Teaching the First Programming Course with Python's Turtle Graphic Library

Descripción del Articulo

How to keep students interested in a CS1 course is not new to those who teach the subject. This work describes our experience in the use of Python with its Turtle Graphic Library in a game-oriented approach that seeks to increase the interest and motivation of students. We present the assignment for...

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Detalles Bibliográficos
Autor: Vidal Duarte, Elizabeth
Formato: artículo
Fecha de Publicación:2016
Institución:Universidad La Salle
Repositorio:ULASALLE-Institucional
Lenguaje:inglés
OAI Identifier:oai:repositorio.ulasalle.edu.pe:20.500.12953/66
Enlace del recurso:http://repositorio.ulasalle.edu.pe/handle/20.500.12953/66
Nivel de acceso:acceso restringido
Materia:CS1, Phyton,
Phyton
Descripción
Sumario:How to keep students interested in a CS1 course is not new to those who teach the subject. This work describes our experience in the use of Python with its Turtle Graphic Library in a game-oriented approach that seeks to increase the interest and motivation of students. We present the assignment for branch, loops and functions: the simulation of a basic game with a spaceship that can shoot a bullet to the enemy. Our experience has shown us that students get engaged and motivate themselves with the graphical component. We have found an improvement in students' grades.
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