.scopusid.none.fl_str_mv |
SCOPUS_ID:85195884217 |
identifier_str_mv |
16469895 RISTI - Revista Iberica de Sistemas e Tecnologias de Informacao 2-s2.0-85195884217 SCOPUS_ID:85195884217 |
url |
http://hdl.handle.net/10757/676097 |
dc.language.iso.es_PE.fl_str_mv |
eng |
language |
eng |
dc.rights.es_PE.fl_str_mv |
info:eu-repo/semantics/embargoedAccess |
eu_rights_str_mv |
embargoedAccess |
dc.format.es_PE.fl_str_mv |
application/html |
dc.publisher.es_PE.fl_str_mv |
Associacao Iberica de Sistemas e Tecnologias de Informacao |
dc.source.none.fl_str_mv |
reponame:UPC-Institucional instname:Universidad Peruana de Ciencias Aplicadas instacron:UPC |
instname_str |
Universidad Peruana de Ciencias Aplicadas |
instacron_str |
UPC |
institution |
UPC |
reponame_str |
UPC-Institucional |
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UPC-Institucional |
dc.source.journaltitle.none.fl_str_mv |
RISTI - Revista Iberica de Sistemas e Tecnologias de Informacao |
dc.source.volume.none.fl_str_mv |
2024 |
dc.source.issue.none.fl_str_mv |
E68 |
dc.source.beginpage.none.fl_str_mv |
413 |
dc.source.endpage.none.fl_str_mv |
425 |
bitstream.url.fl_str_mv |
https://repositorioacademico.upc.edu.pe/bitstream/10757/676097/1/license.txt |
bitstream.checksum.fl_str_mv |
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MD5 |
repository.name.fl_str_mv |
Repositorio académico upc |
repository.mail.fl_str_mv |
upc@openrepository.com |
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1837187183127035904 |
spelling |
56838f9595d86ec860451fc20e334e1530057af91a5850b8cf041703bca7fdb8199Pardo-Price, AaronCastro-Bernardini, María José2024-10-11T12:47:31Z2024-10-11T12:47:31Z2024-01-0116469895http://hdl.handle.net/10757/676097RISTI - Revista Iberica de Sistemas e Tecnologias de Informacao2-s2.0-85195884217SCOPUS_ID:85195884217The study analyzes the perception of young gamers (18-28 years old) in the district of San Miguel (Lima, Peru) about the emotional connection in the representation of video gamers, focusing on Pepsi’s “1 Slurp = 1 Blue” campaign. Using a qualitative case study approach, three categories are explored: transmedia narrative, gamers’ representation and emotional connection. This allows for a more direct and personalized experience, challenging negative stereotypes about gamers. The key role of music and sound in video games in intensifying the emotional user experience is highlighted. The findings suggest that the campaign succeeds in authentically representing video gamers, building a strong emotional connection through interactive challenges, inclusion of local influencers and diverse representation. It effectively captured the preferences and needs of the target audience, maintaining authenticity and building a genuine emotional connection with the audience.application/htmlengAssociacao Iberica de Sistemas e Tecnologias de Informacaoinfo:eu-repo/semantics/embargoedAccessemotional connection: videogames, streaminggamers representationstorytellingTransmedia narrative and representation of the gamer to generate emotional connection: Pepsi Caseinfo:eu-repo/semantics/articleRISTI - Revista Iberica de Sistemas e Tecnologias de Informacao2024E68413425reponame:UPC-Institucionalinstname:Universidad Peruana de Ciencias Aplicadasinstacron:UPCLICENSElicense.txtlicense.txttext/plain; charset=utf-81748https://repositorioacademico.upc.edu.pe/bitstream/10757/676097/1/license.txt8a4605be74aa9ea9d79846c1fba20a33MD51false10757/676097oai:repositorioacademico.upc.edu.pe:10757/6760972024-10-11 12:47:44.175Repositorio académico upcupc@openrepository.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 |
score |
13.958958 |
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La información contenida en este registro es de entera responsabilidad de la institución que gestiona el repositorio institucional donde esta contenido este documento o set de datos. El CONCYTEC no se hace responsable por los contenidos (publicaciones y/o datos) accesibles a través del Repositorio Nacional Digital de Ciencia, Tecnología e Innovación de Acceso Abierto (ALICIA).
La información contenida en este registro es de entera responsabilidad de la institución que gestiona el repositorio institucional donde esta contenido este documento o set de datos. El CONCYTEC no se hace responsable por los contenidos (publicaciones y/o datos) accesibles a través del Repositorio Nacional Digital de Ciencia, Tecnología e Innovación de Acceso Abierto (ALICIA).