Multiplayer Chess Game Development Using Augmented Reality and 3D Models

Descripción del Articulo

The principal aim of this project was to innovate the classic board game chess so people can play at any time and place without the need for physical space and real pieces for the game to run correctly. This project can encourage more people to become interested in this board game by using augmented...

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Detalles Bibliográficos
Autores: Cerron, Fredy, Villanueva, Ricardo, Barrientos, Alfredo
Formato: artículo
Fecha de Publicación:2023
Institución:Universidad Peruana de Ciencias Aplicadas
Repositorio:UPC-Institucional
Lenguaje:inglés
OAI Identifier:oai:repositorioacademico.upc.edu.pe:10757/668737
Enlace del recurso:http://hdl.handle.net/10757/668737
Nivel de acceso:acceso embargado
Materia:augmented reality
chess
multiplayer
smartphone
unity
vuforia
Augmented realityPersonalized models
Animations
Physical board
Image marker
Phone camera
Game objects
Unity
Vuforia
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oai_identifier_str oai:repositorioacademico.upc.edu.pe:10757/668737
network_acronym_str UUPC
network_name_str UPC-Institucional
repository_id_str 2670
dc.title.es_PE.fl_str_mv Multiplayer Chess Game Development Using Augmented Reality and 3D Models
title Multiplayer Chess Game Development Using Augmented Reality and 3D Models
spellingShingle Multiplayer Chess Game Development Using Augmented Reality and 3D Models
Cerron, Fredy
augmented reality
chess
multiplayer
smartphone
unity
vuforia
Augmented realityPersonalized models
Animations
Physical board
Image marker
Phone camera
Game objects
Unity
Vuforia
title_short Multiplayer Chess Game Development Using Augmented Reality and 3D Models
title_full Multiplayer Chess Game Development Using Augmented Reality and 3D Models
title_fullStr Multiplayer Chess Game Development Using Augmented Reality and 3D Models
title_full_unstemmed Multiplayer Chess Game Development Using Augmented Reality and 3D Models
title_sort Multiplayer Chess Game Development Using Augmented Reality and 3D Models
author Cerron, Fredy
author_facet Cerron, Fredy
Villanueva, Ricardo
Barrientos, Alfredo
author_role author
author2 Villanueva, Ricardo
Barrientos, Alfredo
author2_role author
author
dc.contributor.author.fl_str_mv Cerron, Fredy
Villanueva, Ricardo
Barrientos, Alfredo
dc.subject.es_PE.fl_str_mv augmented reality
chess
multiplayer
smartphone
unity
vuforia
Augmented realityPersonalized models
Animations
Physical board
Image marker
Phone camera
Game objects
Unity
Vuforia
topic augmented reality
chess
multiplayer
smartphone
unity
vuforia
Augmented realityPersonalized models
Animations
Physical board
Image marker
Phone camera
Game objects
Unity
Vuforia
description The principal aim of this project was to innovate the classic board game chess so people can play at any time and place without the need for physical space and real pieces for the game to run correctly. This project can encourage more people to become interested in this board game by using augmented reality technology and personalized models and animations. Players can use the application without the need to use a physical board or pieces and without any kind of image marker. They just need to point at a flat surface with the phone camera so that all the game objects appear and then they can interact with the game intuitively by selecting the elements on the screen. The system has been created to work on high-end Android phones using the technology of Unity and Vuforia.
publishDate 2023
dc.date.accessioned.none.fl_str_mv 2023-09-25T13:47:38Z
dc.date.available.none.fl_str_mv 2023-09-25T13:47:38Z
dc.date.issued.fl_str_mv 2023-01-01
dc.type.es_PE.fl_str_mv info:eu-repo/semantics/article
format article
dc.identifier.doi.none.fl_str_mv 10.1109/ICIET56899.2023.10111376
dc.identifier.uri.none.fl_str_mv http://hdl.handle.net/10757/668737
dc.identifier.journal.es_PE.fl_str_mv 2023 11th International Conference on Information and Education Technology, ICIET 2023
dc.identifier.eid.none.fl_str_mv 2-s2.0-85159271639
dc.identifier.scopusid.none.fl_str_mv SCOPUS_ID:85159271639
dc.identifier.isni.none.fl_str_mv 0000 0001 2196 144X
identifier_str_mv 10.1109/ICIET56899.2023.10111376
2023 11th International Conference on Information and Education Technology, ICIET 2023
2-s2.0-85159271639
SCOPUS_ID:85159271639
0000 0001 2196 144X
url http://hdl.handle.net/10757/668737
dc.language.iso.es_PE.fl_str_mv eng
language eng
dc.relation.url.es_PE.fl_str_mv https://ieeexplore.ieee.org/abstract/document/10111376
dc.rights.es_PE.fl_str_mv info:eu-repo/semantics/embargoedAccess
eu_rights_str_mv embargoedAccess
dc.format.es_PE.fl_str_mv application/html
dc.publisher.es_PE.fl_str_mv Institute of Electrical and Electronics Engineers Inc.
dc.source.es_PE.fl_str_mv Universidad Peruana de Ciencias Aplicadas (UPC)
Repositorio Académico - UPC
dc.source.none.fl_str_mv reponame:UPC-Institucional
instname:Universidad Peruana de Ciencias Aplicadas
instacron:UPC
instname_str Universidad Peruana de Ciencias Aplicadas
instacron_str UPC
institution UPC
reponame_str UPC-Institucional
collection UPC-Institucional
dc.source.journaltitle.none.fl_str_mv 2023 11th International Conference on Information and Education Technology, ICIET 2023
dc.source.beginpage.none.fl_str_mv 562
dc.source.endpage.none.fl_str_mv 566
bitstream.url.fl_str_mv https://repositorioacademico.upc.edu.pe/bitstream/10757/668737/1/license.txt
bitstream.checksum.fl_str_mv 8a4605be74aa9ea9d79846c1fba20a33
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repository.name.fl_str_mv Repositorio académico upc
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spelling 2c33827c648d0b9d06549433c5055d99300e476323e880b9abbe4dc7a5da280de3d57a2748d85521af180a9f204392a877c500Cerron, FredyVillanueva, RicardoBarrientos, Alfredo2023-09-25T13:47:38Z2023-09-25T13:47:38Z2023-01-0110.1109/ICIET56899.2023.10111376http://hdl.handle.net/10757/6687372023 11th International Conference on Information and Education Technology, ICIET 20232-s2.0-85159271639SCOPUS_ID:851592716390000 0001 2196 144XThe principal aim of this project was to innovate the classic board game chess so people can play at any time and place without the need for physical space and real pieces for the game to run correctly. This project can encourage more people to become interested in this board game by using augmented reality technology and personalized models and animations. Players can use the application without the need to use a physical board or pieces and without any kind of image marker. They just need to point at a flat surface with the phone camera so that all the game objects appear and then they can interact with the game intuitively by selecting the elements on the screen. The system has been created to work on high-end Android phones using the technology of Unity and Vuforia.ODS 4: Educación de CalidadODS 9: Industria, Innovación e InfraestructuraODS 11: Ciudades y Comunidades Sosteniblesapplication/htmlengInstitute of Electrical and Electronics Engineers Inc.https://ieeexplore.ieee.org/abstract/document/10111376info:eu-repo/semantics/embargoedAccessUniversidad Peruana de Ciencias Aplicadas (UPC)Repositorio Académico - UPC2023 11th International Conference on Information and Education Technology, ICIET 2023562566reponame:UPC-Institucionalinstname:Universidad Peruana de Ciencias Aplicadasinstacron:UPCaugmented realitychessmultiplayersmartphoneunityvuforiaAugmented realityPersonalized modelsAnimationsPhysical boardImage markerPhone cameraGame objectsUnityVuforiaMultiplayer Chess Game Development Using Augmented Reality and 3D Modelsinfo:eu-repo/semantics/articleLICENSElicense.txtlicense.txttext/plain; charset=utf-81748https://repositorioacademico.upc.edu.pe/bitstream/10757/668737/1/license.txt8a4605be74aa9ea9d79846c1fba20a33MD51false10757/668737oai:repositorioacademico.upc.edu.pe:10757/6687372024-07-20 10:19:29.962Repositorio académico upcupc@openrepository.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