Computational creativity without computers

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Computational creativity and generative artificial-intelligence algorithms pose new challenges to artists and educators. This study investigates the main aesthetic, educational, and methodological contradictions of these technologies, including the influence of Romantic aesthetics, the lack of a pro...

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Detalles Bibliográficos
Autores: Roncoroni, Umberto, Bailón, Jaime E.
Formato: artículo
Fecha de Publicación:2024
Institución:Universidad de Lima
Repositorio:ULIMA-Institucional
Lenguaje:inglés
OAI Identifier:oai:repositorio.ulima.edu.pe:20.500.12724/22570
Enlace del recurso:https://hdl.handle.net/20.500.12724/22570
https://doi.org/10.34632/jsta.2024.15648
Nivel de acceso:acceso abierto
Materia:Pendiente
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spelling Roncoroni, UmbertoBailón, Jaime E.Bailón, Jaime E.2025-04-30T16:36:24Z2025-04-30T16:36:24Z20242183-0088https://hdl.handle.net/20.500.12724/22570Journal of Science and Technology of the Arts121541816WOS:001361064600008https://doi.org/10.34632/jsta.2024.156482-s2.0-85213719861Computational creativity and generative artificial-intelligence algorithms pose new challenges to artists and educators. This study investigates the main aesthetic, educational, and methodological contradictions of these technologies, including the influence of Romantic aesthetics, the lack of a proper relationship between digital and traditional culture, and the limits of quantitative approaches to creativity. Based on a literature review, an experimental software design, and artistic practices, demonstrates that digital technology alone is insufficient in developing the essential skills needed for computational creativity in artistic production and education. Inclusive, sustainable, and creative uses of digital media require the development of aesthetically updated proprietary technology rooted in the cultural identities of its origin. Our conclusions highlight the technological role of the humanities and the importance of ethnocomputation artifacts, such as the yupana, and analog processes and materials in the meta-medium and metacreativity domains. © 2024, Universidade Catolica Portuguesa. All rights reserved.application/htmlengUniversidade Catolica Portuguesaurn:issn: 2183-0088info:eu-repo/semantics/openAccesshttps://creativecommons.org/licenses/by-nc-sa/4.0/Repositorio Institucional - UlimaUniversidad de Limareponame:ULIMA-Institucionalinstname:Universidad de Limainstacron:ULIMAPendientePendienteComputational creativity without computersinfo:eu-repo/semantics/articleArtículo en Scopus y Web of Science20.500.12724/22570oai:repositorio.ulima.edu.pe:20.500.12724/225702025-05-02 11:49:43.655Repositorio Universidad de Limarepositorio@ulima.edu.pe
dc.title.none.fl_str_mv Computational creativity without computers
title Computational creativity without computers
spellingShingle Computational creativity without computers
Roncoroni, Umberto
Pendiente
Pendiente
title_short Computational creativity without computers
title_full Computational creativity without computers
title_fullStr Computational creativity without computers
title_full_unstemmed Computational creativity without computers
title_sort Computational creativity without computers
author Roncoroni, Umberto
author_facet Roncoroni, Umberto
Bailón, Jaime E.
author_role author
author2 Bailón, Jaime E.
author2_role author
dc.contributor.other.none.fl_str_mv Bailón, Jaime E.
dc.contributor.author.fl_str_mv Roncoroni, Umberto
Bailón, Jaime E.
dc.subject.none.fl_str_mv Pendiente
topic Pendiente
Pendiente
dc.subject.ocde.none.fl_str_mv Pendiente
description Computational creativity and generative artificial-intelligence algorithms pose new challenges to artists and educators. This study investigates the main aesthetic, educational, and methodological contradictions of these technologies, including the influence of Romantic aesthetics, the lack of a proper relationship between digital and traditional culture, and the limits of quantitative approaches to creativity. Based on a literature review, an experimental software design, and artistic practices, demonstrates that digital technology alone is insufficient in developing the essential skills needed for computational creativity in artistic production and education. Inclusive, sustainable, and creative uses of digital media require the development of aesthetically updated proprietary technology rooted in the cultural identities of its origin. Our conclusions highlight the technological role of the humanities and the importance of ethnocomputation artifacts, such as the yupana, and analog processes and materials in the meta-medium and metacreativity domains. © 2024, Universidade Catolica Portuguesa. All rights reserved.
publishDate 2024
dc.date.accessioned.none.fl_str_mv 2025-04-30T16:36:24Z
dc.date.available.none.fl_str_mv 2025-04-30T16:36:24Z
dc.date.issued.fl_str_mv 2024
dc.type.none.fl_str_mv info:eu-repo/semantics/article
dc.type.other.none.fl_str_mv Artículo en Scopus y Web of Science
format article
dc.identifier.issn.none.fl_str_mv 2183-0088
dc.identifier.uri.none.fl_str_mv https://hdl.handle.net/20.500.12724/22570
dc.identifier.journal.none.fl_str_mv Journal of Science and Technology of the Arts
dc.identifier.isni.none.fl_str_mv 121541816
dc.identifier.wosid.none.fl_str_mv WOS:001361064600008
dc.identifier.doi.none.fl_str_mv https://doi.org/10.34632/jsta.2024.15648
dc.identifier.scopusid.none.fl_str_mv 2-s2.0-85213719861
identifier_str_mv 2183-0088
Journal of Science and Technology of the Arts
121541816
WOS:001361064600008
2-s2.0-85213719861
url https://hdl.handle.net/20.500.12724/22570
https://doi.org/10.34632/jsta.2024.15648
dc.language.iso.none.fl_str_mv eng
language eng
dc.relation.ispartof.none.fl_str_mv urn:issn: 2183-0088
dc.rights.none.fl_str_mv info:eu-repo/semantics/openAccess
dc.rights.uri.none.fl_str_mv https://creativecommons.org/licenses/by-nc-sa/4.0/
eu_rights_str_mv openAccess
rights_invalid_str_mv https://creativecommons.org/licenses/by-nc-sa/4.0/
dc.format.none.fl_str_mv application/html
dc.publisher.none.fl_str_mv Universidade Catolica Portuguesa
publisher.none.fl_str_mv Universidade Catolica Portuguesa
dc.source.none.fl_str_mv Repositorio Institucional - Ulima
Universidad de Lima
reponame:ULIMA-Institucional
instname:Universidad de Lima
instacron:ULIMA
instname_str Universidad de Lima
instacron_str ULIMA
institution ULIMA
reponame_str ULIMA-Institucional
collection ULIMA-Institucional
repository.name.fl_str_mv Repositorio Universidad de Lima
repository.mail.fl_str_mv repositorio@ulima.edu.pe
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