Self-determination theory applied to Dark Souls: fostering motivation in video game communities

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Background: Video games have emerged as a significant field of study in psychology, particularly in understanding human motivation. Self-Determination Theory (SDT) posits that human motivation is driven by three basic psychological needs: autonomy, competence, and relatedness. Objective: To examine...

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Detalles Bibliográficos
Autores: Váscones-Román, Fritz Fidel, Quiroz-Marcelo, Diego Alonso, Común-Gutierrez, Diana Karina, Sanchez-Torres, Diego Fernando, Vera-Arias, Franz Jair
Formato: artículo
Fecha de Publicación:2026
Institución:Instituto Peruano de Orientación Psicológica
Repositorio:Interacciones
Lenguaje:inglés
OAI Identifier:oai:ojs.ejournals.host:article/479
Enlace del recurso:https://revistainteracciones.com/index.php/rin/article/view/479
Nivel de acceso:acceso abierto
Materia:Video games
Motivation
Personal Autonomy
Cultural Competency
Social Integration
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spelling Self-determination theory applied to Dark Souls: fostering motivation in video game communitiesVáscones-Román, Fritz FidelQuiroz-Marcelo, Diego AlonsoComún-Gutierrez, Diana KarinaSanchez-Torres, Diego FernandoVera-Arias, Franz JairVideo gamesMotivationPersonal AutonomyCultural CompetencySocial IntegrationBackground: Video games have emerged as a significant field of study in psychology, particularly in understanding human motivation. Self-Determination Theory (SDT) posits that human motivation is driven by three basic psychological needs: autonomy, competence, and relatedness. Objective: To examine how the basic psychological needs outlined by Self-Determination Theory—autonomy, competence, and relatedness—are fulfilled through the design of Dark Souls and the interactions within its online communities. Method: This study employed an exploratory qualitative approach, utilizing content analysis of comments from Dark Souls-related subreddits. A total of 82 comments were analyzed, focusing on themes related to autonomy, competence, and relatedness. Ethical considerations were addressed by ensuring the anonymity of users and focusing on publicly available data. Result: The findings confirm and extend previous research on Self-Determination Theory, showing that Dark Souls uniquely fulfills the psychological needs of competence, autonomy, and relatedness. Its design, normalizing failure and rewarding perseverance, promotes intrinsic motivation and resilience, while online community interactions strengthen belonging and emotional support. These results suggest that challenging games combining meaningful choices with social engagement can foster both intrinsic motivation and emotional well-being, offering valuable insights for academic research and game design. Conclusion: This study reaffirms the relevance of Self-Determination Theory in explaining how challenging games like Dark Souls satisfy players’ basic psychological needs. Future research should examine how these dynamics operate in other gaming genres and cultural contexts and explore their application in educational and therapeutic settings.Instituto Peruano de Orientación Psicológica2026-01-14info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersiontext/htmlapplication/pdfapplication/pdfapplication/pdfhttps://revistainteracciones.com/index.php/rin/article/view/47910.24016/2026.v12.479Interacciones; Vol. 12 (2026): January - December; e479Interacciones; Vol. 12 (2026): January - December; e479Interacciones: Revistas de Avances en Psicología; Vol. 12 (2026): January - December; e4792411-59402413-4465reponame:Interaccionesinstname:Instituto Peruano de Orientación Psicológicainstacron:IPOPSenghttps://revistainteracciones.com/index.php/rin/article/view/479/640https://revistainteracciones.com/index.php/rin/article/view/479/641https://revistainteracciones.com/index.php/rin/article/view/479/642https://revistainteracciones.com/index.php/rin/article/view/479/643Copyright (c) 2026 Interaccioneshttp://creativecommons.org/licenses/by/4.0info:eu-repo/semantics/openAccessoai:ojs.ejournals.host:article/4792026-01-27T03:21:19Z
dc.title.none.fl_str_mv Self-determination theory applied to Dark Souls: fostering motivation in video game communities
title Self-determination theory applied to Dark Souls: fostering motivation in video game communities
spellingShingle Self-determination theory applied to Dark Souls: fostering motivation in video game communities
Váscones-Román, Fritz Fidel
Video games
Motivation
Personal Autonomy
Cultural Competency
Social Integration
title_short Self-determination theory applied to Dark Souls: fostering motivation in video game communities
title_full Self-determination theory applied to Dark Souls: fostering motivation in video game communities
title_fullStr Self-determination theory applied to Dark Souls: fostering motivation in video game communities
title_full_unstemmed Self-determination theory applied to Dark Souls: fostering motivation in video game communities
title_sort Self-determination theory applied to Dark Souls: fostering motivation in video game communities
dc.creator.none.fl_str_mv Váscones-Román, Fritz Fidel
Quiroz-Marcelo, Diego Alonso
Común-Gutierrez, Diana Karina
Sanchez-Torres, Diego Fernando
Vera-Arias, Franz Jair
author Váscones-Román, Fritz Fidel
author_facet Váscones-Román, Fritz Fidel
Quiroz-Marcelo, Diego Alonso
Común-Gutierrez, Diana Karina
Sanchez-Torres, Diego Fernando
Vera-Arias, Franz Jair
author_role author
author2 Quiroz-Marcelo, Diego Alonso
Común-Gutierrez, Diana Karina
Sanchez-Torres, Diego Fernando
Vera-Arias, Franz Jair
author2_role author
author
author
author
dc.subject.none.fl_str_mv Video games
Motivation
Personal Autonomy
Cultural Competency
Social Integration
topic Video games
Motivation
Personal Autonomy
Cultural Competency
Social Integration
description Background: Video games have emerged as a significant field of study in psychology, particularly in understanding human motivation. Self-Determination Theory (SDT) posits that human motivation is driven by three basic psychological needs: autonomy, competence, and relatedness. Objective: To examine how the basic psychological needs outlined by Self-Determination Theory—autonomy, competence, and relatedness—are fulfilled through the design of Dark Souls and the interactions within its online communities. Method: This study employed an exploratory qualitative approach, utilizing content analysis of comments from Dark Souls-related subreddits. A total of 82 comments were analyzed, focusing on themes related to autonomy, competence, and relatedness. Ethical considerations were addressed by ensuring the anonymity of users and focusing on publicly available data. Result: The findings confirm and extend previous research on Self-Determination Theory, showing that Dark Souls uniquely fulfills the psychological needs of competence, autonomy, and relatedness. Its design, normalizing failure and rewarding perseverance, promotes intrinsic motivation and resilience, while online community interactions strengthen belonging and emotional support. These results suggest that challenging games combining meaningful choices with social engagement can foster both intrinsic motivation and emotional well-being, offering valuable insights for academic research and game design. Conclusion: This study reaffirms the relevance of Self-Determination Theory in explaining how challenging games like Dark Souls satisfy players’ basic psychological needs. Future research should examine how these dynamics operate in other gaming genres and cultural contexts and explore their application in educational and therapeutic settings.
publishDate 2026
dc.date.none.fl_str_mv 2026-01-14
dc.type.none.fl_str_mv info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
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dc.identifier.none.fl_str_mv https://revistainteracciones.com/index.php/rin/article/view/479
10.24016/2026.v12.479
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identifier_str_mv 10.24016/2026.v12.479
dc.language.none.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv https://revistainteracciones.com/index.php/rin/article/view/479/640
https://revistainteracciones.com/index.php/rin/article/view/479/641
https://revistainteracciones.com/index.php/rin/article/view/479/642
https://revistainteracciones.com/index.php/rin/article/view/479/643
dc.rights.none.fl_str_mv Copyright (c) 2026 Interacciones
http://creativecommons.org/licenses/by/4.0
info:eu-repo/semantics/openAccess
rights_invalid_str_mv Copyright (c) 2026 Interacciones
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eu_rights_str_mv openAccess
dc.format.none.fl_str_mv text/html
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dc.publisher.none.fl_str_mv Instituto Peruano de Orientación Psicológica
publisher.none.fl_str_mv Instituto Peruano de Orientación Psicológica
dc.source.none.fl_str_mv Interacciones; Vol. 12 (2026): January - December; e479
Interacciones; Vol. 12 (2026): January - December; e479
Interacciones: Revistas de Avances en Psicología; Vol. 12 (2026): January - December; e479
2411-5940
2413-4465
reponame:Interacciones
instname:Instituto Peruano de Orientación Psicológica
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instname_str Instituto Peruano de Orientación Psicológica
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