1
artículo
Publicado 2020
Enlace
Enlace
Game technologies allow bringing the educational process as close as possible to professional activities, activating the cognitive interest of students in the study of professional disciplines. The purpose of the article is to analyze the experience of implementing gaming technologies in the preparation of students of higher educational institutions to increase their motivation for learning. Game technologies are a set of methods and techniques for organizing the educational process in the form of various games that stimulate cognitive activity. They allow you to simulate a real workflow and consolidate theoretical material. Motivation is defined as a set of internal motivations that explain the student’s behavior, orientation and activity in the educational process. Motivation acts as a continuous choice and decision-making based on weighing behavioral alternatives. The article presen...
2
artículo
Publicado 2020
Enlace
Enlace
Intellectual potential acts as a driving force of social and economic development of the modern state. In a high-tech society, there is a significant increase in interest in identifying and implementing the intellectual abilities of young people. The purpose of the article is to review the experience of using modern educational technologies in working with gifted students. The paper explores the implementation of innovative technologies, including games, projects, and collaborative learning technologies. The use of project and game technologies allows to develop the creative potential of students, to form an experience of research and creative activity, to activate cognitive interest by combining theory and practice. Modern educational technologies expand the opportunities for the formation and development of children's giftedness. Giftedness is a high level of development of any abiliti...
3
artículo
Publicado 2020
Enlace
Enlace
Game technologies allow bringing the educational process as close as possible to professional activities, activating the cognitive interest of students in the study of professional disciplines. The purpose of the article is to analyze the experience of implementing gaming technologies in the preparation of students of higher educational institutions to increase their motivation for learning. Game technologies are a set of methods and techniques for organizing the educational process in the form of various games that stimulate cognitive activity. They allow you to simulate a real workflow and consolidate theoretical material. Motivation is defined as a set of internal motivations that explain the student’s behavior, orientation and activity in the educational process. Motivation acts as a continuous choice and decision-making based on weighing behavioral alternatives. The article presen...
4
artículo
Publicado 2020
Enlace
Enlace
Intellectual potential acts as a driving force of social and economic development of the modern state. In a high-tech society, there is a significant increase in interest in identifying and implementing the intellectual abilities of young people. The purpose of the article is to review the experience of using modern educational technologies in working with gifted students. The paper explores the implementation of innovative technologies, including games, projects, and collaborative learning technologies. The use of project and game technologies allows to develop the creative potential of students, to form an experience of research and creative activity, to activate cognitive interest by combining theory and practice. Modern educational technologies expand the opportunities for the formation and development of children's giftedness. Giftedness is a high level of development of any abiliti...