The role of prosumer fandom in the transmedia advertising narrative of League of Legends

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This study analyzes the role of prosumers -users who are both consumers and producers- in the transmedia advertising narrative of the video game "League of Legends", one of the most popular worldwide. Using a qualitative approach with phenomenological design, we explored the experiences an...

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Detalles Bibliográficos
Autores: Herrera, Ariam, Castro-Bernardini, María José, Arbaiza, Francisco
Formato: artículo
Fecha de Publicación:2024
Institución:Universidad Peruana de Ciencias Aplicadas
Repositorio:UPC-Institucional
Lenguaje:español
OAI Identifier:oai:repositorioacademico.upc.edu.pe:10757/676067
Enlace del recurso:http://hdl.handle.net/10757/676067
Nivel de acceso:acceso abierto
Materia:fandom
influencers
League of Legends
prosumers
transmedia narratives
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dc.title.es_PE.fl_str_mv The role of prosumer fandom in the transmedia advertising narrative of League of Legends
title The role of prosumer fandom in the transmedia advertising narrative of League of Legends
spellingShingle The role of prosumer fandom in the transmedia advertising narrative of League of Legends
Herrera, Ariam
fandom
influencers
League of Legends
prosumers
transmedia narratives
title_short The role of prosumer fandom in the transmedia advertising narrative of League of Legends
title_full The role of prosumer fandom in the transmedia advertising narrative of League of Legends
title_fullStr The role of prosumer fandom in the transmedia advertising narrative of League of Legends
title_full_unstemmed The role of prosumer fandom in the transmedia advertising narrative of League of Legends
title_sort The role of prosumer fandom in the transmedia advertising narrative of League of Legends
author Herrera, Ariam
author_facet Herrera, Ariam
Castro-Bernardini, María José
Arbaiza, Francisco
author_role author
author2 Castro-Bernardini, María José
Arbaiza, Francisco
author2_role author
author
dc.contributor.author.fl_str_mv Herrera, Ariam
Castro-Bernardini, María José
Arbaiza, Francisco
dc.subject.es_PE.fl_str_mv fandom
influencers
League of Legends
prosumers
transmedia narratives
topic fandom
influencers
League of Legends
prosumers
transmedia narratives
description This study analyzes the role of prosumers -users who are both consumers and producers- in the transmedia advertising narrative of the video game "League of Legends", one of the most popular worldwide. Using a qualitative approach with phenomenological design, we explored the experiences and perceptions of 15 active fan-gamers in their communities. The findings indicate that prosumers not only consume content, but also generate their own material and disseminate it on platforms, acting as key influencers in the expansion of the game's narrative. This phenomenon facilitates an ongoing dialogue in communities, promoting co-creation and dissemination of content without expecting direct compensation from developers. This study highlights the need for brands to recognize these contributions in their advertising and marketing strategies. We reveal how active prosumer integration can influence transmedia advertising, suggesting that future research further explore how these interactions affect brand perception and engagement. The results offer valuable insights into the dynamics between prosumers and narrative development in digital contexts.
publishDate 2024
dc.date.accessioned.none.fl_str_mv 2024-10-08T15:27:15Z
dc.date.available.none.fl_str_mv 2024-10-08T15:27:15Z
dc.date.issued.fl_str_mv 2024-01-01
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dc.identifier.journal.es_PE.fl_str_mv Comunicacion y Medios
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dc.source.journaltitle.none.fl_str_mv Comunicacion y Medios
dc.source.volume.none.fl_str_mv 33
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dc.source.endpage.none.fl_str_mv 184
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This phenomenon facilitates an ongoing dialogue in communities, promoting co-creation and dissemination of content without expecting direct compensation from developers. This study highlights the need for brands to recognize these contributions in their advertising and marketing strategies. We reveal how active prosumer integration can influence transmedia advertising, suggesting that future research further explore how these interactions affect brand perception and engagement. 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