ARAnimals: Mobile Application with Augmented Reality for the Learning of Vertebrate Animals

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This work shows the results of an application of augmented reality for learning about vertebrate animals in preschool children. A mobile application with augmented reality, called ARAnimals, was implemented following the agile Scrum methodology. The research design was quasi-experimental, where the...

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Detalles Bibliográficos
Autores: Pretell Cruzado, Johny, De La Cruz, Noé, Herrera Salazar, José Luis, Tarazona, Jair
Formato: artículo
Fecha de Publicación:2021
Institución:Universidad Autónoma del Perú
Repositorio:AUTONOMA-Institucional
Lenguaje:inglés
OAI Identifier:oai:repositorio.autonoma.edu.pe:20.500.13067/1691
Enlace del recurso:https://hdl.handle.net/20.500.13067/1691
https://doi.org/10.1109/ARGENCON49523.2020.9505519
Nivel de acceso:acceso restringido
Materia:Animals
Design methodology
Urban areas
Mobile applications
Augmented reality
https://purl.org/pe-repo/ocde/ford#2.02.04
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spelling Pretell Cruzado, JohnyDe La Cruz, NoéHerrera Salazar, José LuisTarazona, Jair2022-03-02T20:09:50Z2022-03-02T20:09:50Z2021-08-13Cruzado, J. De La Cruz, N., Salazar, J., & Tarazona, J. (2020, December). ARAnimals: Mobile Application with Augmented Reality for the Learning of Vertebrate Animals. In 2020 IEEE Congreso Bienal de Argentina (ARGENCON) (pp. 1-4). IEEE.978-1-7281-5957-7https://hdl.handle.net/20.500.13067/16912020 IEEE Congreso Bienal de Argentina (ARGENCON)https://doi.org/10.1109/ARGENCON49523.2020.9505519This work shows the results of an application of augmented reality for learning about vertebrate animals in preschool children. A mobile application with augmented reality, called ARAnimals, was implemented following the agile Scrum methodology. The research design was quasi-experimental, where the sample consisted of two classrooms of 5-year-old students from a private school in the city of Lima. The experimental group improved by 33.04% compared to the control group, which only improved by 14.56%. Furthermore, the difference in the average time it took to evaluate the subject in the experimental group and in the control group was significant. The time for the experimental group was 13.3 min., and the time for the control group was 16.7 min. It is concluded that the use of a mobile application with augmented reality satisfactorily influences the learning of vertebrate animals, specifically in four aspects that are included in the dimensions to which they correspond.application/pdfengInstitute of Electrical and Electronics EngineersPEinfo:eu-repo/semantics/restrictedAccesshttps://creativecommons.org/licenses/by-nc-nd/4.0/AUTONOMA14reponame:AUTONOMA-Institucionalinstname:Universidad Autónoma del Perúinstacron:AUTONOMAAnimalsDesign methodologyUrban areasMobile applicationsAugmented realityhttps://purl.org/pe-repo/ocde/ford#2.02.04ARAnimals: Mobile Application with Augmented Reality for the Learning of Vertebrate Animalsinfo:eu-repo/semantics/articlehttps://www.scopus.com/inward/record.uri?eid=2-s2.0-85114029551&doi=10.1109%2fARGENCON49523.2020.9505519&partnerIDLICENSElicense.txtlicense.txttext/plain; charset=utf-885http://repositorio.autonoma.edu.pe/bitstream/20.500.13067/1691/2/license.txt9243398ff393db1861c890baeaeee5f9MD52ORIGINALARAnimals Mobile Application with Augmented Reality for the Learning of Vertebrate Animals.pdfARAnimals Mobile Application with Augmented Reality for the Learning of Vertebrate Animals.pdfVer fuenteapplication/pdf99398http://repositorio.autonoma.edu.pe/bitstream/20.500.13067/1691/3/ARAnimals%20Mobile%20Application%20with%20Augmented%20Reality%20for%20the%20Learning%20of%20Vertebrate%20Animals.pdf36af143c292a8a04a569523ce39d986fMD53TEXTARAnimals Mobile Application with Augmented Reality for the Learning of Vertebrate Animals.pdf.txtARAnimals Mobile Application with Augmented Reality for the Learning of Vertebrate Animals.pdf.txtExtracted texttext/plain618http://repositorio.autonoma.edu.pe/bitstream/20.500.13067/1691/4/ARAnimals%20Mobile%20Application%20with%20Augmented%20Reality%20for%20the%20Learning%20of%20Vertebrate%20Animals.pdf.txt8410f3385fda14461b4d820a9fd7de8cMD54THUMBNAILARAnimals Mobile Application with Augmented Reality for the Learning of Vertebrate Animals.pdf.jpgARAnimals Mobile Application with Augmented Reality for the Learning of Vertebrate Animals.pdf.jpgGenerated Thumbnailimage/jpeg6007http://repositorio.autonoma.edu.pe/bitstream/20.500.13067/1691/5/ARAnimals%20Mobile%20Application%20with%20Augmented%20Reality%20for%20the%20Learning%20of%20Vertebrate%20Animals.pdf.jpg60e60d731015aec011ffdc44b87f8410MD5520.500.13067/1691oai:repositorio.autonoma.edu.pe:20.500.13067/16912022-03-03 03:00:22.691Repositorio de la Universidad Autonoma del Perúrepositorio@autonoma.pe
dc.title.es_PE.fl_str_mv ARAnimals: Mobile Application with Augmented Reality for the Learning of Vertebrate Animals
title ARAnimals: Mobile Application with Augmented Reality for the Learning of Vertebrate Animals
spellingShingle ARAnimals: Mobile Application with Augmented Reality for the Learning of Vertebrate Animals
Pretell Cruzado, Johny
Animals
Design methodology
Urban areas
Mobile applications
Augmented reality
https://purl.org/pe-repo/ocde/ford#2.02.04
title_short ARAnimals: Mobile Application with Augmented Reality for the Learning of Vertebrate Animals
title_full ARAnimals: Mobile Application with Augmented Reality for the Learning of Vertebrate Animals
title_fullStr ARAnimals: Mobile Application with Augmented Reality for the Learning of Vertebrate Animals
title_full_unstemmed ARAnimals: Mobile Application with Augmented Reality for the Learning of Vertebrate Animals
title_sort ARAnimals: Mobile Application with Augmented Reality for the Learning of Vertebrate Animals
author Pretell Cruzado, Johny
author_facet Pretell Cruzado, Johny
De La Cruz, Noé
Herrera Salazar, José Luis
Tarazona, Jair
author_role author
author2 De La Cruz, Noé
Herrera Salazar, José Luis
Tarazona, Jair
author2_role author
author
author
dc.contributor.author.fl_str_mv Pretell Cruzado, Johny
De La Cruz, Noé
Herrera Salazar, José Luis
Tarazona, Jair
dc.subject.es_PE.fl_str_mv Animals
Design methodology
Urban areas
Mobile applications
Augmented reality
topic Animals
Design methodology
Urban areas
Mobile applications
Augmented reality
https://purl.org/pe-repo/ocde/ford#2.02.04
dc.subject.ocde.es_PE.fl_str_mv https://purl.org/pe-repo/ocde/ford#2.02.04
description This work shows the results of an application of augmented reality for learning about vertebrate animals in preschool children. A mobile application with augmented reality, called ARAnimals, was implemented following the agile Scrum methodology. The research design was quasi-experimental, where the sample consisted of two classrooms of 5-year-old students from a private school in the city of Lima. The experimental group improved by 33.04% compared to the control group, which only improved by 14.56%. Furthermore, the difference in the average time it took to evaluate the subject in the experimental group and in the control group was significant. The time for the experimental group was 13.3 min., and the time for the control group was 16.7 min. It is concluded that the use of a mobile application with augmented reality satisfactorily influences the learning of vertebrate animals, specifically in four aspects that are included in the dimensions to which they correspond.
publishDate 2021
dc.date.accessioned.none.fl_str_mv 2022-03-02T20:09:50Z
dc.date.available.none.fl_str_mv 2022-03-02T20:09:50Z
dc.date.issued.fl_str_mv 2021-08-13
dc.type.es_PE.fl_str_mv info:eu-repo/semantics/article
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dc.identifier.citation.es_PE.fl_str_mv Cruzado, J. De La Cruz, N., Salazar, J., & Tarazona, J. (2020, December). ARAnimals: Mobile Application with Augmented Reality for the Learning of Vertebrate Animals. In 2020 IEEE Congreso Bienal de Argentina (ARGENCON) (pp. 1-4). IEEE.
dc.identifier.isbn.none.fl_str_mv 978-1-7281-5957-7
dc.identifier.uri.none.fl_str_mv https://hdl.handle.net/20.500.13067/1691
dc.identifier.journal.es_PE.fl_str_mv 2020 IEEE Congreso Bienal de Argentina (ARGENCON)
dc.identifier.doi.none.fl_str_mv https://doi.org/10.1109/ARGENCON49523.2020.9505519
identifier_str_mv Cruzado, J. De La Cruz, N., Salazar, J., & Tarazona, J. (2020, December). ARAnimals: Mobile Application with Augmented Reality for the Learning of Vertebrate Animals. In 2020 IEEE Congreso Bienal de Argentina (ARGENCON) (pp. 1-4). IEEE.
978-1-7281-5957-7
2020 IEEE Congreso Bienal de Argentina (ARGENCON)
url https://hdl.handle.net/20.500.13067/1691
https://doi.org/10.1109/ARGENCON49523.2020.9505519
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