Multiplayer Chess Game Development Using Augmented Reality and 3D Models
Descripción del Articulo
The principal aim of this project was to innovate the classic board game chess so people can play at any time and place without the need for physical space and real pieces for the game to run correctly. This project can encourage more people to become interested in this board game by using augmented...
Autores: | , , |
---|---|
Formato: | artículo |
Fecha de Publicación: | 2023 |
Institución: | Universidad Peruana de Ciencias Aplicadas |
Repositorio: | UPC-Institucional |
Lenguaje: | inglés |
OAI Identifier: | oai:repositorioacademico.upc.edu.pe:10757/668737 |
Enlace del recurso: | http://hdl.handle.net/10757/668737 |
Nivel de acceso: | acceso embargado |
Materia: | augmented reality chess multiplayer smartphone unity vuforia Augmented realityPersonalized models Animations Physical board Image marker Phone camera Game objects Unity Vuforia |
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UUPC_b5c3143530580e376e6d4f515917705a |
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oai:repositorioacademico.upc.edu.pe:10757/668737 |
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UUPC |
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UPC-Institucional |
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2670 |
dc.title.es_PE.fl_str_mv |
Multiplayer Chess Game Development Using Augmented Reality and 3D Models |
title |
Multiplayer Chess Game Development Using Augmented Reality and 3D Models |
spellingShingle |
Multiplayer Chess Game Development Using Augmented Reality and 3D Models Cerron, Fredy augmented reality chess multiplayer smartphone unity vuforia Augmented realityPersonalized models Animations Physical board Image marker Phone camera Game objects Unity Vuforia |
title_short |
Multiplayer Chess Game Development Using Augmented Reality and 3D Models |
title_full |
Multiplayer Chess Game Development Using Augmented Reality and 3D Models |
title_fullStr |
Multiplayer Chess Game Development Using Augmented Reality and 3D Models |
title_full_unstemmed |
Multiplayer Chess Game Development Using Augmented Reality and 3D Models |
title_sort |
Multiplayer Chess Game Development Using Augmented Reality and 3D Models |
author |
Cerron, Fredy |
author_facet |
Cerron, Fredy Villanueva, Ricardo Barrientos, Alfredo |
author_role |
author |
author2 |
Villanueva, Ricardo Barrientos, Alfredo |
author2_role |
author author |
dc.contributor.author.fl_str_mv |
Cerron, Fredy Villanueva, Ricardo Barrientos, Alfredo |
dc.subject.es_PE.fl_str_mv |
augmented reality chess multiplayer smartphone unity vuforia Augmented realityPersonalized models Animations Physical board Image marker Phone camera Game objects Unity Vuforia |
topic |
augmented reality chess multiplayer smartphone unity vuforia Augmented realityPersonalized models Animations Physical board Image marker Phone camera Game objects Unity Vuforia |
description |
The principal aim of this project was to innovate the classic board game chess so people can play at any time and place without the need for physical space and real pieces for the game to run correctly. This project can encourage more people to become interested in this board game by using augmented reality technology and personalized models and animations. Players can use the application without the need to use a physical board or pieces and without any kind of image marker. They just need to point at a flat surface with the phone camera so that all the game objects appear and then they can interact with the game intuitively by selecting the elements on the screen. The system has been created to work on high-end Android phones using the technology of Unity and Vuforia. |
publishDate |
2023 |
dc.date.accessioned.none.fl_str_mv |
2023-09-25T13:47:38Z |
dc.date.available.none.fl_str_mv |
2023-09-25T13:47:38Z |
dc.date.issued.fl_str_mv |
2023-01-01 |
dc.type.es_PE.fl_str_mv |
info:eu-repo/semantics/article |
format |
article |
dc.identifier.doi.none.fl_str_mv |
10.1109/ICIET56899.2023.10111376 |
dc.identifier.uri.none.fl_str_mv |
http://hdl.handle.net/10757/668737 |
dc.identifier.journal.es_PE.fl_str_mv |
2023 11th International Conference on Information and Education Technology, ICIET 2023 |
dc.identifier.eid.none.fl_str_mv |
2-s2.0-85159271639 |
dc.identifier.scopusid.none.fl_str_mv |
SCOPUS_ID:85159271639 |
dc.identifier.isni.none.fl_str_mv |
0000 0001 2196 144X |
identifier_str_mv |
10.1109/ICIET56899.2023.10111376 2023 11th International Conference on Information and Education Technology, ICIET 2023 2-s2.0-85159271639 SCOPUS_ID:85159271639 0000 0001 2196 144X |
url |
http://hdl.handle.net/10757/668737 |
dc.language.iso.es_PE.fl_str_mv |
eng |
language |
eng |
dc.relation.url.es_PE.fl_str_mv |
https://ieeexplore.ieee.org/abstract/document/10111376 |
dc.rights.es_PE.fl_str_mv |
info:eu-repo/semantics/embargoedAccess |
eu_rights_str_mv |
embargoedAccess |
dc.format.es_PE.fl_str_mv |
application/html |
dc.publisher.es_PE.fl_str_mv |
Institute of Electrical and Electronics Engineers Inc. |
dc.source.es_PE.fl_str_mv |
Universidad Peruana de Ciencias Aplicadas (UPC) Repositorio Académico - UPC |
dc.source.none.fl_str_mv |
reponame:UPC-Institucional instname:Universidad Peruana de Ciencias Aplicadas instacron:UPC |
instname_str |
Universidad Peruana de Ciencias Aplicadas |
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UPC |
institution |
UPC |
reponame_str |
UPC-Institucional |
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UPC-Institucional |
dc.source.journaltitle.none.fl_str_mv |
2023 11th International Conference on Information and Education Technology, ICIET 2023 |
dc.source.beginpage.none.fl_str_mv |
562 |
dc.source.endpage.none.fl_str_mv |
566 |
bitstream.url.fl_str_mv |
https://repositorioacademico.upc.edu.pe/bitstream/10757/668737/1/license.txt |
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8a4605be74aa9ea9d79846c1fba20a33 |
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MD5 |
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Repositorio académico upc |
repository.mail.fl_str_mv |
upc@openrepository.com |
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2c33827c648d0b9d06549433c5055d99300e476323e880b9abbe4dc7a5da280de3d57a2748d85521af180a9f204392a877c500Cerron, FredyVillanueva, RicardoBarrientos, Alfredo2023-09-25T13:47:38Z2023-09-25T13:47:38Z2023-01-0110.1109/ICIET56899.2023.10111376http://hdl.handle.net/10757/6687372023 11th International Conference on Information and Education Technology, ICIET 20232-s2.0-85159271639SCOPUS_ID:851592716390000 0001 2196 144XThe principal aim of this project was to innovate the classic board game chess so people can play at any time and place without the need for physical space and real pieces for the game to run correctly. This project can encourage more people to become interested in this board game by using augmented reality technology and personalized models and animations. Players can use the application without the need to use a physical board or pieces and without any kind of image marker. They just need to point at a flat surface with the phone camera so that all the game objects appear and then they can interact with the game intuitively by selecting the elements on the screen. The system has been created to work on high-end Android phones using the technology of Unity and Vuforia.ODS 4: Educación de CalidadODS 9: Industria, Innovación e InfraestructuraODS 11: Ciudades y Comunidades Sosteniblesapplication/htmlengInstitute of Electrical and Electronics Engineers Inc.https://ieeexplore.ieee.org/abstract/document/10111376info:eu-repo/semantics/embargoedAccessUniversidad Peruana de Ciencias Aplicadas (UPC)Repositorio Académico - UPC2023 11th International Conference on Information and Education Technology, ICIET 2023562566reponame:UPC-Institucionalinstname:Universidad Peruana de Ciencias Aplicadasinstacron:UPCaugmented realitychessmultiplayersmartphoneunityvuforiaAugmented realityPersonalized modelsAnimationsPhysical boardImage markerPhone cameraGame objectsUnityVuforiaMultiplayer Chess Game Development Using Augmented Reality and 3D Modelsinfo:eu-repo/semantics/articleLICENSElicense.txtlicense.txttext/plain; charset=utf-81748https://repositorioacademico.upc.edu.pe/bitstream/10757/668737/1/license.txt8a4605be74aa9ea9d79846c1fba20a33MD51false10757/668737oai:repositorioacademico.upc.edu.pe:10757/6687372024-07-20 10:19:29.962Repositorio académico upcupc@openrepository.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 |
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Nota importante:
La información contenida en este registro es de entera responsabilidad de la institución que gestiona el repositorio institucional donde esta contenido este documento o set de datos. El CONCYTEC no se hace responsable por los contenidos (publicaciones y/o datos) accesibles a través del Repositorio Nacional Digital de Ciencia, Tecnología e Innovación de Acceso Abierto (ALICIA).
La información contenida en este registro es de entera responsabilidad de la institución que gestiona el repositorio institucional donde esta contenido este documento o set de datos. El CONCYTEC no se hace responsable por los contenidos (publicaciones y/o datos) accesibles a través del Repositorio Nacional Digital de Ciencia, Tecnología e Innovación de Acceso Abierto (ALICIA).