THE PROMOTION OF GAMIFICATION THROUGH ICT IN A VIRTUAL LEARNING COMMUNITY
Descripción del Articulo
        The objective of the research is to analyze various bibliographic contributions in which the relationship of information and communication technologies (ICT) with the gamification process is identified to benefit a virtual learning community. The methodology used is based on the analysisof literary...
              
            
    
                        | Autor: | |
|---|---|
| Formato: | artículo | 
| Fecha de Publicación: | 2024 | 
| Institución: | Universidad de San Martín de Porres | 
| Repositorio: | Revistas - Universidad de San Martín de Porres | 
| Lenguaje: | español | 
| OAI Identifier: | oai:revistas.usmp.edu.pe:article/2818 | 
| Enlace del recurso: | https://portalrevistas.aulavirtualusmp.pe/index.php/VJ/article/view/2818 | 
| Nivel de acceso: | acceso abierto | 
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                  THE PROMOTION OF GAMIFICATION THROUGH ICT IN A VIRTUAL LEARNING COMMUNITYEL IMPULSO DE LA GAMIFICACIÓN MEDIANTE LAS TIC EN UNA COMUNIDAD VIRTUAL DE APRENDIZAJESalazar Visurraga, Franklin Steve The objective of the research is to analyze various bibliographic contributions in which the relationship of information and communication technologies (ICT) with the gamification process is identified to benefit a virtual learning community. The methodology used is based on the analysisof literary review. Categories were established to clarify the relationship of the main concepts, highlighting relevant aspects in the evolution of technologies and the way in which they led to the inclusion of innovative strategies, in order to enhance the teaching and learning process. As a result of the bibliographic review, a strong relationship between ICT and gamification in the educational field was determined, due to the evolution of resources that have emerged over time to connect the student more with their learning. It was concluded that gamification can be progressively incorporated into educational experiences, and that, apart from having components based on game mechanics, it can be a highly considered element in teaching, as a strategy that motivates students to engage more. with your learning. In addition, it was determined that a favorable level of knowledge of the teacher is required in relation to emerging technologies to propose scenarios that challenge the student in a virtual community.El objetivo de la investigación es analizar diversos aportes bibliográficos en los cuales se identifique la relación de las tecnologías de información y comunicación (TIC) con el proceso de gamificación para beneficiar una comunidad virtual de aprendizaje. La metodología que se utilizó está basada en el análisis de revisión literaria. Se establecieron categorías para esclarecer la relación de los conceptos principales, destacando aspectos relevantes en la evolución de las tecnologías y en la manera en que estas propiciaron la inclusión de estrategias novedosas, con el fin de potenciar el proceso de enseñanza y aprendizaje. Como resultado de la revisión bibliográfica se determinó una fuerte relación de las TIC con la gamificación en el campo educativo, debido a la evolución de recursos que han ido surgiendo en el tiempo para conectar más al estudiante con su aprendizaje. Se concluyó que la gamificación puede ser incorporada en experiencias educativas de manera progresiva, y que, al margen de tener componentes basados en mecánicas de juego, puede ser un elemento muy considerado en la enseñanza, como una estrategia que motive a los estudiantes a comprometerse más con su aprendizaje. Además, se determinó que se requiere de un nivel de conocimiento propicio del docente con relación a las tecnologías emergentes para proponer escenarios que desafíen al estudiante en una comunidad virtual.Fondo Editorial de la Universidad de San Martín de Porres2024-05-08info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdftext/xmlhttps://portalrevistas.aulavirtualusmp.pe/index.php/VJ/article/view/2818Vox Juris; Vol. 42 No. 2 (2024); 68 - 82Vox Juris; Vol. 42 Núm. 2 (2024); 68 - 822521-52801812-6804reponame:Revistas - Universidad de San Martín de Porresinstname:Universidad de San Martín de Porresinstacron:USMPspahttps://portalrevistas.aulavirtualusmp.pe/index.php/VJ/article/view/2818/3558https://portalrevistas.aulavirtualusmp.pe/index.php/VJ/article/view/2818/3559Derechos de autor 2024 Franklin Steve Salazar Visurragahttp://creativecommons.org/licenses/by/4.0info:eu-repo/semantics/openAccessoai:revistas.usmp.edu.pe:article/28182024-11-08T16:25:23Z | 
    
| dc.title.none.fl_str_mv | 
                  THE PROMOTION OF GAMIFICATION THROUGH ICT IN A VIRTUAL LEARNING COMMUNITY EL IMPULSO DE LA GAMIFICACIÓN MEDIANTE LAS TIC EN UNA COMUNIDAD VIRTUAL DE APRENDIZAJE  | 
    
| title | 
                  THE PROMOTION OF GAMIFICATION THROUGH ICT IN A VIRTUAL LEARNING COMMUNITY | 
    
| spellingShingle | 
                  THE PROMOTION OF GAMIFICATION THROUGH ICT IN A VIRTUAL LEARNING COMMUNITY Salazar Visurraga, Franklin Steve  | 
    
| title_short | 
                  THE PROMOTION OF GAMIFICATION THROUGH ICT IN A VIRTUAL LEARNING COMMUNITY | 
    
| title_full | 
                  THE PROMOTION OF GAMIFICATION THROUGH ICT IN A VIRTUAL LEARNING COMMUNITY | 
    
| title_fullStr | 
                  THE PROMOTION OF GAMIFICATION THROUGH ICT IN A VIRTUAL LEARNING COMMUNITY | 
    
| title_full_unstemmed | 
                  THE PROMOTION OF GAMIFICATION THROUGH ICT IN A VIRTUAL LEARNING COMMUNITY | 
    
| title_sort | 
                  THE PROMOTION OF GAMIFICATION THROUGH ICT IN A VIRTUAL LEARNING COMMUNITY | 
    
| dc.creator.none.fl_str_mv | 
                  Salazar Visurraga, Franklin Steve | 
    
| author | 
                  Salazar Visurraga, Franklin Steve | 
    
| author_facet | 
                  Salazar Visurraga, Franklin Steve | 
    
| author_role | 
                  author | 
    
| description | 
                  The objective of the research is to analyze various bibliographic contributions in which the relationship of information and communication technologies (ICT) with the gamification process is identified to benefit a virtual learning community. The methodology used is based on the analysisof literary review. Categories were established to clarify the relationship of the main concepts, highlighting relevant aspects in the evolution of technologies and the way in which they led to the inclusion of innovative strategies, in order to enhance the teaching and learning process. As a result of the bibliographic review, a strong relationship between ICT and gamification in the educational field was determined, due to the evolution of resources that have emerged over time to connect the student more with their learning. It was concluded that gamification can be progressively incorporated into educational experiences, and that, apart from having components based on game mechanics, it can be a highly considered element in teaching, as a strategy that motivates students to engage more. with your learning. In addition, it was determined that a favorable level of knowledge of the teacher is required in relation to emerging technologies to propose scenarios that challenge the student in a virtual community. | 
    
| publishDate | 
                  2024 | 
    
| dc.date.none.fl_str_mv | 
                  2024-05-08 | 
    
| dc.type.none.fl_str_mv | 
                  info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion  | 
    
| format | 
                  article | 
    
| status_str | 
                  publishedVersion | 
    
| dc.identifier.none.fl_str_mv | 
                  https://portalrevistas.aulavirtualusmp.pe/index.php/VJ/article/view/2818 | 
    
| url | 
                  https://portalrevistas.aulavirtualusmp.pe/index.php/VJ/article/view/2818 | 
    
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                  spa | 
    
| language | 
                  spa | 
    
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                  https://portalrevistas.aulavirtualusmp.pe/index.php/VJ/article/view/2818/3558 https://portalrevistas.aulavirtualusmp.pe/index.php/VJ/article/view/2818/3559  | 
    
| dc.rights.none.fl_str_mv | 
                  Derechos de autor 2024 Franklin Steve Salazar Visurraga http://creativecommons.org/licenses/by/4.0 info:eu-repo/semantics/openAccess  | 
    
| rights_invalid_str_mv | 
                  Derechos de autor 2024 Franklin Steve Salazar Visurraga http://creativecommons.org/licenses/by/4.0  | 
    
| eu_rights_str_mv | 
                  openAccess | 
    
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                  application/pdf text/xml  | 
    
| dc.publisher.none.fl_str_mv | 
                  Fondo Editorial de la Universidad de San Martín de Porres | 
    
| publisher.none.fl_str_mv | 
                  Fondo Editorial de la Universidad de San Martín de Porres | 
    
| dc.source.none.fl_str_mv | 
                  Vox Juris; Vol. 42 No. 2 (2024); 68 - 82 Vox Juris; Vol. 42 Núm. 2 (2024); 68 - 82 2521-5280 1812-6804 reponame:Revistas - Universidad de San Martín de Porres instname:Universidad de San Martín de Porres instacron:USMP  | 
    
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                  Universidad de San Martín de Porres | 
    
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 Nota importante:
La información contenida en este registro es de entera responsabilidad de la institución que gestiona el repositorio institucional donde esta contenido este documento o set de datos. El CONCYTEC no se hace responsable por los contenidos (publicaciones y/o datos) accesibles a través del Repositorio Nacional Digital de Ciencia, Tecnología e Innovación de Acceso Abierto (ALICIA).
    La información contenida en este registro es de entera responsabilidad de la institución que gestiona el repositorio institucional donde esta contenido este documento o set de datos. El CONCYTEC no se hace responsable por los contenidos (publicaciones y/o datos) accesibles a través del Repositorio Nacional Digital de Ciencia, Tecnología e Innovación de Acceso Abierto (ALICIA).