Analysis of mobile applications for learning around electronics in Mexico

Descripción del Articulo

The purpose of this research was to explore educational mobile applications of electronics in Spanish to identify those that favor the learning of university students, specifically from the Computer Engineering degree program at the UAEM Texcoco University Center. An evaluation instrument was develo...

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Detalles Bibliográficos
Autores: Aguilar Juárez, Irene, Sánchez Cortés, Leslie Jasiel
Formato: artículo
Fecha de Publicación:2025
Institución:Universidad de Lima
Repositorio:Revistas - Universidad de Lima
Lenguaje:español
OAI Identifier:oai:revistas.ulima.edu.pe:article/7924
Enlace del recurso:https://revistas.ulima.edu.pe/index.php/Interfases/article/view/7924
Nivel de acceso:acceso abierto
Materia:assessment needs
assessment tools
constructivism
educational innovation
mobile devices
self-regulated learning
aprendizaje autorregulado
constructivismo
dispositivos móviles
innovación educativa
instrumentos de evaluación
necesidades de evaluación
Descripción
Sumario:The purpose of this research was to explore educational mobile applications of electronics in Spanish to identify those that favor the learning of university students, specifically from the Computer Engineering degree program at the UAEM Texcoco University Center. An evaluation instrument was developed based on technical and didactic criteria based on the constructivist model, prioritizing interactivity, usability, educational content and feedback. The methodology included a literature review on evaluation instruments and the use of mobile applications as self-directed learning tools. The applications were selected through an analysis of their performance. Data were obtained from university students who applied the instrument. It was identified that the application “Electrician’s Manual” was the best rated in its didactic properties with 9.33 points, “Electrodoc” was placed with the lowest score with 8.14. In the technical evaluation also “Electrician’s Manual” was the best rated with 9.08 points and ‘CircuitJam’ obtained the lowest score (6.94), however, it was identified that “CircuitJam” is a didactic game whose properties do not match the properties of non-playful PPPs, so it is necessary to develop specific evaluation instruments for serious games. Seven applications were also highlighted as the most effective, grouped into resource libraries, simulators and games. These tools showed potential to improve the understanding of complex electronics concepts, promoting active learning. The study includes recommendations for their integration in classrooms and suggests future research.
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