Connectivity pattern analysis for virtual simulation design, based on high-performance game analysis

Descripción del Articulo

In the learning and training processes, simulation is taking a lot of strength due to the ease and recurrence that it allows us, managing to perform it repeatedly until reaching the necessary skills. We find simulation in different applications Such as doctors, in engineering, where what is tried is...

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Detalles Bibliográficos
Autores: Auccahuasi, Wilver, Ovalle, Christian, Bernardo, Grisi, Felippe, Marco, Pacheco, Orlando, Lovera, Denny, Ledezma, Carlos, Farfan, Amaury, Felix, Edwin, Ruiz, Mario
Formato: artículo
Fecha de Publicación:2021
Institución:Universidad Continental
Repositorio:CONTINENTAL-Institucional
Lenguaje:inglés
OAI Identifier:oai:repositorio.continental.edu.pe:20.500.12394/9921
Enlace del recurso:https://hdl.handle.net/20.500.12394/9921
Nivel de acceso:acceso abierto
Materia:Videojuegos
Internet
Simulación por computadora
https://purl.org/pe-repo/ocde/ford#2.02.04
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dc.title.es_ES.fl_str_mv Connectivity pattern analysis for virtual simulation design, based on high-performance game analysis
title Connectivity pattern analysis for virtual simulation design, based on high-performance game analysis
spellingShingle Connectivity pattern analysis for virtual simulation design, based on high-performance game analysis
Auccahuasi, Wilver
Videojuegos
Internet
Simulación por computadora
https://purl.org/pe-repo/ocde/ford#2.02.04
title_short Connectivity pattern analysis for virtual simulation design, based on high-performance game analysis
title_full Connectivity pattern analysis for virtual simulation design, based on high-performance game analysis
title_fullStr Connectivity pattern analysis for virtual simulation design, based on high-performance game analysis
title_full_unstemmed Connectivity pattern analysis for virtual simulation design, based on high-performance game analysis
title_sort Connectivity pattern analysis for virtual simulation design, based on high-performance game analysis
author Auccahuasi, Wilver
author_facet Auccahuasi, Wilver
Ovalle, Christian
Bernardo, Grisi
Felippe, Marco
Pacheco, Orlando
Lovera, Denny
Ledezma, Carlos
Farfan, Amaury
Felix, Edwin
Ruiz, Mario
author_role author
author2 Ovalle, Christian
Bernardo, Grisi
Felippe, Marco
Pacheco, Orlando
Lovera, Denny
Ledezma, Carlos
Farfan, Amaury
Felix, Edwin
Ruiz, Mario
author2_role author
author
author
author
author
author
author
author
author
dc.contributor.author.fl_str_mv Auccahuasi, Wilver
Ovalle, Christian
Bernardo, Grisi
Felippe, Marco
Pacheco, Orlando
Lovera, Denny
Ledezma, Carlos
Farfan, Amaury
Felix, Edwin
Ruiz, Mario
dc.subject.es_ES.fl_str_mv Videojuegos
Internet
Simulación por computadora
topic Videojuegos
Internet
Simulación por computadora
https://purl.org/pe-repo/ocde/ford#2.02.04
dc.subject.ocde.es_ES.fl_str_mv https://purl.org/pe-repo/ocde/ford#2.02.04
description In the learning and training processes, simulation is taking a lot of strength due to the ease and recurrence that it allows us, managing to perform it repeatedly until reaching the necessary skills. We find simulation in different applications Such as doctors, in engineering, where what is tried is to reproduce the experimentation environment in a similar way, that is why we find today a number of applications, tools, programming languages, dedicated development environments to be able to implement simulation environments. The present work proposes a method to be able to analyze the connectivity patterns to be able to recommend the use and applications of the different types of networks, making an analysis of these connections in the realization of video games, in the study various video games that we can find were evaluated In the market, these video games have a particularity that within their simulation structure requires a high calculation capacity, so it is recommended so that it can be installed against a good capacity of memory, storage, processor and a powerful graphic processor, who is in charge of the rendering of the scenarios, game analysis and the greater amount of calculation necessary to carry out the game, games such as Valorant, Fornite and League of Legends were evaluated, games that require high computational capacity, added to a good connectivity of network, WIFI connections were evaluated in the 2.4GHz 5GHz bands and by RJ45 connector, the results show that before a constant speed of the same network the 5GHz connection is the connection where the games have a better performance, in second place is the connection by RJ45 or better known as a network cable connection and finally in third place is the WIFI connection to 2.4 GHz, these results can help the design of applications related to virtual simulation independent of the simulation engine.
publishDate 2021
dc.date.accessioned.none.fl_str_mv 2021-08-19T21:39:30Z
dc.date.available.none.fl_str_mv 2021-08-19T21:39:30Z
dc.date.issued.fl_str_mv 2021
dc.type.es_ES.fl_str_mv info:eu-repo/semantics/article
dc.type.version.es_ES.fl_str_mv info:eu-repo/semantics/publishedVersion
format article
status_str publishedVersion
dc.identifier.citation.es_ES.fl_str_mv Auccahuasi, W., Ovalle, C., Bernardo, G., Felippe, M., Pacheco, O., Lovera, D., Ledezma, C., Farfan, A., Felix, E. y Ruiz, M. (2021). Connectivity pattern analysis for virtual simulation design, based on high-performance game analysis. CEUR Workshop Proceedings, 2875.
dc.identifier.issn.es_ES.fl_str_mv 1613-0073
dc.identifier.uri.none.fl_str_mv https://hdl.handle.net/20.500.12394/9921
dc.identifier.journal.es_ES.fl_str_mv CEUR Workshop Proceedings
identifier_str_mv Auccahuasi, W., Ovalle, C., Bernardo, G., Felippe, M., Pacheco, O., Lovera, D., Ledezma, C., Farfan, A., Felix, E. y Ruiz, M. (2021). Connectivity pattern analysis for virtual simulation design, based on high-performance game analysis. CEUR Workshop Proceedings, 2875.
1613-0073
CEUR Workshop Proceedings
url https://hdl.handle.net/20.500.12394/9921
dc.language.iso.es_ES.fl_str_mv eng
language eng
dc.relation.es_ES.fl_str_mv http://ceur-ws.org/Vol-2875/
dc.rights.es_ES.fl_str_mv info:eu-repo/semantics/openAccess
dc.rights.uri.es_ES.fl_str_mv https://creativecommons.org/licenses/by/4.0/
dc.rights.license.es_ES.fl_str_mv Attribution 4.0 International (CC BY 4.0)
dc.rights.accessRights.es_ES.fl_str_mv Acceso abierto
eu_rights_str_mv openAccess
rights_invalid_str_mv https://creativecommons.org/licenses/by/4.0/
Attribution 4.0 International (CC BY 4.0)
Acceso abierto
dc.format.es_ES.fl_str_mv application/pdf
dc.format.extent.es_ES.fl_str_mv p. 46-53
dc.publisher.es_ES.fl_str_mv Universidad Continental
dc.publisher.country.es_ES.fl_str_mv PE
dc.source.es_ES.fl_str_mv Universidad Continental
Repositorio Institucional - Continental
dc.source.none.fl_str_mv reponame:CONTINENTAL-Institucional
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instname_str Universidad Continental
instacron_str CONTINENTAL
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spelling Auccahuasi, WilverOvalle, ChristianBernardo, GrisiFelippe, MarcoPacheco, OrlandoLovera, DennyLedezma, CarlosFarfan, AmauryFelix, EdwinRuiz, Mario2021-08-19T21:39:30Z2021-08-19T21:39:30Z2021Auccahuasi, W., Ovalle, C., Bernardo, G., Felippe, M., Pacheco, O., Lovera, D., Ledezma, C., Farfan, A., Felix, E. y Ruiz, M. (2021). Connectivity pattern analysis for virtual simulation design, based on high-performance game analysis. CEUR Workshop Proceedings, 2875.1613-0073https://hdl.handle.net/20.500.12394/9921CEUR Workshop ProceedingsIn the learning and training processes, simulation is taking a lot of strength due to the ease and recurrence that it allows us, managing to perform it repeatedly until reaching the necessary skills. We find simulation in different applications Such as doctors, in engineering, where what is tried is to reproduce the experimentation environment in a similar way, that is why we find today a number of applications, tools, programming languages, dedicated development environments to be able to implement simulation environments. The present work proposes a method to be able to analyze the connectivity patterns to be able to recommend the use and applications of the different types of networks, making an analysis of these connections in the realization of video games, in the study various video games that we can find were evaluated In the market, these video games have a particularity that within their simulation structure requires a high calculation capacity, so it is recommended so that it can be installed against a good capacity of memory, storage, processor and a powerful graphic processor, who is in charge of the rendering of the scenarios, game analysis and the greater amount of calculation necessary to carry out the game, games such as Valorant, Fornite and League of Legends were evaluated, games that require high computational capacity, added to a good connectivity of network, WIFI connections were evaluated in the 2.4GHz 5GHz bands and by RJ45 connector, the results show that before a constant speed of the same network the 5GHz connection is the connection where the games have a better performance, in second place is the connection by RJ45 or better known as a network cable connection and finally in third place is the WIFI connection to 2.4 GHz, these results can help the design of applications related to virtual simulation independent of the simulation engine.application/pdfp. 46-53engUniversidad ContinentalPEhttp://ceur-ws.org/Vol-2875/info:eu-repo/semantics/openAccesshttps://creativecommons.org/licenses/by/4.0/Attribution 4.0 International (CC BY 4.0)Acceso abiertoUniversidad ContinentalRepositorio Institucional - Continentalreponame:CONTINENTAL-Institucionalinstname:Universidad Continentalinstacron:CONTINENTALVideojuegosInternetSimulación por computadorahttps://purl.org/pe-repo/ocde/ford#2.02.04Connectivity pattern analysis for virtual simulation design, based on high-performance game analysisinfo:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionLICENSElicense.txtlicense.txttext/plain; charset=utf-81748https://repositorio.continental.edu.pe/backend/api/core/bitstreams/709921bd-4102-43b1-8939-f1fc2d7f2edc/download8a4605be74aa9ea9d79846c1fba20a33MD5120.500.12394/9921oai:repositorio.continental.edu.pe:20.500.12394/99212021-08-19 16:39:30.978https://creativecommons.org/licenses/by/4.0/info:eu-repo/semantics/openAccessmetadata.onlyhttps://repositorio.continental.edu.peRepositorio de la Universidad Continentalrepositorio@continental.edu.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