Tools to develop ethical recognition in college students: A learning experience with Pokémon Go

Descripción del Articulo

This article aims to expose an experience collaborative learning in a group of college students from a private institution in the city of Guadalajara, Mexico, one in which through an augmented reality game, Pokémon Go, it was possible to contribute to the ethical recognition. Although the limitation...

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Detalles Bibliográficos
Autores: Vázquez Parra, José Carlos, Encinas Soto, Adriana, García Béjar, Ezequiel
Formato: artículo
Fecha de Publicación:2017
Institución:Universidad Peruana Unión
Repositorio:Revistas Universidad Peruana Unión
Lenguaje:español
OAI Identifier:oai:ojs2.apuntesuniversitarios.upeu.edu.pe:article/204
Enlace del recurso:https://apuntesuniversitarios.upeu.edu.pe/index.php/revapuntes/article/view/204
Nivel de acceso:acceso abierto
Materia:Augmented reality
skills
human sense
ethics
education
Pokémon Go
competencias
sentido humano
ética
educación
Descripción
Sumario:This article aims to expose an experience collaborative learning in a group of college students from a private institution in the city of Guadalajara, Mexico, one in which through an augmented reality game, Pokémon Go, it was possible to contribute to the ethical recognition. Although the limitation of this text is recognized, to only focus on this mobile application, it is considered that the issues raised is valuable in itself, as it contributes to raising an example that ethics training can help trends or issues time (trending topics) that are relevant for young digital users.
Nota importante:
La información contenida en este registro es de entera responsabilidad de la institución que gestiona el repositorio institucional donde esta contenido este documento o set de datos. El CONCYTEC no se hace responsable por los contenidos (publicaciones y/o datos) accesibles a través del Repositorio Nacional Digital de Ciencia, Tecnología e Innovación de Acceso Abierto (ALICIA).