Mostrando 1 - 6 Resultados de 6 Para Buscar 'Sánchez Casanova, Ricardo', tiempo de consulta: 1.90s Limitar resultados
1
artículo
This paper emerged as a synthesis of the first chapter of the doctoral thesis called "Didactic strategy for the Financial Mathematics subject in the Business Administration Career of the State University of Milagro in the Republic of Ecuador". The objective of this paper is to systematize the theoretical-methodological references that support the teaching-learning process of the Financial Mathematics subject from the Historical-Cultural approach. For this, a documentary research was carried out that supports that any process of teaching-learning of Financial Mathematics subject must be based on the development of thought, reasoning and social awareness, cognitive skills that facilitate problem solving and decision-making in environments of uncertainty
2
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Gamification involves the application of game mechanics, dynamics, and components in non-game contexts. Its use in higher education has been increasingly prevalent. Despite the growing scientific literature on gamification, there is limited analysis of its pedagogical foundations. This article explores the conceptual definitions of gamification, along with the learning theories and motivations that underpin its use as a methodological approach in higher education. To achieve this, four research questions were formulated. The first examines the emerging conceptual frameworks of gamification, the second assesses its applications in educational settings, the third reviews the educational theories that support it, and the final question analyzes the benefits of gamification on learning outcomes. The findings indicate that gamification draws upon constructivism, connectivism, as well as the t...
3
artículo
This paper emerged as a synthesis of the first chapter of the doctoral thesis called "Didactic strategy for the Financial Mathematics subject in the Business Administration Career of the State University of Milagro in the Republic of Ecuador". The objective of this paper is to systematize the theoretical-methodological references that support the teaching-learning process of the Financial Mathematics subject from the Historical-Cultural approach. For this, a documentary research was carried out that supports that any process of teaching-learning of Financial Mathematics subject must be based on the development of thought, reasoning and social awareness, cognitive skills that facilitate problem solving and decision-making in environments of uncertainty
4
artículo
Gamification involves the application of game mechanics, dynamics, and components in non-game contexts. Its use in higher education has been increasingly prevalent. Despite the growing scientific literature on gamification, there is limited analysis of its pedagogical foundations. This article explores the conceptual definitions of gamification, along with the learning theories and motivations that underpin its use as a methodological approach in higher education. To achieve this, four research questions were formulated. The first examines the emerging conceptual frameworks of gamification, the second assesses its applications in educational settings, the third reviews the educational theories that support it, and the final question analyzes the benefits of gamification on learning outcomes. The findings indicate that gamification draws upon constructivism, connectivism, as well as the t...
5
artículo
This paper emerged as a synthesis of the first chapter of the doctoral thesis called "Didactic strategy for the Financial Mathematics subject in the Business Administration Career of the State University of Milagro in the Republic of Ecuador". The objective of this paper is to systematize the theoretical-methodological references that support the teaching-learning process of the Financial Mathematics subject from the Historical-Cultural approach. For this, a documentary research was carried out that supports that any process of teaching-learning of Financial Mathematics subject must be based on the development of thought, reasoning and social awareness, cognitive skills that facilitate problem solving and decision-making in environments of uncertainty
6
artículo
Gamification involves the application of game mechanics, dynamics, and components in non-game contexts. Its use in higher education has been increasingly prevalent. Despite the growing scientific literature on gamification, there is limited analysis of its pedagogical foundations. This article explores the conceptual definitions of gamification, along with the learning theories and motivations that underpin its use as a methodological approach in higher education. To achieve this, four research questions were formulated. The first examines the emerging conceptual frameworks of gamification, the second assesses its applications in educational settings, the third reviews the educational theories that support it, and the final question analyzes the benefits of gamification on learning outcomes. The findings indicate that gamification draws upon constructivism, connectivism, as well as the t...