Proyecto fotográfico, “Ecos del Pasado”, una transmediación del juego a la realidad icónica
Descripción del Articulo
The project began in 2014 as a campaign for the Dungeons & Dragons (D&D) roleplaying game. The heroes that were created to be part of this campaign of the wellknown role-playing game, which lasted 3 years and inspired a session that seeks to portray them as we imagine them in their reality,...
Autor: | |
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Formato: | tesis de grado |
Fecha de Publicación: | 2021 |
Institución: | Universidad de Lima |
Repositorio: | ULIMA-Institucional |
Lenguaje: | español |
OAI Identifier: | oai:repositorio.ulima.edu.pe:20.500.12724/15035 |
Enlace del recurso: | https://hdl.handle.net/20.500.12724/15035 |
Nivel de acceso: | acceso abierto |
Materia: | Fotografía Fotomontaje Juegos de rol Calabozos y Dragones (Juego) Cosplay Photography Photomontage Role playing games Dungeons and Dragons (Game) https://purl.org/pe-repo/ocde/ford#5.08.00 |
Sumario: | The project began in 2014 as a campaign for the Dungeons & Dragons (D&D) roleplaying game. The heroes that were created to be part of this campaign of the wellknown role-playing game, which lasted 3 years and inspired a session that seeks to portray them as we imagine them in their reality, adopting poses, forms and attitudes or showing their mastery of what we know as magic. That is to say, the construction of characters, from art to acting, took more than 3 years of preparation, since it is based on designs taken from different historical, artistic and video game sources that inspired both the history of the world (original world created specially to play this campaign) and its inhabitants, including our characters. The project has 4 characters, treated with digital photomontage effects to give them realism, seeking to transfer the personality, concepts, tones and atmospheres of the spaces and characters of a D&D game campaign to the photographic environment, building new images based on the technical and communicative qualities of this medium, production and art direction, character direction and the intervention of cosplay as an activity or fashion close and accepted by the target audience of video games, anime, film and role-playing games. This project will be disseminated through digital platforms such as Instagram and Behance. |
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Nota importante:
La información contenida en este registro es de entera responsabilidad de la institución que gestiona el repositorio institucional donde esta contenido este documento o set de datos. El CONCYTEC no se hace responsable por los contenidos (publicaciones y/o datos) accesibles a través del Repositorio Nacional Digital de Ciencia, Tecnología e Innovación de Acceso Abierto (ALICIA).
La información contenida en este registro es de entera responsabilidad de la institución que gestiona el repositorio institucional donde esta contenido este documento o set de datos. El CONCYTEC no se hace responsable por los contenidos (publicaciones y/o datos) accesibles a través del Repositorio Nacional Digital de Ciencia, Tecnología e Innovación de Acceso Abierto (ALICIA).