Advergame: A Case Study on Young People in Lima, Peru
Descripción del Articulo
The new entertainment industry has led brands to link themselves strategically to the gaming sector, so they use the advergame as a format and attractive advertising action to reach their consumers. For this reason, this research answers the following question: What is the perception of young people...
| Autores: | , , , , , |
|---|---|
| Formato: | artículo |
| Fecha de Publicación: | 2024 |
| Institución: | Universidad Peruana de Ciencias Aplicadas |
| Repositorio: | UPC-Institucional |
| Lenguaje: | inglés |
| OAI Identifier: | oai:repositorioacademico.upc.edu.pe:10757/675711 |
| Enlace del recurso: | https://doi.org/10.1007/978-981-99-8111-3_22 http://hdl.handle.net/10757/675711 |
| Nivel de acceso: | acceso embargado |
| Materia: | Advergame Advertising Branding Gaming In-game Strategy https://purl.org/pe-repo/ocde/ford#3.00.00 |
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1b8386a1e093315c52d5261ae67e76645003440c894d87efbca262a38615bcee468500ec3e34f223adda37dbf6b49b306eeb69500d6c4c2e63f77b9ec310dfb7f962ef825500554a0dce10f04bb526cf385c8287f93e5003e16470d981cf948eb9a87d3788c70a8500Cormán-Chávez, Carla GianinnaTurriate-Guzman, Adriana MargaritaBravo-Guevara, Dalia RosaAcevedo-Carrillo, MauricioCaldas-Gayoso, Norma InésCórdova-Robles, Christian2024-09-15T16:59:22Z2024-09-15T16:59:22Z2024-01-0123673370https://doi.org/10.1007/978-981-99-8111-3_22http://hdl.handle.net/10757/67571123673389Lecture Notes in Networks and Systems2-s2.0-85188677320SCOPUS_ID:85188677320The new entertainment industry has led brands to link themselves strategically to the gaming sector, so they use the advergame as a format and attractive advertising action to reach their consumers. For this reason, this research answers the following question: What is the perception of young people about the components of the advergame in the KFC brand during 2022? Regarding the methodology, a qualitative phenomenological study was applied. Likewise, a case study was used as a method supported by the interview technique, with a guide validated by expert judgment. Subsequently, with the data triangulation, the information obtained was systematized. The results show that the advergame seeks to generate a bond based on the current context. Therefore, it enters spaces where advertising is not necessarily present. It also complements branding strategies since it is implemented in line with communication trends—according to the country's reality—and the user's experience.application/htmlengSpringer Science and Business Media Deutschland GmbHinfo:eu-repo/semantics/embargoedAccessAdvergameAdvertisingBrandingGamingIn-gameStrategyhttps://purl.org/pe-repo/ocde/ford#3.00.00Advergame: A Case Study on Young People in Lima, Peruinfo:eu-repo/semantics/articlehttp://purl.org/coar/version/c_970fb48d4fbd8a361Lecture Notes in Networks and Systems828237246reponame:UPC-Institucionalinstname:Universidad Peruana de Ciencias Aplicadasinstacron:UPCPublicationLICENSElicense.txtlicense.txttext/plain; charset=utf-81748https://upc.dspace7.openrepository.com/bitstreams/9b8ee696-8d5f-55f2-a964-6a293ea683ad/download8a4605be74aa9ea9d79846c1fba20a33MD5110757/675711oai:upc.dspace7.openrepository.com:10757/6757112026-02-17 17:40:08.363metadata.onlyhttps://upc.dspace7.openrepository.comRepositorio académico upcrepositorioacademico@upc.edu.pe |
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Advergame: A Case Study on Young People in Lima, Peru |
| title |
Advergame: A Case Study on Young People in Lima, Peru |
| spellingShingle |
Advergame: A Case Study on Young People in Lima, Peru Cormán-Chávez, Carla Gianinna Advergame Advertising Branding Gaming In-game Strategy https://purl.org/pe-repo/ocde/ford#3.00.00 |
| title_short |
Advergame: A Case Study on Young People in Lima, Peru |
| title_full |
Advergame: A Case Study on Young People in Lima, Peru |
| title_fullStr |
Advergame: A Case Study on Young People in Lima, Peru |
| title_full_unstemmed |
Advergame: A Case Study on Young People in Lima, Peru |
| title_sort |
Advergame: A Case Study on Young People in Lima, Peru |
| author |
Cormán-Chávez, Carla Gianinna |
| author_facet |
Cormán-Chávez, Carla Gianinna Turriate-Guzman, Adriana Margarita Bravo-Guevara, Dalia Rosa Acevedo-Carrillo, Mauricio Caldas-Gayoso, Norma Inés Córdova-Robles, Christian |
| author_role |
author |
| author2 |
Turriate-Guzman, Adriana Margarita Bravo-Guevara, Dalia Rosa Acevedo-Carrillo, Mauricio Caldas-Gayoso, Norma Inés Córdova-Robles, Christian |
| author2_role |
author author author author author |
| dc.contributor.author.fl_str_mv |
Cormán-Chávez, Carla Gianinna Turriate-Guzman, Adriana Margarita Bravo-Guevara, Dalia Rosa Acevedo-Carrillo, Mauricio Caldas-Gayoso, Norma Inés Córdova-Robles, Christian |
| dc.subject.es_PE.fl_str_mv |
Advergame Advertising Branding Gaming In-game Strategy |
| topic |
Advergame Advertising Branding Gaming In-game Strategy https://purl.org/pe-repo/ocde/ford#3.00.00 |
| dc.subject.ocde.none.fl_str_mv |
https://purl.org/pe-repo/ocde/ford#3.00.00 |
| description |
The new entertainment industry has led brands to link themselves strategically to the gaming sector, so they use the advergame as a format and attractive advertising action to reach their consumers. For this reason, this research answers the following question: What is the perception of young people about the components of the advergame in the KFC brand during 2022? Regarding the methodology, a qualitative phenomenological study was applied. Likewise, a case study was used as a method supported by the interview technique, with a guide validated by expert judgment. Subsequently, with the data triangulation, the information obtained was systematized. The results show that the advergame seeks to generate a bond based on the current context. Therefore, it enters spaces where advertising is not necessarily present. It also complements branding strategies since it is implemented in line with communication trends—according to the country's reality—and the user's experience. |
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2024 |
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2024-09-15T16:59:22Z |
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2024-09-15T16:59:22Z |
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2024-01-01 |
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info:eu-repo/semantics/article |
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http://purl.org/coar/version/c_970fb48d4fbd8a361 |
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23673370 |
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https://doi.org/10.1007/978-981-99-8111-3_22 |
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http://hdl.handle.net/10757/675711 |
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Lecture Notes in Networks and Systems |
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eng |
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Springer Science and Business Media Deutschland GmbH |
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Springer Science and Business Media Deutschland GmbH |
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Nota importante:
La información contenida en este registro es de entera responsabilidad de la institución que gestiona el repositorio institucional donde esta contenido este documento o set de datos. El CONCYTEC no se hace responsable por los contenidos (publicaciones y/o datos) accesibles a través del Repositorio Nacional Digital de Ciencia, Tecnología e Innovación de Acceso Abierto (ALICIA).
La información contenida en este registro es de entera responsabilidad de la institución que gestiona el repositorio institucional donde esta contenido este documento o set de datos. El CONCYTEC no se hace responsable por los contenidos (publicaciones y/o datos) accesibles a través del Repositorio Nacional Digital de Ciencia, Tecnología e Innovación de Acceso Abierto (ALICIA).