Advergame: A Case Study on Young People in Lima, Peru

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The new entertainment industry has led brands to link themselves strategically to the gaming sector, so they use the advergame as a format and attractive advertising action to reach their consumers. For this reason, this research answers the following question: What is the perception of young people...

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Detalles Bibliográficos
Autores: Cormán-Chávez, Carla Gianinna, Turriate-Guzman, Adriana Margarita, Bravo-Guevara, Dalia Rosa, Acevedo-Carrillo, Mauricio, Caldas-Gayoso, Norma Inés, Córdova-Robles, Christian
Formato: artículo
Fecha de Publicación:2024
Institución:Universidad Peruana de Ciencias Aplicadas
Repositorio:UPC-Institucional
Lenguaje:inglés
OAI Identifier:oai:repositorioacademico.upc.edu.pe:10757/675711
Enlace del recurso:https://doi.org/10.1007/978-981-99-8111-3_22
http://hdl.handle.net/10757/675711
Nivel de acceso:acceso embargado
Materia:Advergame
Advertising
Branding
Gaming
In-game
Strategy
https://purl.org/pe-repo/ocde/ford#3.00.00
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dc.title.es_PE.fl_str_mv Advergame: A Case Study on Young People in Lima, Peru
title Advergame: A Case Study on Young People in Lima, Peru
spellingShingle Advergame: A Case Study on Young People in Lima, Peru
Cormán-Chávez, Carla Gianinna
Advergame
Advertising
Branding
Gaming
In-game
Strategy
https://purl.org/pe-repo/ocde/ford#3.00.00
title_short Advergame: A Case Study on Young People in Lima, Peru
title_full Advergame: A Case Study on Young People in Lima, Peru
title_fullStr Advergame: A Case Study on Young People in Lima, Peru
title_full_unstemmed Advergame: A Case Study on Young People in Lima, Peru
title_sort Advergame: A Case Study on Young People in Lima, Peru
author Cormán-Chávez, Carla Gianinna
author_facet Cormán-Chávez, Carla Gianinna
Turriate-Guzman, Adriana Margarita
Bravo-Guevara, Dalia Rosa
Acevedo-Carrillo, Mauricio
Caldas-Gayoso, Norma Inés
Córdova-Robles, Christian
author_role author
author2 Turriate-Guzman, Adriana Margarita
Bravo-Guevara, Dalia Rosa
Acevedo-Carrillo, Mauricio
Caldas-Gayoso, Norma Inés
Córdova-Robles, Christian
author2_role author
author
author
author
author
dc.contributor.author.fl_str_mv Cormán-Chávez, Carla Gianinna
Turriate-Guzman, Adriana Margarita
Bravo-Guevara, Dalia Rosa
Acevedo-Carrillo, Mauricio
Caldas-Gayoso, Norma Inés
Córdova-Robles, Christian
dc.subject.es_PE.fl_str_mv Advergame
Advertising
Branding
Gaming
In-game
Strategy
topic Advergame
Advertising
Branding
Gaming
In-game
Strategy
https://purl.org/pe-repo/ocde/ford#3.00.00
dc.subject.ocde.none.fl_str_mv https://purl.org/pe-repo/ocde/ford#3.00.00
description The new entertainment industry has led brands to link themselves strategically to the gaming sector, so they use the advergame as a format and attractive advertising action to reach their consumers. For this reason, this research answers the following question: What is the perception of young people about the components of the advergame in the KFC brand during 2022? Regarding the methodology, a qualitative phenomenological study was applied. Likewise, a case study was used as a method supported by the interview technique, with a guide validated by expert judgment. Subsequently, with the data triangulation, the information obtained was systematized. The results show that the advergame seeks to generate a bond based on the current context. Therefore, it enters spaces where advertising is not necessarily present. It also complements branding strategies since it is implemented in line with communication trends—according to the country's reality—and the user's experience.
publishDate 2024
dc.date.accessioned.none.fl_str_mv 2024-09-15T16:59:22Z
dc.date.available.none.fl_str_mv 2024-09-15T16:59:22Z
dc.date.issued.fl_str_mv 2024-01-01
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http://hdl.handle.net/10757/675711
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publisher.none.fl_str_mv Springer Science and Business Media Deutschland GmbH
dc.source.none.fl_str_mv reponame:UPC-Institucional
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dc.source.journaltitle.none.fl_str_mv Lecture Notes in Networks and Systems
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