Implementation of an RTS Video Game for Windows 10 (PC) Using the Unity Game Engine

Descripción del Articulo

The video game industry has undergone one of the most significant transformations in recent times. This is reflected not only in the economic aspect but also in the increasing number of players who want to explore and interact in the world of video games in recent years. As for the Real-Time Strateg...

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Detalles Bibliográficos
Autores: Barrientos, Alfredo, Ríos, Sergio A., Oviedo, Johan D.
Formato: artículo
Fecha de Publicación:2023
Institución:Universidad Peruana de Ciencias Aplicadas
Repositorio:UPC-Institucional
Lenguaje:inglés
OAI Identifier:oai:repositorioacademico.upc.edu.pe:10757/669213
Enlace del recurso:http://hdl.handle.net/10757/669213
Nivel de acceso:acceso embargado
Materia:Human computer interaction
Interactive computer graphics
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dc.title.es_PE.fl_str_mv Implementation of an RTS Video Game for Windows 10 (PC) Using the Unity Game Engine
title Implementation of an RTS Video Game for Windows 10 (PC) Using the Unity Game Engine
spellingShingle Implementation of an RTS Video Game for Windows 10 (PC) Using the Unity Game Engine
Barrientos, Alfredo
Human computer interaction
Interactive computer graphics
title_short Implementation of an RTS Video Game for Windows 10 (PC) Using the Unity Game Engine
title_full Implementation of an RTS Video Game for Windows 10 (PC) Using the Unity Game Engine
title_fullStr Implementation of an RTS Video Game for Windows 10 (PC) Using the Unity Game Engine
title_full_unstemmed Implementation of an RTS Video Game for Windows 10 (PC) Using the Unity Game Engine
title_sort Implementation of an RTS Video Game for Windows 10 (PC) Using the Unity Game Engine
author Barrientos, Alfredo
author_facet Barrientos, Alfredo
Ríos, Sergio A.
Oviedo, Johan D.
author_role author
author2 Ríos, Sergio A.
Oviedo, Johan D.
author2_role author
author
dc.contributor.author.fl_str_mv Barrientos, Alfredo
Ríos, Sergio A.
Oviedo, Johan D.
dc.subject.es_PE.fl_str_mv Human computer interaction
Interactive computer graphics
topic Human computer interaction
Interactive computer graphics
description The video game industry has undergone one of the most significant transformations in recent times. This is reflected not only in the economic aspect but also in the increasing number of players who want to explore and interact in the world of video games in recent years. As for the Real-Time Strategy (RTS) genre, which reached its peak in the early 2000s, it did not continue to see the same trend in game development, and the population of active players has been declining [1]. The primary reason for this continuous decline is the competition from games in other genres such as First Person Shooter (FPS), Multiplayer Online Battle Arena (MOBA), and other genres with attractive characteristics that set them apart. In response to this, a solution is offered, which involves the development of a multiplayer RTS video game for Windows operating systems (PC), with the aim of generating greater interest among both beginner and expert players. This document will explain the procedures for the functional and aesthetic development of the video game, as well as validation regarding the user experience.
publishDate 2023
dc.date.accessioned.none.fl_str_mv 2023-11-06T19:56:20Z
dc.date.available.none.fl_str_mv 2023-11-06T19:56:20Z
dc.date.issued.fl_str_mv 2023-01-01
dc.type.es_PE.fl_str_mv info:eu-repo/semantics/article
format article
dc.identifier.doi.none.fl_str_mv 10.54808/CICIC2023.01.186
dc.identifier.uri.none.fl_str_mv http://hdl.handle.net/10757/669213
dc.identifier.journal.es_PE.fl_str_mv CICIC 2023 - Decima Tercera Conferencia Iberoamericana de Complejidad, Informatica y Cibernetica en el contexto de the 14th International Multi-Conference on Complexity, Informatics, and Cybernetics, IMCIC 2023 - Memorias
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identifier_str_mv 10.54808/CICIC2023.01.186
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dc.language.iso.es_PE.fl_str_mv eng
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dc.publisher.es_PE.fl_str_mv International Institute of Informatics and Systemics, IIIS
dc.source.es_PE.fl_str_mv Universidad Peruana de Ciencias Aplicadas (UPC)
Repositorio Académico - UPC
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dc.source.beginpage.none.fl_str_mv 186
dc.source.endpage.none.fl_str_mv 191
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spelling 57a2748d85521af180a9f204392a877c500bcd2d7b5215c93e4e8f46d4d66872525300767bfc51bd52a6ae946824524ff20e02300Barrientos, AlfredoRíos, Sergio A.Oviedo, Johan D.2023-11-06T19:56:20Z2023-11-06T19:56:20Z2023-01-0110.54808/CICIC2023.01.186http://hdl.handle.net/10757/669213CICIC 2023 - Decima Tercera Conferencia Iberoamericana de Complejidad, Informatica y Cibernetica en el contexto de the 14th International Multi-Conference on Complexity, Informatics, and Cybernetics, IMCIC 2023 - Memorias2-s2.0-85171287420SCOPUS_ID:851712874200000 0001 2196 144XThe video game industry has undergone one of the most significant transformations in recent times. This is reflected not only in the economic aspect but also in the increasing number of players who want to explore and interact in the world of video games in recent years. As for the Real-Time Strategy (RTS) genre, which reached its peak in the early 2000s, it did not continue to see the same trend in game development, and the population of active players has been declining [1]. The primary reason for this continuous decline is the competition from games in other genres such as First Person Shooter (FPS), Multiplayer Online Battle Arena (MOBA), and other genres with attractive characteristics that set them apart. In response to this, a solution is offered, which involves the development of a multiplayer RTS video game for Windows operating systems (PC), with the aim of generating greater interest among both beginner and expert players. This document will explain the procedures for the functional and aesthetic development of the video game, as well as validation regarding the user experience.ODS 8: Trabajo Decente y Crecimiento EconómicoODS 9: Industria, Innovación e InfraestructuraODS 11: Ciudades y Comunidades Sosteniblesapplication/htmlengInternational Institute of Informatics and Systemics, IIISinfo:eu-repo/semantics/embargoedAccessUniversidad Peruana de Ciencias Aplicadas (UPC)Repositorio Académico - UPCCICIC 2023 - Decima Tercera Conferencia Iberoamericana de Complejidad, Informatica y Cibernetica en el contexto de the 14th International Multi-Conference on Complexity, Informatics, and Cybernetics, IMCIC 2023 - Memorias186191reponame:UPC-Institucionalinstname:Universidad Peruana de Ciencias Aplicadasinstacron:UPCHuman computer interactionInteractive computer graphicsImplementation of an RTS Video Game for Windows 10 (PC) Using the Unity Game Engineinfo:eu-repo/semantics/articleLICENSElicense.txtlicense.txttext/plain; charset=utf-81748https://repositorioacademico.upc.edu.pe/bitstream/10757/669213/1/license.txt8a4605be74aa9ea9d79846c1fba20a33MD51false10757/669213oai:repositorioacademico.upc.edu.pe:10757/6692132024-07-20 10:19:30.187Repositorio académico upcupc@openrepository.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