Mobile Application with Augmented Reality Focused on the Study of Human Anatomy

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Education in current times has taken leaps and bounds, so the use of traditional classrooms in conjunction with textbooks and static 2D images is no longer enough, even more so in the teaching of human anatomy, which requires images, didactic methods, and easy understanding. In that sense, Augmented...

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Detalles Bibliográficos
Autores: Basurco-Reyes, Diego, Nuñez-Lopez, Arturo, Sierra-Liñan, Fernando, Zapata-Paulini, Joselyn, Cabanillas-Carbonell, Michael
Formato: artículo
Fecha de Publicación:2022
Institución:Universidad Autónoma del Perú
Repositorio:AUTONOMA-Institucional
Lenguaje:inglés
OAI Identifier:oai:repositorio.autonoma.edu.pe:20.500.13067/2528
Enlace del recurso:https://hdl.handle.net/20.500.13067/2528
https://doi.org/10.3991/ijim.v16i24.34709
Nivel de acceso:acceso abierto
Materia:augmented reality
mobile-d methodology
mobile application
learning
human anatomy
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spelling Basurco-Reyes, DiegoNuñez-Lopez, ArturoSierra-Liñan, FernandoZapata-Paulini, JoselynCabanillas-Carbonell, Michael2023-08-01T22:25:12Z2023-08-01T22:25:12Z2022-12-20https://hdl.handle.net/20.500.13067/2528International Journal of Interactive Mobile Technologies (iJIM)https://doi.org/10.3991/ijim.v16i24.34709Education in current times has taken leaps and bounds, so the use of traditional classrooms in conjunction with textbooks and static 2D images is no longer enough, even more so in the teaching of human anatomy, which requires images, didactic methods, and easy understanding. In that sense, Augmented Reality (AR) is a technological tool that takes on great importance in various areas and education is no exception. For this reason, this research describes the results of the development of an application with AR focused on helping in the study of human anatomy, being developed with ARCore technology and the Unity IDE, following the Mobile-D methodology. The results were analyzed in 3 indicators (amount of light required, time required for surface recognition, and ease of use of the application), of which in the first indicator a good performance was obtained requiring only 30 lux for recognition of illuminated flat surfaces; for the second indicator, it was obtained that the delay time is 3 seconds, which makes it acceptable; for the third indicator, it was obtained that 93% of participants interviewed in the research agreed that the application is easy to use and very easy to use. From the developed application was concluded that this, in general terms, has good performance in the sections of the amount of light required, the time required, and ease of use.application/pdfengInternational Journal of Interactive Mobile Technologies (iJIM)PEinfo:eu-repo/semantics/openAccesshttps://creativecommons.org/licenses/by-nc-nd/4.0/augmented realitymobile-d methodologymobile applicationlearninghuman anatomyhttps://purl.org/pe-repo/ocde/ford#2.02.04Mobile Application with Augmented Reality Focused on the Study of Human Anatomyinfo:eu-repo/semantics/articlehttps://online-journals.org/index.php/i-jim/article/view/3470916244758reponame:AUTONOMA-Institucionalinstname:Universidad Autónoma del Perúinstacron:AUTONOMATEXTMobile Application.pdf.txtMobile Application.pdf.txtExtracted texttext/plain28601http://repositorio.autonoma.edu.pe/bitstream/20.500.13067/2528/3/Mobile%20Application.pdf.txt8e617373e1cdc06d56f8275ae1af1333MD53THUMBNAILMobile Application.pdf.jpgMobile Application.pdf.jpgGenerated Thumbnailimage/jpeg4708http://repositorio.autonoma.edu.pe/bitstream/20.500.13067/2528/4/Mobile%20Application.pdf.jpg942f9a4bc46b3f4731be676980b3d36dMD54ORIGINALMobile Application.pdfMobile Application.pdfArtículoapplication/pdf2009325http://repositorio.autonoma.edu.pe/bitstream/20.500.13067/2528/1/Mobile%20Application.pdfb45d097dafb6efee21f5b7ce3b76790eMD51LICENSElicense.txtlicense.txttext/plain; charset=utf-885http://repositorio.autonoma.edu.pe/bitstream/20.500.13067/2528/2/license.txt9243398ff393db1861c890baeaeee5f9MD5220.500.13067/2528oai:repositorio.autonoma.edu.pe:20.500.13067/25282023-08-02 03:00:43.318Repositorio de la Universidad Autonoma del Perúrepositorio@autonoma.peVG9kb3MgbG9zIGRlcmVjaG9zIHJlc2VydmFkb3MgcG9yOg0KVU5JVkVSU0lEQUQgQVVUw5NOT01BIERFTCBQRVLDmg0KQ1JFQVRJVkUgQ09NTU9OUw==
dc.title.es_PE.fl_str_mv Mobile Application with Augmented Reality Focused on the Study of Human Anatomy
title Mobile Application with Augmented Reality Focused on the Study of Human Anatomy
spellingShingle Mobile Application with Augmented Reality Focused on the Study of Human Anatomy
Basurco-Reyes, Diego
augmented reality
mobile-d methodology
mobile application
learning
human anatomy
https://purl.org/pe-repo/ocde/ford#2.02.04
title_short Mobile Application with Augmented Reality Focused on the Study of Human Anatomy
title_full Mobile Application with Augmented Reality Focused on the Study of Human Anatomy
title_fullStr Mobile Application with Augmented Reality Focused on the Study of Human Anatomy
title_full_unstemmed Mobile Application with Augmented Reality Focused on the Study of Human Anatomy
title_sort Mobile Application with Augmented Reality Focused on the Study of Human Anatomy
author Basurco-Reyes, Diego
author_facet Basurco-Reyes, Diego
Nuñez-Lopez, Arturo
Sierra-Liñan, Fernando
Zapata-Paulini, Joselyn
Cabanillas-Carbonell, Michael
author_role author
author2 Nuñez-Lopez, Arturo
Sierra-Liñan, Fernando
Zapata-Paulini, Joselyn
Cabanillas-Carbonell, Michael
author2_role author
author
author
author
dc.contributor.author.fl_str_mv Basurco-Reyes, Diego
Nuñez-Lopez, Arturo
Sierra-Liñan, Fernando
Zapata-Paulini, Joselyn
Cabanillas-Carbonell, Michael
dc.subject.es_PE.fl_str_mv augmented reality
mobile-d methodology
mobile application
learning
human anatomy
topic augmented reality
mobile-d methodology
mobile application
learning
human anatomy
https://purl.org/pe-repo/ocde/ford#2.02.04
dc.subject.ocde.es_PE.fl_str_mv https://purl.org/pe-repo/ocde/ford#2.02.04
description Education in current times has taken leaps and bounds, so the use of traditional classrooms in conjunction with textbooks and static 2D images is no longer enough, even more so in the teaching of human anatomy, which requires images, didactic methods, and easy understanding. In that sense, Augmented Reality (AR) is a technological tool that takes on great importance in various areas and education is no exception. For this reason, this research describes the results of the development of an application with AR focused on helping in the study of human anatomy, being developed with ARCore technology and the Unity IDE, following the Mobile-D methodology. The results were analyzed in 3 indicators (amount of light required, time required for surface recognition, and ease of use of the application), of which in the first indicator a good performance was obtained requiring only 30 lux for recognition of illuminated flat surfaces; for the second indicator, it was obtained that the delay time is 3 seconds, which makes it acceptable; for the third indicator, it was obtained that 93% of participants interviewed in the research agreed that the application is easy to use and very easy to use. From the developed application was concluded that this, in general terms, has good performance in the sections of the amount of light required, the time required, and ease of use.
publishDate 2022
dc.date.accessioned.none.fl_str_mv 2023-08-01T22:25:12Z
dc.date.available.none.fl_str_mv 2023-08-01T22:25:12Z
dc.date.issued.fl_str_mv 2022-12-20
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dc.identifier.journal.es_PE.fl_str_mv International Journal of Interactive Mobile Technologies (iJIM)
dc.identifier.doi.none.fl_str_mv https://doi.org/10.3991/ijim.v16i24.34709
url https://hdl.handle.net/20.500.13067/2528
https://doi.org/10.3991/ijim.v16i24.34709
identifier_str_mv International Journal of Interactive Mobile Technologies (iJIM)
dc.language.iso.es_PE.fl_str_mv eng
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dc.source.issue.es_PE.fl_str_mv 24
dc.source.beginpage.es_PE.fl_str_mv 47
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