Self-determination theory applied to Dark Souls: fostering motivation in video game communities
Descripción del Articulo
Background: Video games have emerged as a significant field of study in psychology, particularly in understanding human motivation. Self-Determination Theory (SDT) posits that human motivation is driven by three basic psychological needs: autonomy, competence, and relatedness. Objective: To examine...
| Autores: | , , , , |
|---|---|
| Formato: | artículo |
| Fecha de Publicación: | 2026 |
| Institución: | Instituto Peruano de Orientación Psicológica |
| Repositorio: | Interacciones |
| Lenguaje: | inglés |
| OAI Identifier: | oai:ojs.ejournals.host:article/479 |
| Enlace del recurso: | https://revistainteracciones.com/index.php/rin/article/view/479 |
| Nivel de acceso: | acceso abierto |
| Materia: | Video games Motivation Personal Autonomy Cultural Competency Social Integration |
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Self-determination theory applied to Dark Souls: fostering motivation in video game communitiesVáscones-Román, Fritz FidelQuiroz-Marcelo, Diego AlonsoComún-Gutierrez, Diana KarinaSanchez-Torres, Diego FernandoVera-Arias, Franz JairVideo gamesMotivationPersonal AutonomyCultural CompetencySocial IntegrationBackground: Video games have emerged as a significant field of study in psychology, particularly in understanding human motivation. Self-Determination Theory (SDT) posits that human motivation is driven by three basic psychological needs: autonomy, competence, and relatedness. Objective: To examine how the basic psychological needs outlined by Self-Determination Theory—autonomy, competence, and relatedness—are fulfilled through the design of Dark Souls and the interactions within its online communities. Method: This study employed an exploratory qualitative approach, utilizing content analysis of comments from Dark Souls-related subreddits. A total of 82 comments were analyzed, focusing on themes related to autonomy, competence, and relatedness. Ethical considerations were addressed by ensuring the anonymity of users and focusing on publicly available data. Result: The findings confirm and extend previous research on Self-Determination Theory, showing that Dark Souls uniquely fulfills the psychological needs of competence, autonomy, and relatedness. Its design, normalizing failure and rewarding perseverance, promotes intrinsic motivation and resilience, while online community interactions strengthen belonging and emotional support. These results suggest that challenging games combining meaningful choices with social engagement can foster both intrinsic motivation and emotional well-being, offering valuable insights for academic research and game design. Conclusion: This study reaffirms the relevance of Self-Determination Theory in explaining how challenging games like Dark Souls satisfy players’ basic psychological needs. Future research should examine how these dynamics operate in other gaming genres and cultural contexts and explore their application in educational and therapeutic settings.Instituto Peruano de Orientación Psicológica2026-01-14info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersiontext/htmlapplication/pdfapplication/pdfapplication/pdfhttps://revistainteracciones.com/index.php/rin/article/view/47910.24016/2026.v12.479Interacciones; Vol. 12 (2026): January - December; e479Interacciones; Vol. 12 (2026): January - December; e479Interacciones: Revistas de Avances en Psicología; Vol. 12 (2026): January - December; e4792411-59402413-4465reponame:Interaccionesinstname:Instituto Peruano de Orientación Psicológicainstacron:IPOPSenghttps://revistainteracciones.com/index.php/rin/article/view/479/640https://revistainteracciones.com/index.php/rin/article/view/479/641https://revistainteracciones.com/index.php/rin/article/view/479/642https://revistainteracciones.com/index.php/rin/article/view/479/643Copyright (c) 2026 Interaccioneshttp://creativecommons.org/licenses/by/4.0info:eu-repo/semantics/openAccessoai:ojs.ejournals.host:article/4792026-01-27T03:21:19Z |
| dc.title.none.fl_str_mv |
Self-determination theory applied to Dark Souls: fostering motivation in video game communities |
| title |
Self-determination theory applied to Dark Souls: fostering motivation in video game communities |
| spellingShingle |
Self-determination theory applied to Dark Souls: fostering motivation in video game communities Váscones-Román, Fritz Fidel Video games Motivation Personal Autonomy Cultural Competency Social Integration |
| title_short |
Self-determination theory applied to Dark Souls: fostering motivation in video game communities |
| title_full |
Self-determination theory applied to Dark Souls: fostering motivation in video game communities |
| title_fullStr |
Self-determination theory applied to Dark Souls: fostering motivation in video game communities |
| title_full_unstemmed |
Self-determination theory applied to Dark Souls: fostering motivation in video game communities |
| title_sort |
Self-determination theory applied to Dark Souls: fostering motivation in video game communities |
| dc.creator.none.fl_str_mv |
Váscones-Román, Fritz Fidel Quiroz-Marcelo, Diego Alonso Común-Gutierrez, Diana Karina Sanchez-Torres, Diego Fernando Vera-Arias, Franz Jair |
| author |
Váscones-Román, Fritz Fidel |
| author_facet |
Váscones-Román, Fritz Fidel Quiroz-Marcelo, Diego Alonso Común-Gutierrez, Diana Karina Sanchez-Torres, Diego Fernando Vera-Arias, Franz Jair |
| author_role |
author |
| author2 |
Quiroz-Marcelo, Diego Alonso Común-Gutierrez, Diana Karina Sanchez-Torres, Diego Fernando Vera-Arias, Franz Jair |
| author2_role |
author author author author |
| dc.subject.none.fl_str_mv |
Video games Motivation Personal Autonomy Cultural Competency Social Integration |
| topic |
Video games Motivation Personal Autonomy Cultural Competency Social Integration |
| description |
Background: Video games have emerged as a significant field of study in psychology, particularly in understanding human motivation. Self-Determination Theory (SDT) posits that human motivation is driven by three basic psychological needs: autonomy, competence, and relatedness. Objective: To examine how the basic psychological needs outlined by Self-Determination Theory—autonomy, competence, and relatedness—are fulfilled through the design of Dark Souls and the interactions within its online communities. Method: This study employed an exploratory qualitative approach, utilizing content analysis of comments from Dark Souls-related subreddits. A total of 82 comments were analyzed, focusing on themes related to autonomy, competence, and relatedness. Ethical considerations were addressed by ensuring the anonymity of users and focusing on publicly available data. Result: The findings confirm and extend previous research on Self-Determination Theory, showing that Dark Souls uniquely fulfills the psychological needs of competence, autonomy, and relatedness. Its design, normalizing failure and rewarding perseverance, promotes intrinsic motivation and resilience, while online community interactions strengthen belonging and emotional support. These results suggest that challenging games combining meaningful choices with social engagement can foster both intrinsic motivation and emotional well-being, offering valuable insights for academic research and game design. Conclusion: This study reaffirms the relevance of Self-Determination Theory in explaining how challenging games like Dark Souls satisfy players’ basic psychological needs. Future research should examine how these dynamics operate in other gaming genres and cultural contexts and explore their application in educational and therapeutic settings. |
| publishDate |
2026 |
| dc.date.none.fl_str_mv |
2026-01-14 |
| dc.type.none.fl_str_mv |
info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion |
| format |
article |
| status_str |
publishedVersion |
| dc.identifier.none.fl_str_mv |
https://revistainteracciones.com/index.php/rin/article/view/479 10.24016/2026.v12.479 |
| url |
https://revistainteracciones.com/index.php/rin/article/view/479 |
| identifier_str_mv |
10.24016/2026.v12.479 |
| dc.language.none.fl_str_mv |
eng |
| language |
eng |
| dc.relation.none.fl_str_mv |
https://revistainteracciones.com/index.php/rin/article/view/479/640 https://revistainteracciones.com/index.php/rin/article/view/479/641 https://revistainteracciones.com/index.php/rin/article/view/479/642 https://revistainteracciones.com/index.php/rin/article/view/479/643 |
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Copyright (c) 2026 Interacciones http://creativecommons.org/licenses/by/4.0 info:eu-repo/semantics/openAccess |
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Copyright (c) 2026 Interacciones http://creativecommons.org/licenses/by/4.0 |
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openAccess |
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text/html application/pdf application/pdf application/pdf |
| dc.publisher.none.fl_str_mv |
Instituto Peruano de Orientación Psicológica |
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Instituto Peruano de Orientación Psicológica |
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Interacciones; Vol. 12 (2026): January - December; e479 Interacciones; Vol. 12 (2026): January - December; e479 Interacciones: Revistas de Avances en Psicología; Vol. 12 (2026): January - December; e479 2411-5940 2413-4465 reponame:Interacciones instname:Instituto Peruano de Orientación Psicológica instacron:IPOPS |
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Instituto Peruano de Orientación Psicológica |
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La información contenida en este registro es de entera responsabilidad de la institución que gestiona el repositorio institucional donde esta contenido este documento o set de datos. El CONCYTEC no se hace responsable por los contenidos (publicaciones y/o datos) accesibles a través del Repositorio Nacional Digital de Ciencia, Tecnología e Innovación de Acceso Abierto (ALICIA).