Application of Virtual Reality in the Treatment of Claustrophobia in Adolescents

Descripción del Articulo

Claustrophobia is an anxiety disorder that requires the priority of the medical profession. The causes of claustrophobia are not fully understood, but it is believed that there may be a genetic factor. People suffering from this disorder may experience physical and emotional symptoms such as sweatin...

Descripción completa

Detalles Bibliográficos
Autores: Iparraguirre-Villanueva, Orlando, Perez-Benito, Carlos, Torres-Murga, Diego, Epifanía-Huerta, Andrés
Formato: artículo
Fecha de Publicación:2023
Institución:Universidad Autónoma del Perú
Repositorio:AUTONOMA-Institucional
Lenguaje:inglés
OAI Identifier:oai:repositorio.autonoma.edu.pe:20.500.13067/3502
Enlace del recurso:https://hdl.handle.net/20.500.13067/3502
https://doi.org/10.14445/22315381/IJETT-V72I1P104
Nivel de acceso:acceso abierto
Materia:Virtual reality
Claustrophobia
Disorder
Anxiety disorders
https://purl.org/pe-repo/ocde/ford#2.02.04
Descripción
Sumario:Claustrophobia is an anxiety disorder that requires the priority of the medical profession. The causes of claustrophobia are not fully understood, but it is believed that there may be a genetic factor. People suffering from this disorder may experience physical and emotional symptoms such as sweating, dizziness, panic, and shortness of breath when in enclosed spaces. The aim of this work is to develop a Virtual Reality (VR) application for the treatment of claustrophobia. The Extreme Programming Methodology (XP) and the Unity graphics engine were used to develop the application. To validate the experiment, we worked with a sample of 50 students with an average age of 15 years. The findings showed that the VR application did not significantly increase the Beats Per Minute (BPM) of the participants, who all registered between 60 and 100 BPM. However, it did manage to increase the feeling of realism when wearing the VR goggles. In conclusion, the application of VR as a tool to treat claustrophobia allowed the recreation of realistic claustrophobic scenarios in which participants were tested to assess their behavior and cardiac BPM.
Nota importante:
La información contenida en este registro es de entera responsabilidad de la institución que gestiona el repositorio institucional donde esta contenido este documento o set de datos. El CONCYTEC no se hace responsable por los contenidos (publicaciones y/o datos) accesibles a través del Repositorio Nacional Digital de Ciencia, Tecnología e Innovación de Acceso Abierto (ALICIA).