1
artículo
Publicado 2022
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The representation in films of Afro-descendants has been narrated from a hegemonic point of view that observes from the center to the periphery, therefore, the discourses that have been constructed in this frame contain many stereotypes that are transmitted from generation to generation and perpetuates alterophobia. Learning filmmaking could favor the self-representation of Afro-descendants, giving them the ability to generate their own discourses that allow the preservation and inheritance of their culture, as well as its public manifestation in order to achieve authentic recognition in the public sphere.
2
artículo
Publicado 2024
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This article analyzes the interpretations of video game female characters residing in the metropolitan area of Monterrey, Mexico. A qualitative study was carried out from the perspective of cultural studies, for which fifteen players were interviewed about their tastes and opinions about female video game characters. It was found that most of the gamers hold critical positions towards sexualized female characters and that, in general, they accept and prefer female characters from Nintendo video games such as Mario Bros and Pokémon, franchises that gave them the first opportunities to play with feminine characters. On the other hand, it was found that mothers and other women in the family environment played an important role in the childhood of the interviewees, as mediators in their contact and love for video games. It is concluded that the consumption habits acquired by the players sin...
3
artículo
Publicado 2024
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This article analyzes the interpretations of video game female characters residing in the metropolitan area of Monterrey, Mexico. A qualitative study was carried out from the perspective of cultural studies, for which fifteen players were interviewed about their tastes and opinions about female video game characters. It was found that most of the gamers hold critical positions towards sexualized female characters and that, in general, they accept and prefer female characters from Nintendo video games such as Mario Bros and Pokémon, franchises that gave them the first opportunities to play with feminine characters. On the other hand, it was found that mothers and other women in the family environment played an important role in the childhood of the interviewees, as mediators in their contact and love for video games. It is concluded that the consumption habits acquired by the players sin...