Evaluation of a Gamified 3D Virtual Reality System to Enhance the Understanding of Movement in Physics
Descripción del Articulo
The creation of new technological tools in education provides different learning opportunities to students. The present research evaluates an application that we have developed for the use of virtual reality to enhance the understanding of movement in physics, using gamification techniques on the ap...
Autores: | , , , , , , , , |
---|---|
Formato: | objeto de conferencia |
Fecha de Publicación: | 2017 |
Institución: | Consejo Nacional de Ciencia Tecnología e Innovación |
Repositorio: | CONCYTEC-Institucional |
Lenguaje: | inglés |
OAI Identifier: | oai:repositorio.concytec.gob.pe:20.500.12390/971 |
Enlace del recurso: | https://hdl.handle.net/20.500.12390/971 https://doi.org/10.5220/0006328003950401 |
Nivel de acceso: | acceso abierto |
Materia: | Virtual Reality Gamification Mixed Reality Interactive Physics Learning https://purl.org/pe-repo/ocde/ford#1.02.00 |
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CONC |
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CONCYTEC-Institucional |
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4689 |
dc.title.none.fl_str_mv |
Evaluation of a Gamified 3D Virtual Reality System to Enhance the Understanding of Movement in Physics |
title |
Evaluation of a Gamified 3D Virtual Reality System to Enhance the Understanding of Movement in Physics |
spellingShingle |
Evaluation of a Gamified 3D Virtual Reality System to Enhance the Understanding of Movement in Physics Becerra, DAI Virtual Reality Gamification Mixed Reality Interactive Physics Learning https://purl.org/pe-repo/ocde/ford#1.02.00 |
title_short |
Evaluation of a Gamified 3D Virtual Reality System to Enhance the Understanding of Movement in Physics |
title_full |
Evaluation of a Gamified 3D Virtual Reality System to Enhance the Understanding of Movement in Physics |
title_fullStr |
Evaluation of a Gamified 3D Virtual Reality System to Enhance the Understanding of Movement in Physics |
title_full_unstemmed |
Evaluation of a Gamified 3D Virtual Reality System to Enhance the Understanding of Movement in Physics |
title_sort |
Evaluation of a Gamified 3D Virtual Reality System to Enhance the Understanding of Movement in Physics |
author |
Becerra, DAI |
author_facet |
Becerra, DAI Quispe, JAH Aceituno, RGA Vargas, GMP Zamora, FGF Mango, JLH Figueroa, GPA Vizcarra, AAP Chana, JWT |
author_role |
author |
author2 |
Quispe, JAH Aceituno, RGA Vargas, GMP Zamora, FGF Mango, JLH Figueroa, GPA Vizcarra, AAP Chana, JWT |
author2_role |
author author author author author author author author |
dc.contributor.author.fl_str_mv |
Becerra, DAI Quispe, JAH Aceituno, RGA Vargas, GMP Zamora, FGF Mango, JLH Figueroa, GPA Vizcarra, AAP Chana, JWT |
dc.subject.none.fl_str_mv |
Virtual Reality |
topic |
Virtual Reality Gamification Mixed Reality Interactive Physics Learning https://purl.org/pe-repo/ocde/ford#1.02.00 |
dc.subject.es_PE.fl_str_mv |
Gamification Mixed Reality Interactive Physics Learning |
dc.subject.ocde.none.fl_str_mv |
https://purl.org/pe-repo/ocde/ford#1.02.00 |
description |
The creation of new technological tools in education provides different learning opportunities to students. The present research evaluates an application that we have developed for the use of virtual reality to enhance the understanding of movement in physics, using gamification techniques on the application allowed us to improve the motivation of the students to learn, the validation of this research was made using a methodology to evaluate the didactic value of educational software, and this evaluation was carried out on a group of teachers. |
publishDate |
2017 |
dc.date.accessioned.none.fl_str_mv |
2024-05-30T23:13:38Z |
dc.date.available.none.fl_str_mv |
2024-05-30T23:13:38Z |
dc.date.issued.fl_str_mv |
2017 |
dc.type.none.fl_str_mv |
info:eu-repo/semantics/conferenceObject |
format |
conferenceObject |
dc.identifier.isbn.none.fl_str_mv |
978-989-758-239-4 |
dc.identifier.uri.none.fl_str_mv |
https://hdl.handle.net/20.500.12390/971 |
dc.identifier.doi.none.fl_str_mv |
https://doi.org/10.5220/0006328003950401 |
dc.identifier.isi.none.fl_str_mv |
435049100028 |
identifier_str_mv |
978-989-758-239-4 435049100028 |
url |
https://hdl.handle.net/20.500.12390/971 https://doi.org/10.5220/0006328003950401 |
dc.language.iso.none.fl_str_mv |
eng |
language |
eng |
dc.rights.none.fl_str_mv |
info:eu-repo/semantics/openAccess |
dc.rights.uri.none.fl_str_mv |
https://creativecommons.org/licenses/by-nc-nd/4.0/ |
eu_rights_str_mv |
openAccess |
rights_invalid_str_mv |
https://creativecommons.org/licenses/by-nc-nd/4.0/ |
dc.publisher.none.fl_str_mv |
CSEDU 2017 - 9th International Conference on Computer Supported Education |
publisher.none.fl_str_mv |
CSEDU 2017 - 9th International Conference on Computer Supported Education |
dc.source.none.fl_str_mv |
reponame:CONCYTEC-Institucional instname:Consejo Nacional de Ciencia Tecnología e Innovación instacron:CONCYTEC |
instname_str |
Consejo Nacional de Ciencia Tecnología e Innovación |
instacron_str |
CONCYTEC |
institution |
CONCYTEC |
reponame_str |
CONCYTEC-Institucional |
collection |
CONCYTEC-Institucional |
repository.name.fl_str_mv |
Repositorio Institucional CONCYTEC |
repository.mail.fl_str_mv |
repositorio@concytec.gob.pe |
_version_ |
1839175762825969664 |
spelling |
Publicationrp01072500rp01181500rp02660600rp02661600rp02656600rp02657600rp02655600rp02658600rp02659600Becerra, DAIQuispe, JAHAceituno, RGAVargas, GMPZamora, FGFMango, JLHFigueroa, GPAVizcarra, AAPChana, JWT2024-05-30T23:13:38Z2024-05-30T23:13:38Z2017978-989-758-239-4https://hdl.handle.net/20.500.12390/971https://doi.org/10.5220/0006328003950401435049100028The creation of new technological tools in education provides different learning opportunities to students. The present research evaluates an application that we have developed for the use of virtual reality to enhance the understanding of movement in physics, using gamification techniques on the application allowed us to improve the motivation of the students to learn, the validation of this research was made using a methodology to evaluate the didactic value of educational software, and this evaluation was carried out on a group of teachers.Consejo Nacional de Ciencia, Tecnología e Innovación Tecnológica - ConcytecengCSEDU 2017 - 9th International Conference on Computer Supported Educationinfo:eu-repo/semantics/openAccesshttps://creativecommons.org/licenses/by-nc-nd/4.0/Virtual RealityGamification-1Mixed Reality-1Interactive-1Physics Learning-1https://purl.org/pe-repo/ocde/ford#1.02.00-1Evaluation of a Gamified 3D Virtual Reality System to Enhance the Understanding of Movement in Physicsinfo:eu-repo/semantics/conferenceObjectreponame:CONCYTEC-Institucionalinstname:Consejo Nacional de Ciencia Tecnología e Innovacióninstacron:CONCYTEC#PLACEHOLDER_PARENT_METADATA_VALUE##PLACEHOLDER_PARENT_METADATA_VALUE##PLACEHOLDER_PARENT_METADATA_VALUE#20.500.12390/971oai:repositorio.concytec.gob.pe:20.500.12390/9712024-05-30 15:36:20.089https://creativecommons.org/licenses/by-nc-nd/4.0/info:eu-repo/semantics/openAccesshttp://purl.org/coar/access_right/c_14cbinfo:eu-repo/semantics/closedAccessmetadata only accesshttps://repositorio.concytec.gob.peRepositorio Institucional CONCYTECrepositorio@concytec.gob.pe#PLACEHOLDER_PARENT_METADATA_VALUE##PLACEHOLDER_PARENT_METADATA_VALUE##PLACEHOLDER_PARENT_METADATA_VALUE##PLACEHOLDER_PARENT_METADATA_VALUE##PLACEHOLDER_PARENT_METADATA_VALUE##PLACEHOLDER_PARENT_METADATA_VALUE##PLACEHOLDER_PARENT_METADATA_VALUE##PLACEHOLDER_PARENT_METADATA_VALUE##PLACEHOLDER_PARENT_METADATA_VALUE#<Publication xmlns="https://www.openaire.eu/cerif-profile/1.1/" id="d31d4adc-e276-49ca-895d-9f4ef374aa7b"> <Type xmlns="https://www.openaire.eu/cerif-profile/vocab/COAR_Publication_Types">http://purl.org/coar/resource_type/c_1843</Type> <Language>eng</Language> <Title>Evaluation of a Gamified 3D Virtual Reality System to Enhance the Understanding of Movement in Physics</Title> <PublishedIn> <Publication> </Publication> </PublishedIn> <PublicationDate>2017</PublicationDate> <DOI>https://doi.org/10.5220/0006328003950401</DOI> <ISI-Number>435049100028</ISI-Number> <ISBN>978-989-758-239-4</ISBN> <Authors> <Author> <DisplayName>Becerra, DAI</DisplayName> <Person id="rp01072" /> <Affiliation> <OrgUnit> </OrgUnit> </Affiliation> </Author> <Author> <DisplayName>Quispe, JAH</DisplayName> <Person id="rp01181" /> <Affiliation> <OrgUnit> </OrgUnit> </Affiliation> </Author> <Author> <DisplayName>Aceituno, RGA</DisplayName> <Person id="rp02660" /> <Affiliation> <OrgUnit> </OrgUnit> </Affiliation> </Author> <Author> <DisplayName>Vargas, GMP</DisplayName> <Person id="rp02661" /> <Affiliation> <OrgUnit> </OrgUnit> </Affiliation> </Author> <Author> <DisplayName>Zamora, FGF</DisplayName> <Person id="rp02656" /> <Affiliation> <OrgUnit> </OrgUnit> </Affiliation> </Author> <Author> <DisplayName>Mango, JLH</DisplayName> <Person id="rp02657" /> <Affiliation> <OrgUnit> </OrgUnit> </Affiliation> </Author> <Author> <DisplayName>Figueroa, GPA</DisplayName> <Person id="rp02655" /> <Affiliation> <OrgUnit> </OrgUnit> </Affiliation> </Author> <Author> <DisplayName>Vizcarra, AAP</DisplayName> <Person id="rp02658" /> <Affiliation> <OrgUnit> </OrgUnit> </Affiliation> </Author> <Author> <DisplayName>Chana, JWT</DisplayName> <Person id="rp02659" /> <Affiliation> <OrgUnit> </OrgUnit> </Affiliation> </Author> </Authors> <Editors> </Editors> <Publishers> <Publisher> <DisplayName>CSEDU 2017 - 9th International Conference on Computer Supported Education</DisplayName> <OrgUnit /> </Publisher> </Publishers> <License>https://creativecommons.org/licenses/by-nc-nd/4.0/</License> <Keyword>Virtual Reality</Keyword> <Keyword>Gamification</Keyword> <Keyword>Mixed Reality</Keyword> <Keyword>Interactive</Keyword> <Keyword>Physics Learning</Keyword> <Abstract>The creation of new technological tools in education provides different learning opportunities to students. The present research evaluates an application that we have developed for the use of virtual reality to enhance the understanding of movement in physics, using gamification techniques on the application allowed us to improve the motivation of the students to learn, the validation of this research was made using a methodology to evaluate the didactic value of educational software, and this evaluation was carried out on a group of teachers.</Abstract> <Access xmlns="http://purl.org/coar/access_right" > </Access> </Publication> -1 |
score |
13.4481325 |
Nota importante:
La información contenida en este registro es de entera responsabilidad de la institución que gestiona el repositorio institucional donde esta contenido este documento o set de datos. El CONCYTEC no se hace responsable por los contenidos (publicaciones y/o datos) accesibles a través del Repositorio Nacional Digital de Ciencia, Tecnología e Innovación de Acceso Abierto (ALICIA).
La información contenida en este registro es de entera responsabilidad de la institución que gestiona el repositorio institucional donde esta contenido este documento o set de datos. El CONCYTEC no se hace responsable por los contenidos (publicaciones y/o datos) accesibles a través del Repositorio Nacional Digital de Ciencia, Tecnología e Innovación de Acceso Abierto (ALICIA).