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artículo
Educators have long been trying to motivate students in their introductory programming courses. Games help students to practice formulas, facts and processes, motivating learning by adding fun. This work describes our experience in the use of Lightbot and the graphic library Turtle to introduce students to the concepts of algorithm and function. This approach has been implemented in two Universities in Arequipa. We present the assignments used in the first and second session of CS1. Our experience has shown us that students get a clear understanding of algorithm and functions that are later implemented with Python (Universidad La Salle) and Java (Universidad Nacional de San Agustin). We believe that the visual nature of games and the graphical component to teaching anything is more effective for students. Results were measured by students' perception in 2016.
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tesis de grado
The research conducted, which is entitled, "Development of digital portfolio to optimize library management in the IEP Avant Gard College Huaura 2021, the educational institution, in times of pandemic faces infinite problems that affect the teaching of students, one of them is the use of books of importance with what the institution has (Mathematics Singapore, Cambridge, etc.), according to health safety regulations, it is impossible for the student to enter closed spaces such as the library and especially to attend the educational centers. ), according to health safety regulations, it is impossible for the student to enter closed spaces such as the library and above all to attend the educational centers, and the most important problem facing the institution, is the poor management of the management of books and the areas involved, so it is essential a computer solution to help optimize ...
3
tesis de grado
El objetivo fundamental de esta tesis, es mejorar la comunicación entre los padres de familia y la Institución educativa, ya que se determinó que las notificaciones como: los comunicados, entrevistas, inasistencias, incidencias y tareas a la mayoría de los padres les llega después de horas, días y en el peor de los casos nunca, por parte de sus menores hijos. Con la implementación de la aplicación móvil de alertas se quiere solucionar este gran problema. Dicho trabajo siguió un tipo de investigación interactiva, con un nivel integrativo, la cual permite crear una solución, apoyada en el uso de herramientas tecnológicas como la metodología ICONIX, modelado UML. Se utilizó la herramienta de Android Studio con su kit de desarrollo, en la base de datos MYSQL, bajo un lenguaje de programación orientado a objetos JAVA. El resultado del presente estudio se realizó sobre una pob...