Gamification in the improvement of communication skills in primary school students
Descripción del Articulo
Objective. To establish the influence of gamification on the improvement of communication skills in primary school students. Methods. The quantitative approach and design were quasi-experimental. The study involved 80 students divided between the control group and the experimental group. The inferen...
Autores: | , , |
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Formato: | artículo |
Fecha de Publicación: | 2024 |
Institución: | Universidad de Huánuco |
Repositorio: | Revistas - Universidad de Huánuco |
Lenguaje: | español |
OAI Identifier: | oai:ojs2.localhost:article/535 |
Enlace del recurso: | http://revistas.udh.edu.pe/index.php/udh/article/view/535 |
Nivel de acceso: | acceso abierto |
Materia: | comunicación estudiante habilidad juego educativo habilidades de comunicación communication student skill educational game communication skills Comunicação, estudante, habilidade, jogo educativo |
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Revistas - Universidad de Huánuco |
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dc.title.none.fl_str_mv |
Gamification in the improvement of communication skills in primary school students Gamificación en la mejora de las habilidades de comunicación en estudiantes de primaria Gamificação para melhorar as habilidades de comunicação em alunos do ensino fundamental |
title |
Gamification in the improvement of communication skills in primary school students |
spellingShingle |
Gamification in the improvement of communication skills in primary school students García Vilca, Marlene Julissa comunicación estudiante habilidad juego educativo habilidades de comunicación communication student skill educational game communication skills Comunicação, estudante, habilidade, jogo educativo |
title_short |
Gamification in the improvement of communication skills in primary school students |
title_full |
Gamification in the improvement of communication skills in primary school students |
title_fullStr |
Gamification in the improvement of communication skills in primary school students |
title_full_unstemmed |
Gamification in the improvement of communication skills in primary school students |
title_sort |
Gamification in the improvement of communication skills in primary school students |
dc.creator.none.fl_str_mv |
García Vilca, Marlene Julissa Núñez Mejía, Joel Gastello Mathews, Willy |
author |
García Vilca, Marlene Julissa |
author_facet |
García Vilca, Marlene Julissa Núñez Mejía, Joel Gastello Mathews, Willy |
author_role |
author |
author2 |
Núñez Mejía, Joel Gastello Mathews, Willy |
author2_role |
author author |
dc.subject.none.fl_str_mv |
comunicación estudiante habilidad juego educativo habilidades de comunicación communication student skill educational game communication skills Comunicação, estudante, habilidade, jogo educativo |
topic |
comunicación estudiante habilidad juego educativo habilidades de comunicación communication student skill educational game communication skills Comunicação, estudante, habilidade, jogo educativo |
description |
Objective. To establish the influence of gamification on the improvement of communication skills in primary school students. Methods. The quantitative approach and design were quasi-experimental. The study involved 80 students divided between the control group and the experimental group. The inferential statistic applied was the Mann-WhitneyU test. Results. In the experimental group, 90% of the students in the pretest were at a defcient level, and only 10% were at a regular level. However, after the application of gamification, 78% of the students reached an excellent level, 20% a good level, and only 3% remained at the regular level. The Mann-Whitney U statistic showed a bilateral significance of0.000. Conclusions. Gamification influences the improvement of communication skills in primary school students; this is because, through gamification, the student interacts with their peers, communicating in different ways with the intention of overcoming the challenges presented by the game. |
publishDate |
2024 |
dc.date.none.fl_str_mv |
2024-08-02 |
dc.type.none.fl_str_mv |
info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion |
format |
article |
status_str |
publishedVersion |
dc.identifier.none.fl_str_mv |
http://revistas.udh.edu.pe/index.php/udh/article/view/535 |
url |
http://revistas.udh.edu.pe/index.php/udh/article/view/535 |
dc.language.none.fl_str_mv |
spa |
language |
spa |
dc.relation.none.fl_str_mv |
http://revistas.udh.edu.pe/index.php/udh/article/view/535/1018 http://revistas.udh.edu.pe/index.php/udh/article/view/535/1159 http://revistas.udh.edu.pe/index.php/udh/article/view/535/1187 http://revistas.udh.edu.pe/index.php/udh/article/view/535/1201 |
dc.rights.none.fl_str_mv |
Derechos de autor 2024 Willy Gastello Mathews, Joel Núñez Mejía, Joel Núñez Mejía https://creativecommons.org/licenses/by/4.0 info:eu-repo/semantics/openAccess |
rights_invalid_str_mv |
Derechos de autor 2024 Willy Gastello Mathews, Joel Núñez Mejía, Joel Núñez Mejía https://creativecommons.org/licenses/by/4.0 |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf text/html text/xml application/epub+zip |
dc.publisher.none.fl_str_mv |
Universidad de Huánuco UDH |
publisher.none.fl_str_mv |
Universidad de Huánuco UDH |
dc.source.none.fl_str_mv |
Desafios; Vol. 15 Núm. 2 (2024): Desafíos (jul-dic); 128-133 2307-6100 2706-9559 reponame:Revistas - Universidad de Huánuco instname:Universidad de Huánuco instacron:UDH |
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Universidad de Huánuco |
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UDH |
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UDH |
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Revistas - Universidad de Huánuco |
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Revistas - Universidad de Huánuco |
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1830216624157753344 |
spelling |
Gamification in the improvement of communication skills in primary school studentsGamificación en la mejora de las habilidades de comunicación en estudiantes de primariaGamificação para melhorar as habilidades de comunicação em alunos do ensino fundamentalGarcía Vilca, Marlene JulissaNúñez Mejía, JoelGastello Mathews, Willycomunicaciónestudiantehabilidadjuego educativohabilidades de comunicacióncommunicationstudentskilleducational gamecommunication skillsComunicação, estudante, habilidade, jogo educativoObjective. To establish the influence of gamification on the improvement of communication skills in primary school students. Methods. The quantitative approach and design were quasi-experimental. The study involved 80 students divided between the control group and the experimental group. The inferential statistic applied was the Mann-WhitneyU test. Results. In the experimental group, 90% of the students in the pretest were at a defcient level, and only 10% were at a regular level. However, after the application of gamification, 78% of the students reached an excellent level, 20% a good level, and only 3% remained at the regular level. The Mann-Whitney U statistic showed a bilateral significance of0.000. Conclusions. Gamification influences the improvement of communication skills in primary school students; this is because, through gamification, the student interacts with their peers, communicating in different ways with the intention of overcoming the challenges presented by the game.Objetivo. Establecer la influencia de la gamificación en la mejora de las habilidades de comunicación en estudiantes de primaria. Métodos. El enfoque cuantitativo y de diseño fue cuasiexperimental. En el estudio participaron 80 estudiantes divididos entre el grupo control y el grupo experimental. La estadística inferencial aplicada fue la U de Mann Whitney. Resultados. En el grupo experimental, el 90 % de los estudiantes en el pretest se encontraban en un nivel defciente y solo el 10 % en nivel regular; sin embargo, luego de la aplicación de la gamificación, el 78 % de los estudiantes pasó a un nivel excelente, el 20 % a bueno y solo el 3 % al nivel regular. El estadístico U de Mann Whitney presentó una significancia bilateral de 0,000. Conclusiones. La gamificación influye en la mejora de las habilidades de comunicación en estudiantes de nivel primaria; esto se debe a que, mediante la gamificación, el estudiante interactúa con sus compañeros, comunicándose desde sus diferentes formas de hacerlo con la intención de superar los retos planteados por el juego.O objetivo do estudo foi estabelecer a influência da gamificação na melhoria das habilidades de comunicação em alunos do ensino fundamental. O método foi aplicado, a abordagem quantitativa, explicativa e de design foi quase experimental, participaram do estudo 80 alunos divididos em um grupo controle e um grupo experimental. Foi registrado que o grupo experimental melhorou de 90% no nível ruim para 78% no nível excelente. Concluiu-se que a gamificação é um método eficaz para melhorar as habilidades de comunicação em alunos do ensino fundamental, isso porque através da gamificação o aluno interage com seus colegas, comunicando-se a partir de suas diferentes formas de fazê-lo com a intenção de superar desafios. aumentado pelo jogo.Universidad de Huánuco UDH2024-08-02info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdftext/htmltext/xmlapplication/epub+ziphttp://revistas.udh.edu.pe/index.php/udh/article/view/535Desafios; Vol. 15 Núm. 2 (2024): Desafíos (jul-dic); 128-1332307-61002706-9559reponame:Revistas - Universidad de Huánucoinstname:Universidad de Huánucoinstacron:UDHspahttp://revistas.udh.edu.pe/index.php/udh/article/view/535/1018http://revistas.udh.edu.pe/index.php/udh/article/view/535/1159http://revistas.udh.edu.pe/index.php/udh/article/view/535/1187http://revistas.udh.edu.pe/index.php/udh/article/view/535/1201Derechos de autor 2024 Willy Gastello Mathews, Joel Núñez Mejía, Joel Núñez Mejíahttps://creativecommons.org/licenses/by/4.0info:eu-repo/semantics/openAccessoai:ojs2.localhost:article/5352025-04-11T22:16:43Z |
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13.871716 |
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La información contenida en este registro es de entera responsabilidad de la institución que gestiona el repositorio institucional donde esta contenido este documento o set de datos. El CONCYTEC no se hace responsable por los contenidos (publicaciones y/o datos) accesibles a través del Repositorio Nacional Digital de Ciencia, Tecnología e Innovación de Acceso Abierto (ALICIA).
La información contenida en este registro es de entera responsabilidad de la institución que gestiona el repositorio institucional donde esta contenido este documento o set de datos. El CONCYTEC no se hace responsable por los contenidos (publicaciones y/o datos) accesibles a través del Repositorio Nacional Digital de Ciencia, Tecnología e Innovación de Acceso Abierto (ALICIA).