Advergame: A Case Study on Young People in Lima, Peru

Descripción del Articulo

The new entertainment industry has led brands to link themselves strategically to the gaming sector, so they use the advergame as a format and attractive advertising action to reach their consumers. For this reason, this research answers the following question: What is the perception of young people...

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Detalles Bibliográficos
Autores: Cormán-Chávez, Carla Gianinna, Turriate-Guzman, Adriana Margarita, Bravo-Guevara, Dalia Rosa, Acevedo-Carrillo, Mauricio, Caldas-Gayoso, Norma Inés, Córdova-Robles, Christian
Formato: artículo
Fecha de Publicación:2024
Institución:Universidad Peruana de Ciencias Aplicadas
Repositorio:UPC-Institucional
Lenguaje:inglés
OAI Identifier:oai:repositorioacademico.upc.edu.pe:10757/675711
Enlace del recurso:https://doi.org/10.1007/978-981-99-8111-3_22
http://hdl.handle.net/10757/675711
Nivel de acceso:acceso embargado
Materia:Advergame
Advertising
Branding
Gaming
In-game
Strategy
https://purl.org/pe-repo/ocde/ford#3.00.00
Descripción
Sumario:The new entertainment industry has led brands to link themselves strategically to the gaming sector, so they use the advergame as a format and attractive advertising action to reach their consumers. For this reason, this research answers the following question: What is the perception of young people about the components of the advergame in the KFC brand during 2022? Regarding the methodology, a qualitative phenomenological study was applied. Likewise, a case study was used as a method supported by the interview technique, with a guide validated by expert judgment. Subsequently, with the data triangulation, the information obtained was systematized. The results show that the advergame seeks to generate a bond based on the current context. Therefore, it enters spaces where advertising is not necessarily present. It also complements branding strategies since it is implemented in line with communication trends—according to the country's reality—and the user's experience.
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