The role of prosumer fandom in the transmedia advertising narrative of League of Legends
Descripción del Articulo
This study analyzes the role of prosumers -users who are both consumers and producers- in the transmedia advertising narrative of the video game "League of Legends", one of the most popular worldwide. Using a qualitative approach with phenomenological design, we explored the experiences an...
| Autores: | , , |
|---|---|
| Formato: | artículo |
| Fecha de Publicación: | 2024 |
| Institución: | Universidad Peruana de Ciencias Aplicadas |
| Repositorio: | UPC-Institucional |
| Lenguaje: | español |
| OAI Identifier: | oai:repositorioacademico.upc.edu.pe:10757/676067 |
| Enlace del recurso: | http://hdl.handle.net/10757/676067 |
| Nivel de acceso: | acceso abierto |
| Materia: | fandom influencers League of Legends prosumers transmedia narratives |
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| dc.title.es_PE.fl_str_mv |
The role of prosumer fandom in the transmedia advertising narrative of League of Legends |
| title |
The role of prosumer fandom in the transmedia advertising narrative of League of Legends |
| spellingShingle |
The role of prosumer fandom in the transmedia advertising narrative of League of Legends Herrera, Ariam fandom influencers League of Legends prosumers transmedia narratives |
| title_short |
The role of prosumer fandom in the transmedia advertising narrative of League of Legends |
| title_full |
The role of prosumer fandom in the transmedia advertising narrative of League of Legends |
| title_fullStr |
The role of prosumer fandom in the transmedia advertising narrative of League of Legends |
| title_full_unstemmed |
The role of prosumer fandom in the transmedia advertising narrative of League of Legends |
| title_sort |
The role of prosumer fandom in the transmedia advertising narrative of League of Legends |
| author |
Herrera, Ariam |
| author_facet |
Herrera, Ariam Castro-Bernardini, María José Arbaiza, Francisco |
| author_role |
author |
| author2 |
Castro-Bernardini, María José Arbaiza, Francisco |
| author2_role |
author author |
| dc.contributor.author.fl_str_mv |
Herrera, Ariam Castro-Bernardini, María José Arbaiza, Francisco |
| dc.subject.es_PE.fl_str_mv |
fandom influencers League of Legends prosumers transmedia narratives |
| topic |
fandom influencers League of Legends prosumers transmedia narratives |
| description |
This study analyzes the role of prosumers -users who are both consumers and producers- in the transmedia advertising narrative of the video game "League of Legends", one of the most popular worldwide. Using a qualitative approach with phenomenological design, we explored the experiences and perceptions of 15 active fan-gamers in their communities. The findings indicate that prosumers not only consume content, but also generate their own material and disseminate it on platforms, acting as key influencers in the expansion of the game's narrative. This phenomenon facilitates an ongoing dialogue in communities, promoting co-creation and dissemination of content without expecting direct compensation from developers. This study highlights the need for brands to recognize these contributions in their advertising and marketing strategies. We reveal how active prosumer integration can influence transmedia advertising, suggesting that future research further explore how these interactions affect brand perception and engagement. The results offer valuable insights into the dynamics between prosumers and narrative development in digital contexts. |
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2024 |
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2024-10-08T15:27:15Z |
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2024-10-08T15:27:15Z |
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2024-01-01 |
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info:eu-repo/semantics/article |
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article |
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07163991 |
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10.5354/0719-1529.2024.72223 |
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http://hdl.handle.net/10757/676067 |
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07191529 |
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Comunicacion y Medios |
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2-s2.0-85198048031 |
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07163991 10.5354/0719-1529.2024.72223 07191529 Comunicacion y Medios 2-s2.0-85198048031 SCOPUS_ID:85198048031 |
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http://hdl.handle.net/10757/676067 |
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spa |
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application/pdf |
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Universidad Austral de Chile |
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Comunicacion y Medios |
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33 |
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49 |
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This phenomenon facilitates an ongoing dialogue in communities, promoting co-creation and dissemination of content without expecting direct compensation from developers. This study highlights the need for brands to recognize these contributions in their advertising and marketing strategies. We reveal how active prosumer integration can influence transmedia advertising, suggesting that future research further explore how these interactions affect brand perception and engagement. 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Nota importante:
La información contenida en este registro es de entera responsabilidad de la institución que gestiona el repositorio institucional donde esta contenido este documento o set de datos. El CONCYTEC no se hace responsable por los contenidos (publicaciones y/o datos) accesibles a través del Repositorio Nacional Digital de Ciencia, Tecnología e Innovación de Acceso Abierto (ALICIA).
La información contenida en este registro es de entera responsabilidad de la institución que gestiona el repositorio institucional donde esta contenido este documento o set de datos. El CONCYTEC no se hace responsable por los contenidos (publicaciones y/o datos) accesibles a través del Repositorio Nacional Digital de Ciencia, Tecnología e Innovación de Acceso Abierto (ALICIA).