Explorando las bases pedagógicas de la gamificación como enfoque metodológico en la enseñanza superior

Descripción del Articulo

Gamification involves the application of game mechanics, dynamics, and components in non-game contexts. Its use in higher education has been increasingly prevalent. Despite the growing scientific literature on gamification, there is limited analysis of its pedagogical foundations. This article explo...

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Detalles Bibliográficos
Autores: Villamar Gavilanes, Ana María, Sánchez Casanova, Ricardo
Formato: artículo
Fecha de Publicación:2024
Institución:Pontificia Universidad Católica del Perú
Repositorio:PUCP-Institucional
Lenguaje:español
OAI Identifier:oai:repositorio.pucp.edu.pe:20.500.14657/201856
Enlace del recurso:https://revistas.pucp.edu.pe/index.php/educacion/article/view/29664/26751
https://repositorio.pucp.edu.pe/index/handle/123456789/201856
https://doi.org/10.18800/educacion.202402.E001
Nivel de acceso:acceso abierto
Materia:Gamification
Learning theories
Motivational theories
Higher education
Gamificación
Teorías del aprendizaje
Teorías motivacionales
Educación superior
Gamificação
Teorias de aprendizagem
Teorias motivacionais
Ensino superior
https://purl.org/pe-repo/ocde/ford#5.03.00
Descripción
Sumario:Gamification involves the application of game mechanics, dynamics, and components in non-game contexts. Its use in higher education has been increasingly prevalent. Despite the growing scientific literature on gamification, there is limited analysis of its pedagogical foundations. This article explores the conceptual definitions of gamification, along with the learning theories and motivations that underpin its use as a methodological approach in higher education. To achieve this, four research questions were formulated. The first examines the emerging conceptual frameworks of gamification, the second assesses its applications in educational settings, the third reviews the educational theories that support it, and the final question analyzes the benefits of gamification on learning outcomes. The findings indicate that gamification draws upon constructivism, connectivism, as well as the theories of self-determination and flow. Furthermore, its impact on motivation and learning is positively affirmed.
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