The comic: the possibility of thinking imaginary architecture

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The comic boom today in the 21st century has been largely due to the reappearance of superhero stories and their leap into cinematic reality. This has given rise to a quick and coarse detail of the different scenarios where the characters' action takes place. But many times these backgrounds be...

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Detalles Bibliográficos
Autor: Galvez-Nieto, Alexander
Formato: artículo
Fecha de Publicación:2024
Institución:Universidad Ricardo Palma
Repositorio:Revistas - Universidad Ricardo Palma
Lenguaje:español
OAI Identifier:oai:oai.revistas.urp.edu.pe:article/6482
Enlace del recurso:http://revistas.urp.edu.pe/index.php/Paideia/article/view/6482
Nivel de acceso:acceso abierto
Materia:arquitectura
cómic
creatividad
imaginación
visualización
architecture
comics
creativity
imagination
visualization
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dc.title.none.fl_str_mv The comic: the possibility of thinking imaginary architecture
El cómic: la posibilidad de idear arquitectura imaginaria
title The comic: the possibility of thinking imaginary architecture
spellingShingle The comic: the possibility of thinking imaginary architecture
Galvez-Nieto, Alexander
arquitectura
cómic
creatividad
imaginación
visualización
architecture
comics
creativity
imagination
visualization
title_short The comic: the possibility of thinking imaginary architecture
title_full The comic: the possibility of thinking imaginary architecture
title_fullStr The comic: the possibility of thinking imaginary architecture
title_full_unstemmed The comic: the possibility of thinking imaginary architecture
title_sort The comic: the possibility of thinking imaginary architecture
dc.creator.none.fl_str_mv Galvez-Nieto, Alexander
author Galvez-Nieto, Alexander
author_facet Galvez-Nieto, Alexander
author_role author
dc.subject.none.fl_str_mv arquitectura
cómic
creatividad
imaginación
visualización
architecture
comics
creativity
imagination
visualization
topic arquitectura
cómic
creatividad
imaginación
visualización
architecture
comics
creativity
imagination
visualization
description The comic boom today in the 21st century has been largely due to the reappearance of superhero stories and their leap into cinematic reality. This has given rise to a quick and coarse detail of the different scenarios where the characters' action takes place. But many times these backgrounds become the main characters of the story, they tell a story, a way of living, the worldview of the characters, their past, present and even future. Scenarios that are unique representations of life concepts, architectural styles, urban designs and iconic buildings that are based on a speculation of alternate reality that in some cases can answer some existential questions, show a future caused by bad decisions or simply allow you to dream in realities that they would like to live. These imaginary products can become study references under the analysis approach of a real city or architecture, and invite reflection and criticism of the type of desired habitable space. Given this, the present research aims to collect theoretical information on the state of the art on imaginary architecture as a product of comics. To achieve this, data was compiled from master's and doctoral theses, books, presentations and articles from scientific journals. The research begins with the definition of the comic and the presentation of its connections with fiction and architecture, then on the relationship between architecture and fiction, the relationship between architecture and comics; and finally presents the imaginary architectures and conclusions of the work. It should be noted that there are few current works on analysis and reflection of these imaginary architectures produced by comics, with a critical architectural approach. Most studies emphasize the evolution of this artistic medium throughout its existence, the styles of presentation and graphic quality, and even more recently, the study of comics as a teaching tool for both basic education students and architecture students. The relationship between fiction, architecture and comics is so deep and close that it allows it to be considered as an experimental or speculative product to try to resolve imaginary situations or challenge current concepts and continue speculating about other realities or alternate futures. For this reason, it is concluded that these imaginary or speculative architectures deserve to be studied, because they are examples of how the needs of the inhabitants are related to space, the primary idea of any real architectural project commission.
publishDate 2024
dc.date.none.fl_str_mv 2024-04-25
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Articulo evaluado por pares
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dc.identifier.none.fl_str_mv http://revistas.urp.edu.pe/index.php/Paideia/article/view/6482
10.31381/paideiaxxi.v14i1.6482
url http://revistas.urp.edu.pe/index.php/Paideia/article/view/6482
identifier_str_mv 10.31381/paideiaxxi.v14i1.6482
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language spa
dc.relation.none.fl_str_mv http://revistas.urp.edu.pe/index.php/Paideia/article/view/6482/10483
http://revistas.urp.edu.pe/index.php/Paideia/article/view/6482/10808
dc.rights.none.fl_str_mv Derechos de autor 2024 Paideia XXI
info:eu-repo/semantics/openAccess
rights_invalid_str_mv Derechos de autor 2024 Paideia XXI
eu_rights_str_mv openAccess
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dc.publisher.none.fl_str_mv Universidad Ricardo Palma
publisher.none.fl_str_mv Universidad Ricardo Palma
dc.source.none.fl_str_mv Paideia XXI; Vol. 14 Núm. 1 (2024): Paideia XXI; 235-245
Paideia XXI; Vol. 14 No. 1 (2024): Paideia XXI; 235-245
2519-5700
2221-7770
10.31381/paideiaxxi.v14i1
reponame:Revistas - Universidad Ricardo Palma
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spelling The comic: the possibility of thinking imaginary architectureEl cómic: la posibilidad de idear arquitectura imaginariaGalvez-Nieto, Alexander arquitecturacómiccreatividadimaginaciónvisualizaciónarchitecturecomicscreativityimaginationvisualizationThe comic boom today in the 21st century has been largely due to the reappearance of superhero stories and their leap into cinematic reality. This has given rise to a quick and coarse detail of the different scenarios where the characters' action takes place. But many times these backgrounds become the main characters of the story, they tell a story, a way of living, the worldview of the characters, their past, present and even future. Scenarios that are unique representations of life concepts, architectural styles, urban designs and iconic buildings that are based on a speculation of alternate reality that in some cases can answer some existential questions, show a future caused by bad decisions or simply allow you to dream in realities that they would like to live. These imaginary products can become study references under the analysis approach of a real city or architecture, and invite reflection and criticism of the type of desired habitable space. Given this, the present research aims to collect theoretical information on the state of the art on imaginary architecture as a product of comics. To achieve this, data was compiled from master's and doctoral theses, books, presentations and articles from scientific journals. The research begins with the definition of the comic and the presentation of its connections with fiction and architecture, then on the relationship between architecture and fiction, the relationship between architecture and comics; and finally presents the imaginary architectures and conclusions of the work. It should be noted that there are few current works on analysis and reflection of these imaginary architectures produced by comics, with a critical architectural approach. Most studies emphasize the evolution of this artistic medium throughout its existence, the styles of presentation and graphic quality, and even more recently, the study of comics as a teaching tool for both basic education students and architecture students. The relationship between fiction, architecture and comics is so deep and close that it allows it to be considered as an experimental or speculative product to try to resolve imaginary situations or challenge current concepts and continue speculating about other realities or alternate futures. For this reason, it is concluded that these imaginary or speculative architectures deserve to be studied, because they are examples of how the needs of the inhabitants are related to space, the primary idea of any real architectural project commission.El boom del cómic en la actualidad del siglo XXI ha sido en gran parte por la reaparición de historia de superhéroes y su salto a la realidad cinematográfica. Esto ha suscitado un rápido y basto detalle de los diferentes escenarios donde se tiene la acción de los personajes. Pero muchas veces estos fondos se vuelven en personajes principales de la historia, cuentan una historia, un modo de habitar, la cosmovisión de los personajes, su pasado, presente e incluso futuro. Escenarios que son representaciones únicas de conceptos de vida, estilos arquitectónicos, diseños urbanos y edificaciones icónicas que se basan en una especulación de realidad alterna que en algunos casos pueden responder algunas interrogantes existenciales, mostrar un futuro originado por malas decisiones o simplemente permite soñar en realidades que gustarían habitar. Estos productos imaginarios pueden convertirse en referentes de estudio bajo el enfoque de análisis de una ciudad o arquitectura real, e invitar a la reflexión y crítica del tipo de espacio habitable deseado. Ante ello la presente investigación tiene como objetivo recopilar información teórica del estado del arte sobre la arquitectura imaginaria como producto del cómic. Para lograrlo, se compiló datos provenientes de tesis de maestría y doctorales, libros, ponencias y artículos de revistas científicas. La investigación comienza con la definición del cómic y la presentación de sus conexiones con la ficción y la arquitectura, luego sobre la relación arquitectura y ficción, la relación arquitectura y cómic; y finalmente presenta las arquitecturas imaginarias y las conclusiones del trabajo. Cabe señalar, que hay escasos trabajos actuales sobre análisis y reflexión de estas arquitecturas imaginarias producidas por el cómic, con un enfoque crítico arquitectónico. La mayoría de los estudios enfatiza la evolución de este medio artístico a lo largo de su existencia, los estilos de presentación y calidad gráfica, e incluso más recientemente, el estudio del cómic como herramienta didáctica tanto para estudiantes de educación básica como para estudiantes de arquitectura. La relación de la ficción, arquitectura y cómic es tan profunda y estrecha que permite considerarla como producto experimental o especulativo para tratar de resolver situaciones imaginarias o desafiar los conceptos actuales y seguir especulando sobre otras realidades o futuros alternos. Por eso se concluye que esta arquitecturas imaginarias o especulativas merecen ser estudiadas, porque son ejemplos de cómo se relaciona las necesidades de los habitantes con el espacio, idea prima de todo encargo proyectual de arquitectura real.Universidad Ricardo Palma2024-04-25info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionArticulo evaluado por paresapplication/pdftext/htmlhttp://revistas.urp.edu.pe/index.php/Paideia/article/view/648210.31381/paideiaxxi.v14i1.6482Paideia XXI; Vol. 14 Núm. 1 (2024): Paideia XXI; 235-245Paideia XXI; Vol. 14 No. 1 (2024): Paideia XXI; 235-2452519-57002221-777010.31381/paideiaxxi.v14i1reponame:Revistas - Universidad Ricardo Palmainstname:Universidad Ricardo Palmainstacron:URPspahttp://revistas.urp.edu.pe/index.php/Paideia/article/view/6482/10483http://revistas.urp.edu.pe/index.php/Paideia/article/view/6482/10808Derechos de autor 2024 Paideia XXIinfo:eu-repo/semantics/openAccessoai:oai.revistas.urp.edu.pe:article/64822024-07-15T16:14:53Z
score 13.754011
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