Mobile Application: A Serious Game Based in Gamification for Learning Mathematics in High School Students
Descripción del Articulo
In the present study, a serious game based on gamification techniques was developed to motivate the learning of mathematical topics seen in the last academic grade of Peruvian high schools. The proposed game was developed for mobile devices and uses a cloud-based web infrastructure. In addition, gam...
Autores: | , , |
---|---|
Formato: | artículo |
Fecha de Publicación: | 2022 |
Institución: | Universidad Peruana de Ciencias Aplicadas |
Repositorio: | UPC-Institucional |
Lenguaje: | inglés |
OAI Identifier: | oai:repositorioacademico.upc.edu.pe:10757/660277 |
Enlace del recurso: | http://hdl.handle.net/10757/660277 |
Nivel de acceso: | acceso embargado |
Materia: | Cloud-based Experiment data Game-Based Gamification High school students Higher School Learning Mathematics Mobile applications Qualitative data Web infrastructure |
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oai:repositorioacademico.upc.edu.pe:10757/660277 |
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UUPC |
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UPC-Institucional |
repository_id_str |
2670 |
dc.title.es_PE.fl_str_mv |
Mobile Application: A Serious Game Based in Gamification for Learning Mathematics in High School Students |
title |
Mobile Application: A Serious Game Based in Gamification for Learning Mathematics in High School Students |
spellingShingle |
Mobile Application: A Serious Game Based in Gamification for Learning Mathematics in High School Students Ortiz, Willington Cloud-based Experiment data Game-Based Gamification High school students Higher School Learning Mathematics Mobile applications Qualitative data Web infrastructure |
title_short |
Mobile Application: A Serious Game Based in Gamification for Learning Mathematics in High School Students |
title_full |
Mobile Application: A Serious Game Based in Gamification for Learning Mathematics in High School Students |
title_fullStr |
Mobile Application: A Serious Game Based in Gamification for Learning Mathematics in High School Students |
title_full_unstemmed |
Mobile Application: A Serious Game Based in Gamification for Learning Mathematics in High School Students |
title_sort |
Mobile Application: A Serious Game Based in Gamification for Learning Mathematics in High School Students |
author |
Ortiz, Willington |
author_facet |
Ortiz, Willington Castillo, Diego Wong, Lenis |
author_role |
author |
author2 |
Castillo, Diego Wong, Lenis |
author2_role |
author author |
dc.contributor.author.fl_str_mv |
Ortiz, Willington Castillo, Diego Wong, Lenis |
dc.subject.es_PE.fl_str_mv |
Cloud-based Experiment data Game-Based Gamification High school students Higher School Learning Mathematics Mobile applications Qualitative data Web infrastructure |
topic |
Cloud-based Experiment data Game-Based Gamification High school students Higher School Learning Mathematics Mobile applications Qualitative data Web infrastructure |
description |
In the present study, a serious game based on gamification techniques was developed to motivate the learning of mathematical topics seen in the last academic grade of Peruvian high schools. The proposed game was developed for mobile devices and uses a cloud-based web infrastructure. In addition, gamification techniques such as avatar, levels, progress indicators and rewards were used for its design. A total of 14 students participated in the experiment and qualitative data were collected through a questionnaire. The results showed that the selected gamification techniques were very effective in motivating learning, the serious game had a good user experience, and the students were satisfied with the learning experience of the game. |
publishDate |
2022 |
dc.date.accessioned.none.fl_str_mv |
2022-07-10T16:32:57Z |
dc.date.available.none.fl_str_mv |
2022-07-10T16:32:57Z |
dc.date.issued.fl_str_mv |
2022-01-01 |
dc.type.es_PE.fl_str_mv |
info:eu-repo/semantics/article |
format |
article |
dc.identifier.issn.none.fl_str_mv |
23057254 |
dc.identifier.doi.none.fl_str_mv |
10.23919/FRUCT54823.2022.9770917 |
dc.identifier.uri.none.fl_str_mv |
http://hdl.handle.net/10757/660277 |
dc.identifier.journal.es_PE.fl_str_mv |
Conference of Open Innovation Association, FRUCT |
dc.identifier.eid.none.fl_str_mv |
2-s2.0-85130398427 |
dc.identifier.scopusid.none.fl_str_mv |
SCOPUS_ID:85130398427 |
dc.identifier.isni.none.fl_str_mv |
0000 0001 2196 144X |
identifier_str_mv |
23057254 10.23919/FRUCT54823.2022.9770917 Conference of Open Innovation Association, FRUCT 2-s2.0-85130398427 SCOPUS_ID:85130398427 0000 0001 2196 144X |
url |
http://hdl.handle.net/10757/660277 |
dc.language.iso.es_PE.fl_str_mv |
eng |
language |
eng |
dc.relation.url.es_PE.fl_str_mv |
https://ieeexplore.ieee.org/document/9770917 |
dc.rights.es_PE.fl_str_mv |
info:eu-repo/semantics/embargoedAccess |
eu_rights_str_mv |
embargoedAccess |
dc.format.es_PE.fl_str_mv |
application/html |
dc.publisher.es_PE.fl_str_mv |
IEEE Computer Society |
dc.source.es_PE.fl_str_mv |
Repositorio Academico - UPC Universidad Peruana de Ciencias Aplicadas (UPC) |
dc.source.none.fl_str_mv |
reponame:UPC-Institucional instname:Universidad Peruana de Ciencias Aplicadas instacron:UPC |
instname_str |
Universidad Peruana de Ciencias Aplicadas |
instacron_str |
UPC |
institution |
UPC |
reponame_str |
UPC-Institucional |
collection |
UPC-Institucional |
dc.source.journaltitle.none.fl_str_mv |
Conference of Open Innovation Association, FRUCT |
dc.source.volume.none.fl_str_mv |
2022-April |
dc.source.beginpage.none.fl_str_mv |
220 |
dc.source.endpage.none.fl_str_mv |
228 |
bitstream.url.fl_str_mv |
https://repositorioacademico.upc.edu.pe/bitstream/10757/660277/1/license.txt |
bitstream.checksum.fl_str_mv |
8a4605be74aa9ea9d79846c1fba20a33 |
bitstream.checksumAlgorithm.fl_str_mv |
MD5 |
repository.name.fl_str_mv |
Repositorio académico upc |
repository.mail.fl_str_mv |
upc@openrepository.com |
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1837188479480496128 |
spelling |
477cab56707298aac168c2963d22bc573000b32c179efcb7fe7d841a6cbef13d1aff1524a3bbf68b7e2680e1ab2f7ba0bfd500Ortiz, WillingtonCastillo, DiegoWong, Lenis2022-07-10T16:32:57Z2022-07-10T16:32:57Z2022-01-012305725410.23919/FRUCT54823.2022.9770917http://hdl.handle.net/10757/660277Conference of Open Innovation Association, FRUCT2-s2.0-85130398427SCOPUS_ID:851303984270000 0001 2196 144XIn the present study, a serious game based on gamification techniques was developed to motivate the learning of mathematical topics seen in the last academic grade of Peruvian high schools. The proposed game was developed for mobile devices and uses a cloud-based web infrastructure. In addition, gamification techniques such as avatar, levels, progress indicators and rewards were used for its design. A total of 14 students participated in the experiment and qualitative data were collected through a questionnaire. The results showed that the selected gamification techniques were very effective in motivating learning, the serious game had a good user experience, and the students were satisfied with the learning experience of the game.Revisión por paresapplication/htmlengIEEE Computer Societyhttps://ieeexplore.ieee.org/document/9770917info:eu-repo/semantics/embargoedAccessRepositorio Academico - UPCUniversidad Peruana de Ciencias Aplicadas (UPC)Conference of Open Innovation Association, FRUCT2022-April220228reponame:UPC-Institucionalinstname:Universidad Peruana de Ciencias Aplicadasinstacron:UPCCloud-basedExperiment dataGame-BasedGamificationHigh school studentsHigher SchoolLearning MathematicsMobile applicationsQualitative dataWeb infrastructureMobile Application: A Serious Game Based in Gamification for Learning Mathematics in High School Studentsinfo:eu-repo/semantics/articleLICENSElicense.txtlicense.txttext/plain; charset=utf-81748https://repositorioacademico.upc.edu.pe/bitstream/10757/660277/1/license.txt8a4605be74aa9ea9d79846c1fba20a33MD51false10757/660277oai:repositorioacademico.upc.edu.pe:10757/6602772022-07-10 16:32:58.247Repositorio académico upcupc@openrepository.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 |
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13.7211075 |
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La información contenida en este registro es de entera responsabilidad de la institución que gestiona el repositorio institucional donde esta contenido este documento o set de datos. El CONCYTEC no se hace responsable por los contenidos (publicaciones y/o datos) accesibles a través del Repositorio Nacional Digital de Ciencia, Tecnología e Innovación de Acceso Abierto (ALICIA).