The effect of an educational video game on high school students’ motivation, self-efficacy and knowledge in a History course
Descripción del Articulo
        The purpose of this study was to explore the effects of an educational video game on high school students’ motivation, self-efficacy and knowledge. The game tells the story of Mariano Melgar, a Peruvian thinker, patriot and hero. The authors used a quasi-experimental design and conducted pre- and po...
              
            
    
                        | Autores: | , , | 
|---|---|
| Formato: | artículo | 
| Fecha de Publicación: | 2024 | 
| Institución: | Pontificia Universidad Católica del Perú | 
| Repositorio: | Revistas - Pontificia Universidad Católica del Perú | 
| Lenguaje: | inglés | 
| OAI Identifier: | oai:revistaspuc:article/28602 | 
| Enlace del recurso: | http://revistas.pucp.edu.pe/index.php/educacion/article/view/28602 | 
| Nivel de acceso: | acceso abierto | 
| Materia: | Motivation Self-efficacy Video games History instruction Motivación Autoeficacia Videojuegos Enseñanza de la historia Motivação Autoeficácia Jogos educativos Ensino de história | 
| Sumario: | The purpose of this study was to explore the effects of an educational video game on high school students’ motivation, self-efficacy and knowledge. The game tells the story of Mariano Melgar, a Peruvian thinker, patriot and hero. The authors used a quasi-experimental design and conducted pre- and post-tests to estimate the effect of the video game. The sample consisted of 67 students from two schools in Lima. The students were randomly assigned to one of two conditions: playing a video game or watching a documentary. Results show that playing the video game was more effective in increasing students’ knowledge, whereas watching a documentary increased demotivation and decreased self-efficacy through vicarious experience. In view of this, it is important to explore further video games’ usefulness as educational materials. | 
|---|
 Nota importante:
La información contenida en este registro es de entera responsabilidad de la institución que gestiona el repositorio institucional donde esta contenido este documento o set de datos. El CONCYTEC no se hace responsable por los contenidos (publicaciones y/o datos) accesibles a través del Repositorio Nacional Digital de Ciencia, Tecnología e Innovación de Acceso Abierto (ALICIA).
    La información contenida en este registro es de entera responsabilidad de la institución que gestiona el repositorio institucional donde esta contenido este documento o set de datos. El CONCYTEC no se hace responsable por los contenidos (publicaciones y/o datos) accesibles a través del Repositorio Nacional Digital de Ciencia, Tecnología e Innovación de Acceso Abierto (ALICIA).
 
   
   
             
            