Gamified dances, digital and socio-emotional skills in collaborative virtual environments of university students surviving the Covid-19 virus

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The use of virtual dance avatars and virtual learning guides has enabled gamified dance teaching to virtualize the current university. In this experience, the objective was to test four hypotheses about the gamified dance developed in collaborative Zoom environments, and its effects on the digital a...

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Detalles Bibliográficos
Autores: Holguin Alvarez, Jhon, Cruz Montero, Juana
Formato: artículo
Fecha de Publicación:2023
Institución:Universidad Cesar Vallejo
Repositorio:UCV-Institucional
Lenguaje:inglés
OAI Identifier:oai:repositorio.ucv.edu.pe:20.500.12692/123091
Enlace del recurso:https://www.frontiersin.org/articles/10.3389/feduc.2023.1179684/full
https://hdl.handle.net/20.500.12692/123091
https://doi.org/10.3389/feduc.2023.1179684
Nivel de acceso:acceso abierto
Materia:Aprendizaje socioemocional
Habilidad digital
Infección en estudiantes
https://purl.org/pe-repo/ocde/ford#5.00.00
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dc.title.es_PE.fl_str_mv Gamified dances, digital and socio-emotional skills in collaborative virtual environments of university students surviving the Covid-19 virus
title Gamified dances, digital and socio-emotional skills in collaborative virtual environments of university students surviving the Covid-19 virus
spellingShingle Gamified dances, digital and socio-emotional skills in collaborative virtual environments of university students surviving the Covid-19 virus
Holguin Alvarez, Jhon
Aprendizaje socioemocional
Habilidad digital
Infección en estudiantes
https://purl.org/pe-repo/ocde/ford#5.00.00
title_short Gamified dances, digital and socio-emotional skills in collaborative virtual environments of university students surviving the Covid-19 virus
title_full Gamified dances, digital and socio-emotional skills in collaborative virtual environments of university students surviving the Covid-19 virus
title_fullStr Gamified dances, digital and socio-emotional skills in collaborative virtual environments of university students surviving the Covid-19 virus
title_full_unstemmed Gamified dances, digital and socio-emotional skills in collaborative virtual environments of university students surviving the Covid-19 virus
title_sort Gamified dances, digital and socio-emotional skills in collaborative virtual environments of university students surviving the Covid-19 virus
author Holguin Alvarez, Jhon
author_facet Holguin Alvarez, Jhon
Cruz Montero, Juana
author_role author
author2 Cruz Montero, Juana
author2_role author
dc.contributor.author.fl_str_mv Holguin Alvarez, Jhon
Cruz Montero, Juana
dc.subject.es_PE.fl_str_mv Aprendizaje socioemocional
Habilidad digital
Infección en estudiantes
topic Aprendizaje socioemocional
Habilidad digital
Infección en estudiantes
https://purl.org/pe-repo/ocde/ford#5.00.00
dc.subject.ocde.es_PE.fl_str_mv https://purl.org/pe-repo/ocde/ford#5.00.00
description The use of virtual dance avatars and virtual learning guides has enabled gamified dance teaching to virtualize the current university. In this experience, the objective was to test four hypotheses about the gamified dance developed in collaborative Zoom environments, and its effects on the digital and socioemotional skills of individuals who were severely or moderately infected by the Covid-19 virus between the years 2020 and 2022. We worked with 119 students and eight teachers from the Professional School of Primary Education of a private university in the city of Lima (Peru). An experimental design with pre and post-test was applied and Likert-type scales were used for data collection. The experience with gamified dances took place over four weeks in a dance competition at the university. The results allow us to assert that gamified dances developed digital skills, emotional skills, as well as socioemotional skills. These skills differ between the experimental group and the control group, with the exception of digital security skills, and the ability to improve self-esteem, which are skills that require more body practice as was achieved in the experimental group (dance virtual), which was also developed in the students of the control group (face-to-face dance).
publishDate 2023
dc.date.accessioned.none.fl_str_mv 2023-09-27T21:23:26Z
dc.date.available.none.fl_str_mv 2023-09-27T21:23:26Z
dc.date.issued.fl_str_mv 2023
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format article
dc.identifier.uri.none.fl_str_mv https://www.frontiersin.org/articles/10.3389/feduc.2023.1179684/full
https://hdl.handle.net/20.500.12692/123091
dc.identifier.doi.none.fl_str_mv https://doi.org/10.3389/feduc.2023.1179684
url https://www.frontiersin.org/articles/10.3389/feduc.2023.1179684/full
https://hdl.handle.net/20.500.12692/123091
https://doi.org/10.3389/feduc.2023.1179684
dc.language.iso.es_PE.fl_str_mv eng
language eng
dc.relation.ispartofseries.none.fl_str_mv ORIGINAL RESEARCH article;Front. Educ., 14 July 2023
dc.relation.uri.es_PE.fl_str_mv https://www.frontiersin.org/articles/10.3389/feduc.2023.1179684/full
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dc.source.es_PE.fl_str_mv Repositorio Institucional - UCV
Universidad César Vallejo
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spelling Holguin Alvarez, JhonCruz Montero, Juana2023-09-27T21:23:26Z2023-09-27T21:23:26Z2023https://www.frontiersin.org/articles/10.3389/feduc.2023.1179684/fullhttps://hdl.handle.net/20.500.12692/123091https://doi.org/10.3389/feduc.2023.1179684The use of virtual dance avatars and virtual learning guides has enabled gamified dance teaching to virtualize the current university. In this experience, the objective was to test four hypotheses about the gamified dance developed in collaborative Zoom environments, and its effects on the digital and socioemotional skills of individuals who were severely or moderately infected by the Covid-19 virus between the years 2020 and 2022. We worked with 119 students and eight teachers from the Professional School of Primary Education of a private university in the city of Lima (Peru). An experimental design with pre and post-test was applied and Likert-type scales were used for data collection. The experience with gamified dances took place over four weeks in a dance competition at the university. The results allow us to assert that gamified dances developed digital skills, emotional skills, as well as socioemotional skills. These skills differ between the experimental group and the control group, with the exception of digital security skills, and the ability to improve self-esteem, which are skills that require more body practice as was achieved in the experimental group (dance virtual), which was also developed in the students of the control group (face-to-face dance).Lima NorteEscuela de PosgradoBiodiversidad, cambio climático y calidad ambientalPromoción de la salud, nutrición y salud alimentariaFin de la pobrezaapplication/pdfengFrontiers Media SAPEORIGINAL RESEARCH article;Front. 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