Reutilizando códigos como mecanismo de información y conocimiento: Programación en arquitectura

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Differently from other regions in the Planet, since 2010, in Latin America textual programming language (Rhinoscripting) is being replaced by its visual equivalent (Grasshopper). This is a consequence of our preference for an interactive platform, and because our design problems are not as complex,...

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Detalles Bibliográficos
Autores: Herrera Polo, Pablo C., Universidad Peruana de Ciencias Aplicadas (UPC)
Formato: objeto de conferencia
Fecha de Publicación:2012
Institución:Universidad Peruana de Ciencias Aplicadas
Repositorio:UPC-Institucional
Lenguaje:español
OAI Identifier:oai:repositorioacademico.upc.edu.pe:10757/604769
Enlace del recurso:http://hdl.handle.net/10757/604769
Nivel de acceso:acceso abierto
Materia:Visual Programming Language
Textual Programming Language
Scripting
Grasshopper
Rhinoscripting
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dc.title.es_PE.fl_str_mv Reutilizando códigos como mecanismo de información y conocimiento: Programación en arquitectura
dc.title.alternative.es_PE.fl_str_mv Reusing codes as a mechanism of information and cognition: Scripting in architecture
title Reutilizando códigos como mecanismo de información y conocimiento: Programación en arquitectura
spellingShingle Reutilizando códigos como mecanismo de información y conocimiento: Programación en arquitectura
Herrera Polo, Pablo C.
Visual Programming Language
Textual Programming Language
Scripting
Grasshopper
Rhinoscripting
title_short Reutilizando códigos como mecanismo de información y conocimiento: Programación en arquitectura
title_full Reutilizando códigos como mecanismo de información y conocimiento: Programación en arquitectura
title_fullStr Reutilizando códigos como mecanismo de información y conocimiento: Programación en arquitectura
title_full_unstemmed Reutilizando códigos como mecanismo de información y conocimiento: Programación en arquitectura
title_sort Reutilizando códigos como mecanismo de información y conocimiento: Programación en arquitectura
dc.creator.es_PE.fl_str_mv Universidad Peruana de Ciencias Aplicadas (UPC)
author Herrera Polo, Pablo C.
author_facet Herrera Polo, Pablo C.
Universidad Peruana de Ciencias Aplicadas (UPC)
author_role author
author2 Universidad Peruana de Ciencias Aplicadas (UPC)
author2_role author
dc.contributor.email.es_PE.fl_str_mv pablo@espaciosdigitales.org
dc.contributor.author.fl_str_mv Herrera Polo, Pablo C.
dc.subject.es_PE.fl_str_mv Visual Programming Language
Textual Programming Language
Scripting
Grasshopper
Rhinoscripting
topic Visual Programming Language
Textual Programming Language
Scripting
Grasshopper
Rhinoscripting
description Differently from other regions in the Planet, since 2010, in Latin America textual programming language (Rhinoscripting) is being replaced by its visual equivalent (Grasshopper). This is a consequence of our preference for an interactive platform, and because our design problems are not as complex, so we aim to control geometrical problems or aspects belonging to an product scale instead of an architectural one. Problems emerging when creating code could be improved by modifying and reusing existing solutions as a starting point, since learning would not be centered in the object but in the process of creating it, using a suitable instrument.
publishDate 2012
dc.date.accessioned.es_PE.fl_str_mv 2016-04-07T15:54:58Z
dc.date.available.es_PE.fl_str_mv 2016-04-07T15:54:58Z
dc.date.issued.fl_str_mv 2012-11
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url http://hdl.handle.net/10757/604769
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dc.relation.references.es_PE.fl_str_mv Referencias Andersen, P., Bennedsen, J., Brandorff, S., Caspersen, M., Mosegaard, J. 2003. Teaching programming to liberal arts students: a narrative media approach. ACM SIGCS, 35 (3), 109- 113. Burry, M. (2011). Scripting Cultures: Architectural Design and Programming. Sussex: John Wiley and Sons. Celani, G., Verzola, E. 2012. CAD Scripting And Visual Programming Languages For Implementing Computational Design Concepts: A Comparision From A Pedagogical Point of View. International Journal of Architectural Computing, 10 (1), 121-137. Converso, S. 2008. SHoP Works: Digital Constructive Collaborations. Roma: Edil Stampa. Davis, D., Burry, J., Burry, M. 2012. Understanding visual scripts: Improving collaboration through modular programming. International Journal of Architectural Computing, 9 (4), 361-375. Harrison, W. 2004. From the Editor: The Dangers of End-User Programming. Software IEEE, 21 (4), 5- 7. Herrera, P. 2011. Rhinoscripting y Grasshopper a través de sus instructores: un estudio de patrones y usos (pp. 180-183). Santa Fe: Universidad Nacional del Litoral. Kedan, E. 2012. Provisional: Emerging Modes of Architectural Practice USA. New York: Princeton Architectural Press. Leitao, A., Santos L., Lopes, J. 2012. Programming Languages For Generative Design: A comparative Study. International Journal of Architectural Computing, 10 (1), 139-162. Loukissas, Y., Sass, L. 2004. Rulebuilding: 3D Printing: Operators, Constraints, Scripts. (pp. 176-185). Ontario: University of Waterloo. McCauley, R., Fitzgerald, S., Lewandowski, G., Murphy, L., Simon, B., Thomas, L., et al. 2008. Debugging: A review of the literature from an educational perspective. Computer Science Education, 18 (2), 93-116. Mitchell, W. 2010. Foreward. En R. Krawczyk (Ed.), The Codewriting Workbook: Creating Computational Architecture in Autolisp (pp. 7-8). New York: Princeton Architectural Press. Nardi, B. 1993. A small Matter of Programming. Cambridge, MA: MIT Press. Lyon, A. 2007. Foro IV: Epistolar. Revista de arquitectura. 15 (1), 8-13. Reas, C., McWilliams, Ch., Barendsen, J. 2010. Form+Code in Design, Art, and Architecture. New Jersey: Princeton Architectural Press Robins, A., Rountree, J., Rountree, N. (2003) Learning and Teaching Programming: A Review and Discussion. Computer Science Education, 13 (2), 137-172
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dc.publisher.es_PE.fl_str_mv SIGraDi 2012
dc.source.es_PE.fl_str_mv Universidad Peruana de Ciencias Aplicadas (UPC)
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spelling Herrera Polo, Pablo C.pablo@espaciosdigitales.orgUniversidad Peruana de Ciencias Aplicadas (UPC)2016-04-07T15:54:58Z2016-04-07T15:54:58Z2012-11http://hdl.handle.net/10757/604769Differently from other regions in the Planet, since 2010, in Latin America textual programming language (Rhinoscripting) is being replaced by its visual equivalent (Grasshopper). This is a consequence of our preference for an interactive platform, and because our design problems are not as complex, so we aim to control geometrical problems or aspects belonging to an product scale instead of an architectural one. Problems emerging when creating code could be improved by modifying and reusing existing solutions as a starting point, since learning would not be centered in the object but in the process of creating it, using a suitable instrument.Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 74-78application/pdfspaSIGraDi 2012http://cumincad.scix.net/data/works/att/sigradi2012_235.content.pdfReferencias Andersen, P., Bennedsen, J., Brandorff, S., Caspersen, M., Mosegaard, J. 2003. Teaching programming to liberal arts students: a narrative media approach. ACM SIGCS, 35 (3), 109- 113. Burry, M. (2011). Scripting Cultures: Architectural Design and Programming. Sussex: John Wiley and Sons. Celani, G., Verzola, E. 2012. CAD Scripting And Visual Programming Languages For Implementing Computational Design Concepts: A Comparision From A Pedagogical Point of View. International Journal of Architectural Computing, 10 (1), 121-137. Converso, S. 2008. SHoP Works: Digital Constructive Collaborations. Roma: Edil Stampa. Davis, D., Burry, J., Burry, M. 2012. Understanding visual scripts: Improving collaboration through modular programming. International Journal of Architectural Computing, 9 (4), 361-375. Harrison, W. 2004. From the Editor: The Dangers of End-User Programming. Software IEEE, 21 (4), 5- 7. Herrera, P. 2011. Rhinoscripting y Grasshopper a través de sus instructores: un estudio de patrones y usos (pp. 180-183). Santa Fe: Universidad Nacional del Litoral. Kedan, E. 2012. Provisional: Emerging Modes of Architectural Practice USA. New York: Princeton Architectural Press. Leitao, A., Santos L., Lopes, J. 2012. Programming Languages For Generative Design: A comparative Study. International Journal of Architectural Computing, 10 (1), 139-162. Loukissas, Y., Sass, L. 2004. Rulebuilding: 3D Printing: Operators, Constraints, Scripts. (pp. 176-185). Ontario: University of Waterloo. McCauley, R., Fitzgerald, S., Lewandowski, G., Murphy, L., Simon, B., Thomas, L., et al. 2008. Debugging: A review of the literature from an educational perspective. Computer Science Education, 18 (2), 93-116. Mitchell, W. 2010. Foreward. En R. Krawczyk (Ed.), The Codewriting Workbook: Creating Computational Architecture in Autolisp (pp. 7-8). New York: Princeton Architectural Press. Nardi, B. 1993. A small Matter of Programming. Cambridge, MA: MIT Press. Lyon, A. 2007. Foro IV: Epistolar. Revista de arquitectura. 15 (1), 8-13. Reas, C., McWilliams, Ch., Barendsen, J. 2010. Form+Code in Design, Art, and Architecture. New Jersey: Princeton Architectural Press Robins, A., Rountree, J., Rountree, N. (2003) Learning and Teaching Programming: A Review and Discussion. 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