Video games and Kahoot! as cognitive gamifiers in compulsory social isolation
Descripción del Articulo
Current educational gamifiers are based on the application of semi-formal and non-formal platforms to lead to more flexible learning in the current pandemic context. Given this, we propose the objective of investigating teaching and stimulating the learning of mathematical competencies in two Latin...
Autores: | , , , , , |
---|---|
Formato: | artículo |
Fecha de Publicación: | 2020 |
Institución: | Universidad Cesar Vallejo |
Repositorio: | UCV-Institucional |
Lenguaje: | inglés |
OAI Identifier: | oai:repositorio.ucv.edu.pe:20.500.12692/70394 |
Enlace del recurso: | https://hdl.handle.net/20.500.12692/70394 https://doi.org/10.30534/ijatcse/2020/245952020 |
Nivel de acceso: | acceso abierto |
Materia: | Realidad virtual en la educación Educación a distancia Gamificación https://purl.org/pe-repo/ocde/ford#5.03.01 |
id |
UCVV_5c88887fdf45c75f4871132bfa122223 |
---|---|
oai_identifier_str |
oai:repositorio.ucv.edu.pe:20.500.12692/70394 |
network_acronym_str |
UCVV |
network_name_str |
UCV-Institucional |
repository_id_str |
3741 |
dc.title.es_PE.fl_str_mv |
Video games and Kahoot! as cognitive gamifiers in compulsory social isolation |
dc.title.alternative.es_PE.fl_str_mv |
¡Videojuegos y Kahoot! como gamificadores cognitivos en aislamiento social obligatorio |
title |
Video games and Kahoot! as cognitive gamifiers in compulsory social isolation |
spellingShingle |
Video games and Kahoot! as cognitive gamifiers in compulsory social isolation Holguin Alvarez, Jhon Alexander Realidad virtual en la educación Educación a distancia Gamificación https://purl.org/pe-repo/ocde/ford#5.03.01 |
title_short |
Video games and Kahoot! as cognitive gamifiers in compulsory social isolation |
title_full |
Video games and Kahoot! as cognitive gamifiers in compulsory social isolation |
title_fullStr |
Video games and Kahoot! as cognitive gamifiers in compulsory social isolation |
title_full_unstemmed |
Video games and Kahoot! as cognitive gamifiers in compulsory social isolation |
title_sort |
Video games and Kahoot! as cognitive gamifiers in compulsory social isolation |
author |
Holguin Alvarez, Jhon Alexander |
author_facet |
Holguin Alvarez, Jhon Alexander Taxa, Fernanda Tortora, Evandro Alanya Beltran, Joel Panduro Ramírez, Jaidy Soto Hidalgo, Cinthya |
author_role |
author |
author2 |
Taxa, Fernanda Tortora, Evandro Alanya Beltran, Joel Panduro Ramírez, Jaidy Soto Hidalgo, Cinthya |
author2_role |
author author author author author |
dc.contributor.author.fl_str_mv |
Holguin Alvarez, Jhon Alexander Taxa, Fernanda Tortora, Evandro Alanya Beltran, Joel Panduro Ramírez, Jaidy Soto Hidalgo, Cinthya |
dc.subject.es_PE.fl_str_mv |
Realidad virtual en la educación Educación a distancia Gamificación |
topic |
Realidad virtual en la educación Educación a distancia Gamificación https://purl.org/pe-repo/ocde/ford#5.03.01 |
dc.subject.ocde.es_PE.fl_str_mv |
https://purl.org/pe-repo/ocde/ford#5.03.01 |
description |
Current educational gamifiers are based on the application of semi-formal and non-formal platforms to lead to more flexible learning in the current pandemic context. Given this, we propose the objective of investigating teaching and stimulating the learning of mathematical competencies in two Latin American contexts. We included in the first study 142 professors from the São Paulo Government of Brazil to study the use of the game through an evaluation by Kahoot! In another phase, we included 257 Basic Education teachers and 1,456 students from Peru to develop an experiment with non-serious video games. The conclusions allow us to argue that a large part of the teachers accept the Kahoot! Platform as an evaluating and gamifying means with equal effects to the use of traditional games in current education. Similarly, video games develop numerical thinking and mathematical reasoning in students who receive a virtual education in pandemic contexts. The contributions of the study also invite to introduce gamifiers as attitudinal increasing elements of complex learning in the classroom. |
publishDate |
2020 |
dc.date.accessioned.none.fl_str_mv |
2021-10-01T02:09:32Z |
dc.date.available.none.fl_str_mv |
2021-10-01T02:09:32Z |
dc.date.issued.fl_str_mv |
2020 |
dc.type.es_PE.fl_str_mv |
info:eu-repo/semantics/article |
format |
article |
dc.identifier.issn.none.fl_str_mv |
2278-3091 |
dc.identifier.uri.none.fl_str_mv |
https://hdl.handle.net/20.500.12692/70394 |
dc.identifier.doi.none.fl_str_mv |
https://doi.org/10.30534/ijatcse/2020/245952020 |
identifier_str_mv |
2278-3091 |
url |
https://hdl.handle.net/20.500.12692/70394 https://doi.org/10.30534/ijatcse/2020/245952020 |
dc.language.iso.es_PE.fl_str_mv |
eng |
language |
eng |
dc.relation.ispartofseries.none.fl_str_mv |
International Journal of Advanced Trends in Computer Science and Engineering;9(5): 8615-8620 |
dc.relation.isPartOf.es_PE.fl_str_mv |
urn:issn:2278-3091 |
dc.rights.es_PE.fl_str_mv |
info:eu-repo/semantics/openAccess |
dc.rights.uri.es_PE.fl_str_mv |
https://creativecommons.org/licenses/by/4.0/ |
eu_rights_str_mv |
openAccess |
rights_invalid_str_mv |
https://creativecommons.org/licenses/by/4.0/ |
dc.format.es_PE.fl_str_mv |
application/pdf |
dc.publisher.es_PE.fl_str_mv |
Universidad César Vallejo |
dc.publisher.country.es_PE.fl_str_mv |
PE |
dc.source.es_PE.fl_str_mv |
Repositorio Institucional - UCV Universidad César Vallejo |
dc.source.none.fl_str_mv |
reponame:UCV-Institucional instname:Universidad Cesar Vallejo instacron:UCV |
instname_str |
Universidad Cesar Vallejo |
instacron_str |
UCV |
institution |
UCV |
reponame_str |
UCV-Institucional |
collection |
UCV-Institucional |
bitstream.url.fl_str_mv |
https://repositorio.ucv.edu.pe/bitstream/20.500.12692/70394/1/AC_Holguin_AJA-Taxa_F-Tortora_E-Alanya_BJ-Panduro_RJ-Soto_HC.pdf https://repositorio.ucv.edu.pe/bitstream/20.500.12692/70394/2/license.txt https://repositorio.ucv.edu.pe/bitstream/20.500.12692/70394/3/AC_Holguin_AJA-Taxa_F-Tortora_E-Alanya_BJ-Panduro_RJ-Soto_HC.pdf.txt https://repositorio.ucv.edu.pe/bitstream/20.500.12692/70394/4/AC_Holguin_AJA-Taxa_F-Tortora_E-Alanya_BJ-Panduro_RJ-Soto_HC.pdf.jpg |
bitstream.checksum.fl_str_mv |
38e407d063657ef61e8c5a56cb88206d 8a4605be74aa9ea9d79846c1fba20a33 afe3d89a814beb1b750ebdc87b7be464 4e42ed81f5efd0d8284f2ae34523567c |
bitstream.checksumAlgorithm.fl_str_mv |
MD5 MD5 MD5 MD5 |
repository.name.fl_str_mv |
Repositorio de la Universidad César Vallejo |
repository.mail.fl_str_mv |
repositorio@ucv.edu.pe |
_version_ |
1807922330383417344 |
spelling |
Holguin Alvarez, Jhon AlexanderTaxa, FernandaTortora, EvandroAlanya Beltran, JoelPanduro Ramírez, JaidySoto Hidalgo, Cinthya2021-10-01T02:09:32Z2021-10-01T02:09:32Z20202278-3091https://hdl.handle.net/20.500.12692/70394https://doi.org/10.30534/ijatcse/2020/245952020Current educational gamifiers are based on the application of semi-formal and non-formal platforms to lead to more flexible learning in the current pandemic context. Given this, we propose the objective of investigating teaching and stimulating the learning of mathematical competencies in two Latin American contexts. We included in the first study 142 professors from the São Paulo Government of Brazil to study the use of the game through an evaluation by Kahoot! In another phase, we included 257 Basic Education teachers and 1,456 students from Peru to develop an experiment with non-serious video games. The conclusions allow us to argue that a large part of the teachers accept the Kahoot! Platform as an evaluating and gamifying means with equal effects to the use of traditional games in current education. Similarly, video games develop numerical thinking and mathematical reasoning in students who receive a virtual education in pandemic contexts. The contributions of the study also invite to introduce gamifiers as attitudinal increasing elements of complex learning in the classroom.Lima NorteEscuela de Educaciónapplication/pdfengUniversidad César VallejoPEInternational Journal of Advanced Trends in Computer Science and Engineering;9(5): 8615-8620urn:issn:2278-3091info:eu-repo/semantics/openAccesshttps://creativecommons.org/licenses/by/4.0/Repositorio Institucional - UCVUniversidad César Vallejoreponame:UCV-Institucionalinstname:Universidad Cesar Vallejoinstacron:UCVRealidad virtual en la educaciónEducación a distanciaGamificaciónhttps://purl.org/pe-repo/ocde/ford#5.03.01Video games and Kahoot! as cognitive gamifiers in compulsory social isolation¡Videojuegos y Kahoot! como gamificadores cognitivos en aislamiento social obligatorioinfo:eu-repo/semantics/articleUniversidad César Vallejo. Facultad de Derecho y HumanidadesORIGINALAC_Holguin_AJA-Taxa_F-Tortora_E-Alanya_BJ-Panduro_RJ-Soto_HC.pdfAC_Holguin_AJA-Taxa_F-Tortora_E-Alanya_BJ-Panduro_RJ-Soto_HC.pdfapplication/pdf702002https://repositorio.ucv.edu.pe/bitstream/20.500.12692/70394/1/AC_Holguin_AJA-Taxa_F-Tortora_E-Alanya_BJ-Panduro_RJ-Soto_HC.pdf38e407d063657ef61e8c5a56cb88206dMD51LICENSElicense.txtlicense.txttext/plain; charset=utf-81748https://repositorio.ucv.edu.pe/bitstream/20.500.12692/70394/2/license.txt8a4605be74aa9ea9d79846c1fba20a33MD52TEXTAC_Holguin_AJA-Taxa_F-Tortora_E-Alanya_BJ-Panduro_RJ-Soto_HC.pdf.txtAC_Holguin_AJA-Taxa_F-Tortora_E-Alanya_BJ-Panduro_RJ-Soto_HC.pdf.txtExtracted texttext/plain27727https://repositorio.ucv.edu.pe/bitstream/20.500.12692/70394/3/AC_Holguin_AJA-Taxa_F-Tortora_E-Alanya_BJ-Panduro_RJ-Soto_HC.pdf.txtafe3d89a814beb1b750ebdc87b7be464MD53THUMBNAILAC_Holguin_AJA-Taxa_F-Tortora_E-Alanya_BJ-Panduro_RJ-Soto_HC.pdf.jpgAC_Holguin_AJA-Taxa_F-Tortora_E-Alanya_BJ-Panduro_RJ-Soto_HC.pdf.jpgGenerated Thumbnailimage/jpeg9296https://repositorio.ucv.edu.pe/bitstream/20.500.12692/70394/4/AC_Holguin_AJA-Taxa_F-Tortora_E-Alanya_BJ-Panduro_RJ-Soto_HC.pdf.jpg4e42ed81f5efd0d8284f2ae34523567cMD5420.500.12692/70394oai:repositorio.ucv.edu.pe:20.500.12692/703942021-11-12 19:45:01.948Repositorio de la Universidad César Vallejorepositorio@ucv.edu.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 |
score |
13.909792 |
Nota importante:
La información contenida en este registro es de entera responsabilidad de la institución que gestiona el repositorio institucional donde esta contenido este documento o set de datos. El CONCYTEC no se hace responsable por los contenidos (publicaciones y/o datos) accesibles a través del Repositorio Nacional Digital de Ciencia, Tecnología e Innovación de Acceso Abierto (ALICIA).
La información contenida en este registro es de entera responsabilidad de la institución que gestiona el repositorio institucional donde esta contenido este documento o set de datos. El CONCYTEC no se hace responsable por los contenidos (publicaciones y/o datos) accesibles a través del Repositorio Nacional Digital de Ciencia, Tecnología e Innovación de Acceso Abierto (ALICIA).