Making peace with Peach: Mexican female video gamers’ interpretations of female characters in video games

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This article analyzes the interpretations of video game female characters residing in the metropolitan area of Monterrey, Mexico. A qualitative study was carried out from the perspective of cultural studies, for which fifteen players were interviewed about their tastes and opinions about female vide...

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Detalles Bibliográficos
Autores: Treviño González, Raúl Alejandro, Maza Pérez, Maximiliano, Maeda González, Carla María
Formato: artículo
Fecha de Publicación:2024
Institución:Universidad de Lima
Repositorio:Revistas - Universidad de Lima
Lenguaje:español
OAI Identifier:oai:ojs.pkp.sfu.ca:article/6638
Enlace del recurso:https://revistas.ulima.edu.pe/index.php/contratexto/article/view/6638
Nivel de acceso:acceso abierto
Materia:videojuegos
estudios de audiencia
lectura
estereotipos de género
mediaciones
video games
audience studies
readings
gender stereotypes
mediations
videogames
estudos de audiencia
leituras
estereótipos de gênero
mediações
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dc.title.none.fl_str_mv Making peace with Peach: Mexican female video gamers’ interpretations of female characters in video games
Haciendo las paces con Peach: interpretaciones de videojugadoras mexicanas sobre personajes femeninos en videojuegos
Fazendo as pazes com Peach: interpretações de jogadoras mexicanas de videogame sobre personagens femininas em videogames
title Making peace with Peach: Mexican female video gamers’ interpretations of female characters in video games
spellingShingle Making peace with Peach: Mexican female video gamers’ interpretations of female characters in video games
Treviño González, Raúl Alejandro
videojuegos
estudios de audiencia
lectura
estereotipos de género
mediaciones
video games
audience studies
readings
gender stereotypes
mediations
videogames
estudos de audiencia
leituras
estereótipos de gênero
mediações
title_short Making peace with Peach: Mexican female video gamers’ interpretations of female characters in video games
title_full Making peace with Peach: Mexican female video gamers’ interpretations of female characters in video games
title_fullStr Making peace with Peach: Mexican female video gamers’ interpretations of female characters in video games
title_full_unstemmed Making peace with Peach: Mexican female video gamers’ interpretations of female characters in video games
title_sort Making peace with Peach: Mexican female video gamers’ interpretations of female characters in video games
dc.creator.none.fl_str_mv Treviño González, Raúl Alejandro
Maza Pérez, Maximiliano
Maeda González, Carla María
Treviño González, Raúl Alejandro
Maza Pérez, Maximiliano
Maeda González, Carla María
Treviño González, Raúl Alejandro
Maza Pérez, Maximiliano
Maeda González, Carla María
author Treviño González, Raúl Alejandro
author_facet Treviño González, Raúl Alejandro
Maza Pérez, Maximiliano
Maeda González, Carla María
author_role author
author2 Maza Pérez, Maximiliano
Maeda González, Carla María
author2_role author
author
dc.subject.none.fl_str_mv videojuegos
estudios de audiencia
lectura
estereotipos de género
mediaciones
video games
audience studies
readings
gender stereotypes
mediations
videogames
estudos de audiencia
leituras
estereótipos de gênero
mediações
topic videojuegos
estudios de audiencia
lectura
estereotipos de género
mediaciones
video games
audience studies
readings
gender stereotypes
mediations
videogames
estudos de audiencia
leituras
estereótipos de gênero
mediações
description This article analyzes the interpretations of video game female characters residing in the metropolitan area of Monterrey, Mexico. A qualitative study was carried out from the perspective of cultural studies, for which fifteen players were interviewed about their tastes and opinions about female video game characters. It was found that most of the gamers hold critical positions towards sexualized female characters and that, in general, they accept and prefer female characters from Nintendo video games such as Mario Bros and Pokémon, franchises that gave them the first opportunities to play with feminine characters. On the other hand, it was found that mothers and other women in the family environment played an important role in the childhood of the interviewees, as mediators in their contact and love for video games. It is concluded that the consumption habits acquired by the players since childhood maintain a strong influence on their current consumption of video games.
publishDate 2024
dc.date.none.fl_str_mv 2024-05-31
dc.type.none.fl_str_mv info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
texto
format article
status_str publishedVersion
dc.identifier.none.fl_str_mv https://revistas.ulima.edu.pe/index.php/contratexto/article/view/6638
10.26439/contratexto2024.n41.6638
url https://revistas.ulima.edu.pe/index.php/contratexto/article/view/6638
identifier_str_mv 10.26439/contratexto2024.n41.6638
dc.language.none.fl_str_mv spa
language spa
dc.relation.none.fl_str_mv https://revistas.ulima.edu.pe/index.php/contratexto/article/view/6638/7029
https://revistas.ulima.edu.pe/index.php/contratexto/article/view/6638/7031
dc.rights.none.fl_str_mv info:eu-repo/semantics/openAccess
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
text/html
dc.publisher.none.fl_str_mv Universidad de Lima. Facultad de Comunicación
publisher.none.fl_str_mv Universidad de Lima. Facultad de Comunicación
dc.source.none.fl_str_mv Contratexto; No. 41 (2024): Comunicación y salud para el cambio de comportamiento en el contexto digital; 149-165
Contratexto; Núm. 41 (2024): Comunicación y salud para el cambio de comportamiento en el contexto digital; 149-165
Contratexto; n. 41 (2024): Comunicación y salud para el cambio de comportamiento en el contexto digital; 149-165
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1025-9945
10.26439/contratexto2024.n41
reponame:Revistas - Universidad de Lima
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instname_str Universidad de Lima
instacron_str ULIMA
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reponame_str Revistas - Universidad de Lima
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spelling Making peace with Peach: Mexican female video gamers’ interpretations of female characters in video gamesHaciendo las paces con Peach: interpretaciones de videojugadoras mexicanas sobre personajes femeninos en videojuegosFazendo as pazes com Peach: interpretações de jogadoras mexicanas de videogame sobre personagens femininas em videogamesTreviño González, Raúl AlejandroMaza Pérez, Maximiliano Maeda González, Carla MaríaTreviño González, Raúl AlejandroMaza Pérez, Maximiliano Maeda González, Carla MaríaTreviño González, Raúl AlejandroMaza Pérez, Maximiliano Maeda González, Carla Maríavideojuegosestudios de audiencialecturaestereotipos de géneromediacionesvideo gamesaudience studiesreadingsgender stereotypesmediationsvideogamesestudos de audiencialeiturasestereótipos de gêneromediaçõesThis article analyzes the interpretations of video game female characters residing in the metropolitan area of Monterrey, Mexico. A qualitative study was carried out from the perspective of cultural studies, for which fifteen players were interviewed about their tastes and opinions about female video game characters. It was found that most of the gamers hold critical positions towards sexualized female characters and that, in general, they accept and prefer female characters from Nintendo video games such as Mario Bros and Pokémon, franchises that gave them the first opportunities to play with feminine characters. On the other hand, it was found that mothers and other women in the family environment played an important role in the childhood of the interviewees, as mediators in their contact and love for video games. It is concluded that the consumption habits acquired by the players since childhood maintain a strong influence on their current consumption of video games.El presente artículo analiza las interpretaciones de videojugadoras residentes en el área metropolitana de Monterrey, México, sobre personajes femeninos de videojue­gos. Se realizó un estudio cualitativo desde la óptica de los estudios culturales para el cual se entrevistó a quince jugadoras sobre sus gustos y opiniones sobre personajes femeninos de juegos de video, los cuales, según investigaciones previas, suelen ser escasos y fuer­temente estereotipados. Se encontró que la mayoría de las jugadoras sostienen posturas críticas hacia los personajes femeninos sexualizados y que, en general, aceptan y prefieren a los personajes femeninos de Nintendo como Mario Bros y Pokémon, franquicias que les brindaron las primeras oportunidades de jugar con personajes femeninos. Por otro lado, se encontró que las madres y otras mujeres del entorno familiar desempeñaron un papel importante en la niñez de las entrevistadas, como mediadoras en su contacto y afición hacia los juegos de video. Se concluye que los hábitos de consumo adquiridos por las jugadoras desde la niñez mantienen una fuerte influencia en su consumo actual de videojuegos.  O artigo analisa as interpretações de personagens femininas de videoga­mes residentes na região metropolitana de Monterrey, México. Foi realizado um estudo qualitativo na perspectiva dos estudos culturais, no qual foram entrevistadas quinze jogadoras sobre seus gostos e opiniões sobre personagens femininas de videogames. Verificou-se que a maioria das gamers mantém posições críticas em relação às perso­nagens femininas sexualizadas e que, em geral, aceitam e preferem personagens femininas de videogames da Nintendo, como Mario Bros e Pokémon, franquias que lhes deram as primeiras oportunidades de jogar com personagens feminino. Por outro lado, constatou-se que as mães e outras mulheres do ambiente familiar tiveram um papel importante na infância das entrevistadas, como mediadoras no contato e no amor pelos videogames. Conclui-se que os hábitos de consumo adquiridos pelos jogadores desde a infância mantêm forte influência no consumo atual de videogames.Universidad de Lima. Facultad de Comunicación2024-05-31info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersiontextoapplication/pdftext/htmlhttps://revistas.ulima.edu.pe/index.php/contratexto/article/view/663810.26439/contratexto2024.n41.6638Contratexto; No. 41 (2024): Comunicación y salud para el cambio de comportamiento en el contexto digital; 149-165Contratexto; Núm. 41 (2024): Comunicación y salud para el cambio de comportamiento en el contexto digital; 149-165Contratexto; n. 41 (2024): Comunicación y salud para el cambio de comportamiento en el contexto digital; 149-1651993-49041025-994510.26439/contratexto2024.n41reponame:Revistas - Universidad de Limainstname:Universidad de Limainstacron:ULIMAspahttps://revistas.ulima.edu.pe/index.php/contratexto/article/view/6638/7029https://revistas.ulima.edu.pe/index.php/contratexto/article/view/6638/7031info:eu-repo/semantics/openAccessoai:ojs.pkp.sfu.ca:article/66382024-06-25T20:18:58Z
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