1
artículo
Publicado 2020
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Game technologies allow bringing the educational process as close as possible to professional activities, activating the cognitive interest of students in the study of professional disciplines. The purpose of the article is to analyze the experience of implementing gaming technologies in the preparation of students of higher educational institutions to increase their motivation for learning. Game technologies are a set of methods and techniques for organizing the educational process in the form of various games that stimulate cognitive activity. They allow you to simulate a real workflow and consolidate theoretical material. Motivation is defined as a set of internal motivations that explain the student’s behavior, orientation and activity in the educational process. Motivation acts as a continuous choice and decision-making based on weighing behavioral alternatives. The article presen...
2
artículo
Publicado 2020
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Enlace
Intellectual potential acts as a driving force of social and economic development of the modern state. In a high-tech society, there is a significant increase in interest in identifying and implementing the intellectual abilities of young people. The purpose of the article is to review the experience of using modern educational technologies in working with gifted students. The paper explores the implementation of innovative technologies, including games, projects, and collaborative learning technologies. The use of project and game technologies allows to develop the creative potential of students, to form an experience of research and creative activity, to activate cognitive interest by combining theory and practice. Modern educational technologies expand the opportunities for the formation and development of children's giftedness. Giftedness is a high level of development of any abiliti...
3
artículo
Publicado 2020
Enlace
Enlace
The organization of the educational process should be carried out taking into account the epidemiological situation and following the requirements that are due to quarantine measures. The leadership of vocational schools is looking for ways to conduct classes in a safe environment, assessing the potential risks for teachers and students. Higher schools implement the possibilities of electronic technologies as a factor in ensuring the safety of subjects of the educational process for communication between students and teachers at a distance. The purpose of the article is to review the experience of organizing virtual interaction between students and teachers within the framework of e-learning during the spread of coronavirus infection. The article reveals the possibilities of electronic technologies that allow communicating at a remote distance. The preparation of students in critical con...
4
artículo
Publicado 2021
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Las profundas transformaciones que se han producido en el ámbito de la formación profesional de los estudiantes se han convertido en una respuesta a los cambios socioeconómicos del país. Los procesos innovadores tienen como objetivo satisfacer las necesidades del Estado y la sociedad en el desarrollo de un nuevo tipo de especialista capaz de pensar creativamente fuera de la caja. La formación de su potencial intelectual y competencia profesional se está convirtiendo en una tarea primordial para las instituciones educativas profesionales. Los procesos cognitivos, que incluyen creatividad, inteligencia y atención, actúan como base psicológica para la capacidad de los estudiantes de implementar soluciones innovadoras. El propósito del artículo es considerar la experiencia de la formación de la capacidad de los estudiantes para la actividad cognitiva como una de las actividades p...
5
artículo
Publicado 2020
Enlace
Enlace
Game technologies allow bringing the educational process as close as possible to professional activities, activating the cognitive interest of students in the study of professional disciplines. The purpose of the article is to analyze the experience of implementing gaming technologies in the preparation of students of higher educational institutions to increase their motivation for learning. Game technologies are a set of methods and techniques for organizing the educational process in the form of various games that stimulate cognitive activity. They allow you to simulate a real workflow and consolidate theoretical material. Motivation is defined as a set of internal motivations that explain the student’s behavior, orientation and activity in the educational process. Motivation acts as a continuous choice and decision-making based on weighing behavioral alternatives. The article presen...
6
artículo
Publicado 2020
Enlace
Enlace
Intellectual potential acts as a driving force of social and economic development of the modern state. In a high-tech society, there is a significant increase in interest in identifying and implementing the intellectual abilities of young people. The purpose of the article is to review the experience of using modern educational technologies in working with gifted students. The paper explores the implementation of innovative technologies, including games, projects, and collaborative learning technologies. The use of project and game technologies allows to develop the creative potential of students, to form an experience of research and creative activity, to activate cognitive interest by combining theory and practice. Modern educational technologies expand the opportunities for the formation and development of children's giftedness. Giftedness is a high level of development of any abiliti...
7
artículo
Publicado 2020
Enlace
Enlace
The organization of the educational process should be carried out taking into account the epidemiological situation and following the requirements that are due to quarantine measures. The leadership of vocational schools is looking for ways to conduct classes in a safe environment, assessing the potential risks for teachers and students. Higher schools implement the possibilities of electronic technologies as a factor in ensuring the safety of subjects of the educational process for communication between students and teachers at a distance. The purpose of the article is to review the experience of organizing virtual interaction between students and teachers within the framework of e-learning during the spread of coronavirus infection. The article reveals the possibilities of electronic technologies that allow communicating at a remote distance. The preparation of students in critical con...
8
artículo
Publicado 2021
Enlace
Enlace
Las profundas transformaciones que se han producido en el ámbito de la formación profesional de los estudiantes se han convertido en una respuesta a los cambios socioeconómicos del país. Los procesos innovadores tienen como objetivo satisfacer las necesidades del Estado y la sociedad en el desarrollo de un nuevo tipo de especialista capaz de pensar creativamente fuera de la caja. La formación de su potencial intelectual y competencia profesional se está convirtiendo en una tarea primordial para las instituciones educativas profesionales. Los procesos cognitivos, que incluyen creatividad, inteligencia y atención, actúan como base psicológica para la capacidad de los estudiantes de implementar soluciones innovadoras. El propósito del artículo es considerar la experiencia de la formación de la capacidad de los estudiantes para la actividad cognitiva como una de las actividades p...