Dynamics and group identity among Lima’s gamers, the case of competitiveness in the League of Legends video game
Descripción del Articulo
The aim is to seek to understand the cultural aspects that emerge through group dynamics from the consumption of video games in Lima. Qualitative research was conducted on the social imaginary and practices of gamers from the ANG and SHOT teams of the League of Legends&a...
| Autor: | |
|---|---|
| Formato: | artículo |
| Fecha de Publicación: | 2020 |
| Institución: | Universidad Científica del Sur |
| Repositorio: | Revistas - Universidad Científica del Sur |
| Lenguaje: | español |
| OAI Identifier: | oai:revistas.cientifica.edu.pe:article/766 |
| Enlace del recurso: | https://revistas.cientifica.edu.pe/index.php/desdeelsur/article/view/766 |
| Nivel de acceso: | acceso abierto |
| Materia: | Videojuegos comunidades virtuales gamers identidad grupal deportes electrónicos virtual games virtual communities group identity electronic sports |
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Dynamics and group identity among Lima’s gamers, the case of competitiveness in the League of Legends video game Dinámicas e identificación grupal en gamers de Lima, el caso de competitividad en el videojuego League of Legends Toykin Minaya, Francis IrineoVideojuegoscomunidades virtualesgamersidentidad grupaldeportes electrónicosvirtual gamesvirtual communitiesgamersgroup identityelectronic sportsThe aim is to seek to understand the cultural aspects that emerge through group dynamics from the consumption of video games in Lima. Qualitative research was conducted on the social imaginary and practices of gamers from the ANG and SHOT teams of the League of Legends video game, within the local competitive environment. Fieldwork was conducted at the World Cyber Games 2013 Festival-Peru, involving observation and participation in video game booths and related spaces. What is the group identity of these players? The answer involves analysis of cultural variables such as identification, game, performance, territoriality, consumption, distinction and masculinity, in the two representative spaces: the virtual, as a stage where the players are transfigured into characters; and the physical, in which they act as players, through interaction and the use of technological devices. They are «virtual urban tribes», sharing values and interests, whose sense of belonging is based on affective, emotional and competitives. Se busca comprender los aspectos culturales que emergen en las dinámicas grupales a partir del consumo de videojuegos en Lima. Se efectuó investigación cualitativa en imaginarios y prácticas de gamers de los equipos ANG y SHOT del videojuego League of Legends en el ámbito competitivo local. Se realizó trabajo de campo en el festival World Cyber Games 2013 en el Perú, observación y participación en cabinas de videojuegos y espacios afines. ¿Cómo es la identificación grupal de estos jugadores? La respuesta conlleva el análisis de variables culturales como identificación, juego, performance, territorialidad, consumo, distinción y masculinidad, en los dos espacios de representación: el virtual, como escenario donde los jugadores se transfiguran en personajes; y el físico, en que actúan como jugadores, mediante la interacción y el empleo de aparatos tecnológicos. Son «tribus urbano virtuales» que comparten valores e intereses, cuyo sentido de pertenencia se funda en lazos afectivos, emocionales y competitivos. Universidad Cientifica del Sur2020-12-24info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://revistas.cientifica.edu.pe/index.php/desdeelsur/article/view/76610.21142/DES-1202-2020-0031Desde el Sur; Vol. 12 No. 2 (2020); 573-597Desde el Sur; Vol. 12 Núm. 2 (2020); 573-597Desde el Sur; v. 12 n. 2 (2020); 573-5972415-09592076-267410.21142/DES-1202-2020reponame:Revistas - Universidad Científica del Surinstname:Universidad Científica del Surinstacron:CIENTÍFICAspahttps://revistas.cientifica.edu.pe/index.php/desdeelsur/article/view/766/732Derechos de autor 2020 Desde el Surinfo:eu-repo/semantics/openAccessoai:revistas.cientifica.edu.pe:article/7662020-12-29T15:08:36Z |
| dc.title.none.fl_str_mv |
Dynamics and group identity among Lima’s gamers, the case of competitiveness in the League of Legends video game Dinámicas e identificación grupal en gamers de Lima, el caso de competitividad en el videojuego League of Legends |
| title |
Dynamics and group identity among Lima’s gamers, the case of competitiveness in the League of Legends video game |
| spellingShingle |
Dynamics and group identity among Lima’s gamers, the case of competitiveness in the League of Legends video game Toykin Minaya, Francis Irineo Videojuegos comunidades virtuales gamers identidad grupal deportes electrónicos virtual games virtual communities gamers group identity electronic sports |
| title_short |
Dynamics and group identity among Lima’s gamers, the case of competitiveness in the League of Legends video game |
| title_full |
Dynamics and group identity among Lima’s gamers, the case of competitiveness in the League of Legends video game |
| title_fullStr |
Dynamics and group identity among Lima’s gamers, the case of competitiveness in the League of Legends video game |
| title_full_unstemmed |
Dynamics and group identity among Lima’s gamers, the case of competitiveness in the League of Legends video game |
| title_sort |
Dynamics and group identity among Lima’s gamers, the case of competitiveness in the League of Legends video game |
| dc.creator.none.fl_str_mv |
Toykin Minaya, Francis Irineo |
| author |
Toykin Minaya, Francis Irineo |
| author_facet |
Toykin Minaya, Francis Irineo |
| author_role |
author |
| dc.subject.none.fl_str_mv |
Videojuegos comunidades virtuales gamers identidad grupal deportes electrónicos virtual games virtual communities gamers group identity electronic sports |
| topic |
Videojuegos comunidades virtuales gamers identidad grupal deportes electrónicos virtual games virtual communities gamers group identity electronic sports |
| description |
The aim is to seek to understand the cultural aspects that emerge through group dynamics from the consumption of video games in Lima. Qualitative research was conducted on the social imaginary and practices of gamers from the ANG and SHOT teams of the League of Legends video game, within the local competitive environment. Fieldwork was conducted at the World Cyber Games 2013 Festival-Peru, involving observation and participation in video game booths and related spaces. What is the group identity of these players? The answer involves analysis of cultural variables such as identification, game, performance, territoriality, consumption, distinction and masculinity, in the two representative spaces: the virtual, as a stage where the players are transfigured into characters; and the physical, in which they act as players, through interaction and the use of technological devices. They are «virtual urban tribes», sharing values and interests, whose sense of belonging is based on affective, emotional and competitives. |
| publishDate |
2020 |
| dc.date.none.fl_str_mv |
2020-12-24 |
| dc.type.none.fl_str_mv |
info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion |
| format |
article |
| status_str |
publishedVersion |
| dc.identifier.none.fl_str_mv |
https://revistas.cientifica.edu.pe/index.php/desdeelsur/article/view/766 10.21142/DES-1202-2020-0031 |
| url |
https://revistas.cientifica.edu.pe/index.php/desdeelsur/article/view/766 |
| identifier_str_mv |
10.21142/DES-1202-2020-0031 |
| dc.language.none.fl_str_mv |
spa |
| language |
spa |
| dc.relation.none.fl_str_mv |
https://revistas.cientifica.edu.pe/index.php/desdeelsur/article/view/766/732 |
| dc.rights.none.fl_str_mv |
Derechos de autor 2020 Desde el Sur info:eu-repo/semantics/openAccess |
| rights_invalid_str_mv |
Derechos de autor 2020 Desde el Sur |
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openAccess |
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application/pdf |
| dc.publisher.none.fl_str_mv |
Universidad Cientifica del Sur |
| publisher.none.fl_str_mv |
Universidad Cientifica del Sur |
| dc.source.none.fl_str_mv |
Desde el Sur; Vol. 12 No. 2 (2020); 573-597 Desde el Sur; Vol. 12 Núm. 2 (2020); 573-597 Desde el Sur; v. 12 n. 2 (2020); 573-597 2415-0959 2076-2674 10.21142/DES-1202-2020 reponame:Revistas - Universidad Científica del Sur instname:Universidad Científica del Sur instacron:CIENTÍFICA |
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Universidad Científica del Sur |
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CIENTÍFICA |
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CIENTÍFICA |
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Revistas - Universidad Científica del Sur |
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Revistas - Universidad Científica del Sur |
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13.049037 |
Nota importante:
La información contenida en este registro es de entera responsabilidad de la institución que gestiona el repositorio institucional donde esta contenido este documento o set de datos. El CONCYTEC no se hace responsable por los contenidos (publicaciones y/o datos) accesibles a través del Repositorio Nacional Digital de Ciencia, Tecnología e Innovación de Acceso Abierto (ALICIA).
La información contenida en este registro es de entera responsabilidad de la institución que gestiona el repositorio institucional donde esta contenido este documento o set de datos. El CONCYTEC no se hace responsable por los contenidos (publicaciones y/o datos) accesibles a través del Repositorio Nacional Digital de Ciencia, Tecnología e Innovación de Acceso Abierto (ALICIA).