Analysis of mobile applications for learning around electronics in Mexico
Descripción del Articulo
The purpose of this research was to explore educational mobile applications of electronics in Spanish to identify those that favor the learning of university students, specifically from the Computer Engineering degree program at the UAEM Texcoco University Center. An evaluation instrument was develo...
| Autores: | , |
|---|---|
| Formato: | artículo |
| Fecha de Publicación: | 2025 |
| Institución: | Universidad de Lima |
| Repositorio: | Revistas - Universidad de Lima |
| Lenguaje: | español |
| OAI Identifier: | oai:ojs.pkp.sfu.ca:article/7924 |
| Enlace del recurso: | https://revistas.ulima.edu.pe/index.php/Interfases/article/view/7924 |
| Nivel de acceso: | acceso abierto |
| Materia: | assessment needs assessment tools constructivism educational innovation mobile devices self-regulated learning aprendizaje autorregulado constructivismo dispositivos móviles innovación educativa instrumentos de evaluación necesidades de evaluación |
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Analysis of mobile applications for learning around electronics in Mexico Análisis de aplicaciones móviles para el aprendizaje de la electrónica en México |
| title |
Analysis of mobile applications for learning around electronics in Mexico |
| spellingShingle |
Analysis of mobile applications for learning around electronics in Mexico Aguilar Juárez, Irene assessment needs assessment tools constructivism educational innovation mobile devices self-regulated learning aprendizaje autorregulado constructivismo dispositivos móviles innovación educativa instrumentos de evaluación necesidades de evaluación |
| title_short |
Analysis of mobile applications for learning around electronics in Mexico |
| title_full |
Analysis of mobile applications for learning around electronics in Mexico |
| title_fullStr |
Analysis of mobile applications for learning around electronics in Mexico |
| title_full_unstemmed |
Analysis of mobile applications for learning around electronics in Mexico |
| title_sort |
Analysis of mobile applications for learning around electronics in Mexico |
| dc.creator.none.fl_str_mv |
Aguilar Juárez, Irene Sánchez Cortés, Leslie Jasiel Aguilar Juárez, Irene Sánchez Cortés, Leslie Jasiel Aguilar Juárez, Irene Sánchez Cortés, Leslie Jasiel |
| author |
Aguilar Juárez, Irene |
| author_facet |
Aguilar Juárez, Irene Sánchez Cortés, Leslie Jasiel |
| author_role |
author |
| author2 |
Sánchez Cortés, Leslie Jasiel |
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author |
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assessment needs assessment tools constructivism educational innovation mobile devices self-regulated learning aprendizaje autorregulado constructivismo dispositivos móviles innovación educativa instrumentos de evaluación necesidades de evaluación |
| topic |
assessment needs assessment tools constructivism educational innovation mobile devices self-regulated learning aprendizaje autorregulado constructivismo dispositivos móviles innovación educativa instrumentos de evaluación necesidades de evaluación |
| description |
The purpose of this research was to explore educational mobile applications of electronics in Spanish to identify those that favor the learning of university students, specifically from the Computer Engineering degree program at the UAEM Texcoco University Center. An evaluation instrument was developed based on technical and didactic criteria based on the constructivist model, prioritizing interactivity, usability, educational content and feedback. The methodology included a literature review on evaluation instruments and the use of mobile applications as self-directed learning tools. The applications were selected through an analysis of their performance. Data were obtained from university students who applied the instrument. It was identified that the application “Electrician’s Manual” was the best rated in its didactic properties with 9.33 points, “Electrodoc” was placed with the lowest score with 8.14. In the technical evaluation also “Electrician’s Manual” was the best rated with 9.08 points and ‘CircuitJam’ obtained the lowest score (6.94), however, it was identified that “CircuitJam” is a didactic game whose properties do not match the properties of non-playful PPPs, so it is necessary to develop specific evaluation instruments for serious games. Seven applications were also highlighted as the most effective, grouped into resource libraries, simulators and games. These tools showed potential to improve the understanding of complex electronics concepts, promoting active learning. The study includes recommendations for their integration in classrooms and suggests future research. |
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2025 |
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2025-07-31 |
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https://revistas.ulima.edu.pe/index.php/Interfases/article/view/7924 10.26439/interfases2025.n021.7924 |
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https://revistas.ulima.edu.pe/index.php/Interfases/article/view/7924 |
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10.26439/interfases2025.n021.7924 |
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https://revistas.ulima.edu.pe/index.php/Interfases/article/view/7924/7824 https://revistas.ulima.edu.pe/index.php/Interfases/article/view/7924/7825 |
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Universidad de Lima |
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Universidad de Lima |
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Interfases; No. 021 (2025); 125-145 Interfases; Núm. 021 (2025); 125-145 Interfases; n. 021 (2025); 125-145 1993-4912 10.26439/interfases2025.n021 reponame:Revistas - Universidad de Lima instname:Universidad de Lima instacron:ULIMA |
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Analysis of mobile applications for learning around electronics in MexicoAnálisis de aplicaciones móviles para el aprendizaje de la electrónica en MéxicoAguilar Juárez, IreneSánchez Cortés, Leslie Jasiel Aguilar Juárez, IreneSánchez Cortés, Leslie Jasiel Aguilar Juárez, IreneSánchez Cortés, Leslie Jasiel assessment needsassessment toolsconstructivismeducational innovationmobile devicesself-regulated learningaprendizaje autorreguladoconstructivismodispositivos móvilesinnovación educativainstrumentos de evaluaciónnecesidades de evaluaciónThe purpose of this research was to explore educational mobile applications of electronics in Spanish to identify those that favor the learning of university students, specifically from the Computer Engineering degree program at the UAEM Texcoco University Center. An evaluation instrument was developed based on technical and didactic criteria based on the constructivist model, prioritizing interactivity, usability, educational content and feedback. The methodology included a literature review on evaluation instruments and the use of mobile applications as self-directed learning tools. The applications were selected through an analysis of their performance. Data were obtained from university students who applied the instrument. It was identified that the application “Electrician’s Manual” was the best rated in its didactic properties with 9.33 points, “Electrodoc” was placed with the lowest score with 8.14. In the technical evaluation also “Electrician’s Manual” was the best rated with 9.08 points and ‘CircuitJam’ obtained the lowest score (6.94), however, it was identified that “CircuitJam” is a didactic game whose properties do not match the properties of non-playful PPPs, so it is necessary to develop specific evaluation instruments for serious games. Seven applications were also highlighted as the most effective, grouped into resource libraries, simulators and games. These tools showed potential to improve the understanding of complex electronics concepts, promoting active learning. The study includes recommendations for their integration in classrooms and suggests future research.El propósito de este artículo es explorar aplicaciones móviles educativas de electrónica en español para identificar aquellas que favorezcan el aprendizaje de estudiantes universitarios, específicamente de la licenciatura en Ingeniería en Computación del Centro Universitario UAEM Texcoco. Para ello, se elaboró un instrumento de evaluación basado en criterios técnicos y didácticos fundamentados en el modelo constructivista, priorizando interactividad, usabilidad, contenido educativo y retroalimentación. La metodología incluyó una revisión bibliográfica sobre instrumentos de evaluación y el uso de aplicaciones móviles como herramientas de aprendizaje autodirigido. Se seleccionaron las aplicaciones mediante un análisis de sus prestaciones. Los datos fueron obtenidos de estudiantes universitarios que aplicaron el instrumento. Se identificó que la aplicación Manual del electricista fue la mejor valorada en sus propiedades didácticas con 9,33 puntos; Electrodoc se ubicó con el puntaje más bajo con 8,14. En la evaluación técnica, también Manual del electricista fue la mejor valorada con 9,08, mientras que Circuit Jam obtuvo el menor puntaje (6,94). Además, se identificó que Circuit Jam es un juego didáctico cuyas propiedades no se ajustaban a las propiedades de apps no lúdicas, por lo que fue necesario desarrollar instrumentos específicos de evaluación para los juegos serios. También se destacaron siete aplicaciones como las más efectivas, agrupadas en bibliotecas de recursos, simuladores y juegos. Estas herramientas mostraron potencial para mejorar la comprensión de conceptos complejos de electrónica y para promover un aprendizaje activo. El estudio incluye recomendaciones para su integración en clases y sugiere futuras investigaciones.Universidad de Lima2025-07-31info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdftext/htmlhttps://revistas.ulima.edu.pe/index.php/Interfases/article/view/792410.26439/interfases2025.n021.7924Interfases; No. 021 (2025); 125-145Interfases; Núm. 021 (2025); 125-145Interfases; n. 021 (2025); 125-1451993-491210.26439/interfases2025.n021reponame:Revistas - Universidad de Limainstname:Universidad de Limainstacron:ULIMAspahttps://revistas.ulima.edu.pe/index.php/Interfases/article/view/7924/7824https://revistas.ulima.edu.pe/index.php/Interfases/article/view/7924/7825info:eu-repo/semantics/openAccessoai:ojs.pkp.sfu.ca:article/79242025-07-31T18:19:43Z |
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13.906886 |
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La información contenida en este registro es de entera responsabilidad de la institución que gestiona el repositorio institucional donde esta contenido este documento o set de datos. El CONCYTEC no se hace responsable por los contenidos (publicaciones y/o datos) accesibles a través del Repositorio Nacional Digital de Ciencia, Tecnología e Innovación de Acceso Abierto (ALICIA).