Evaluation of a Gamified 3D Virtual Reality System to Enhance the Understanding of Movement in Physics

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The creation of new technological tools in education provides different learning opportunities to students. The present research evaluates an application that we have developed for the use of virtual reality to enhance the understanding of movement in physics, using gamification techniques on the ap...

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Detalles Bibliográficos
Autores: Becerra, DAI, Quispe, JAH, Aceituno, RGA, Vargas, GMP, Zamora, FGF, Mango, JLH, Figueroa, GPA, Vizcarra, AAP, Chana, JWT
Formato: objeto de conferencia
Fecha de Publicación:2017
Institución:Consejo Nacional de Ciencia Tecnología e Innovación
Repositorio:CONCYTEC-Institucional
Lenguaje:inglés
OAI Identifier:oai:repositorio.concytec.gob.pe:20.500.12390/971
Enlace del recurso:https://hdl.handle.net/20.500.12390/971
https://doi.org/10.5220/0006328003950401
Nivel de acceso:acceso abierto
Materia:Virtual Reality
Gamification
Mixed Reality
Interactive
Physics Learning
https://purl.org/pe-repo/ocde/ford#1.02.00
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network_name_str CONCYTEC-Institucional
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dc.title.none.fl_str_mv Evaluation of a Gamified 3D Virtual Reality System to Enhance the Understanding of Movement in Physics
title Evaluation of a Gamified 3D Virtual Reality System to Enhance the Understanding of Movement in Physics
spellingShingle Evaluation of a Gamified 3D Virtual Reality System to Enhance the Understanding of Movement in Physics
Becerra, DAI
Virtual Reality
Gamification
Mixed Reality
Interactive
Physics Learning
https://purl.org/pe-repo/ocde/ford#1.02.00
title_short Evaluation of a Gamified 3D Virtual Reality System to Enhance the Understanding of Movement in Physics
title_full Evaluation of a Gamified 3D Virtual Reality System to Enhance the Understanding of Movement in Physics
title_fullStr Evaluation of a Gamified 3D Virtual Reality System to Enhance the Understanding of Movement in Physics
title_full_unstemmed Evaluation of a Gamified 3D Virtual Reality System to Enhance the Understanding of Movement in Physics
title_sort Evaluation of a Gamified 3D Virtual Reality System to Enhance the Understanding of Movement in Physics
author Becerra, DAI
author_facet Becerra, DAI
Quispe, JAH
Aceituno, RGA
Vargas, GMP
Zamora, FGF
Mango, JLH
Figueroa, GPA
Vizcarra, AAP
Chana, JWT
author_role author
author2 Quispe, JAH
Aceituno, RGA
Vargas, GMP
Zamora, FGF
Mango, JLH
Figueroa, GPA
Vizcarra, AAP
Chana, JWT
author2_role author
author
author
author
author
author
author
author
dc.contributor.author.fl_str_mv Becerra, DAI
Quispe, JAH
Aceituno, RGA
Vargas, GMP
Zamora, FGF
Mango, JLH
Figueroa, GPA
Vizcarra, AAP
Chana, JWT
dc.subject.none.fl_str_mv Virtual Reality
topic Virtual Reality
Gamification
Mixed Reality
Interactive
Physics Learning
https://purl.org/pe-repo/ocde/ford#1.02.00
dc.subject.es_PE.fl_str_mv Gamification
Mixed Reality
Interactive
Physics Learning
dc.subject.ocde.none.fl_str_mv https://purl.org/pe-repo/ocde/ford#1.02.00
description The creation of new technological tools in education provides different learning opportunities to students. The present research evaluates an application that we have developed for the use of virtual reality to enhance the understanding of movement in physics, using gamification techniques on the application allowed us to improve the motivation of the students to learn, the validation of this research was made using a methodology to evaluate the didactic value of educational software, and this evaluation was carried out on a group of teachers.
publishDate 2017
dc.date.accessioned.none.fl_str_mv 2024-05-30T23:13:38Z
dc.date.available.none.fl_str_mv 2024-05-30T23:13:38Z
dc.date.issued.fl_str_mv 2017
dc.type.none.fl_str_mv info:eu-repo/semantics/conferenceObject
format conferenceObject
dc.identifier.isbn.none.fl_str_mv 978-989-758-239-4
dc.identifier.uri.none.fl_str_mv https://hdl.handle.net/20.500.12390/971
dc.identifier.doi.none.fl_str_mv https://doi.org/10.5220/0006328003950401
dc.identifier.isi.none.fl_str_mv 435049100028
identifier_str_mv 978-989-758-239-4
435049100028
url https://hdl.handle.net/20.500.12390/971
https://doi.org/10.5220/0006328003950401
dc.language.iso.none.fl_str_mv eng
language eng
dc.rights.none.fl_str_mv info:eu-repo/semantics/openAccess
dc.rights.uri.none.fl_str_mv https://creativecommons.org/licenses/by-nc-nd/4.0/
eu_rights_str_mv openAccess
rights_invalid_str_mv https://creativecommons.org/licenses/by-nc-nd/4.0/
dc.publisher.none.fl_str_mv CSEDU 2017 - 9th International Conference on Computer Supported Education
publisher.none.fl_str_mv CSEDU 2017 - 9th International Conference on Computer Supported Education
dc.source.none.fl_str_mv reponame:CONCYTEC-Institucional
instname:Consejo Nacional de Ciencia Tecnología e Innovación
instacron:CONCYTEC
instname_str Consejo Nacional de Ciencia Tecnología e Innovación
instacron_str CONCYTEC
institution CONCYTEC
reponame_str CONCYTEC-Institucional
collection CONCYTEC-Institucional
repository.name.fl_str_mv Repositorio Institucional CONCYTEC
repository.mail.fl_str_mv repositorio@concytec.gob.pe
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The present research evaluates an application that we have developed for the use of virtual reality to enhance the understanding of movement in physics, using gamification techniques on the application allowed us to improve the motivation of the students to learn, the validation of this research was made using a methodology to evaluate the didactic value of educational software, and this evaluation was carried out on a group of teachers.Consejo Nacional de Ciencia, Tecnología e Innovación Tecnológica - ConcytecengCSEDU 2017 - 9th International Conference on Computer Supported Educationinfo:eu-repo/semantics/openAccesshttps://creativecommons.org/licenses/by-nc-nd/4.0/Virtual RealityGamification-1Mixed Reality-1Interactive-1Physics Learning-1https://purl.org/pe-repo/ocde/ford#1.02.00-1Evaluation of a Gamified 3D Virtual Reality System to Enhance the Understanding of Movement in Physicsinfo:eu-repo/semantics/conferenceObjectreponame:CONCYTEC-Institucionalinstname:Consejo Nacional de Ciencia Tecnología e Innovacióninstacron:CONCYTEC#PLACEHOLDER_PARENT_METADATA_VALUE##PLACEHOLDER_PARENT_METADATA_VALUE##PLACEHOLDER_PARENT_METADATA_VALUE#20.500.12390/971oai:repositorio.concytec.gob.pe:20.500.12390/9712024-05-30 15:36:20.089https://creativecommons.org/licenses/by-nc-nd/4.0/info:eu-repo/semantics/openAccesshttp://purl.org/coar/access_right/c_14cbinfo:eu-repo/semantics/closedAccessmetadata only accesshttps://repositorio.concytec.gob.peRepositorio Institucional CONCYTECrepositorio@concytec.gob.pe#PLACEHOLDER_PARENT_METADATA_VALUE##PLACEHOLDER_PARENT_METADATA_VALUE##PLACEHOLDER_PARENT_METADATA_VALUE##PLACEHOLDER_PARENT_METADATA_VALUE##PLACEHOLDER_PARENT_METADATA_VALUE##PLACEHOLDER_PARENT_METADATA_VALUE##PLACEHOLDER_PARENT_METADATA_VALUE##PLACEHOLDER_PARENT_METADATA_VALUE##PLACEHOLDER_PARENT_METADATA_VALUE#<Publication xmlns="https://www.openaire.eu/cerif-profile/1.1/" id="d31d4adc-e276-49ca-895d-9f4ef374aa7b"> <Type xmlns="https://www.openaire.eu/cerif-profile/vocab/COAR_Publication_Types">http://purl.org/coar/resource_type/c_1843</Type> <Language>eng</Language> <Title>Evaluation of a Gamified 3D Virtual Reality System to Enhance the Understanding of Movement in Physics</Title> <PublishedIn> <Publication> </Publication> </PublishedIn> <PublicationDate>2017</PublicationDate> <DOI>https://doi.org/10.5220/0006328003950401</DOI> <ISI-Number>435049100028</ISI-Number> <ISBN>978-989-758-239-4</ISBN> <Authors> <Author> <DisplayName>Becerra, DAI</DisplayName> <Person id="rp01072" /> <Affiliation> <OrgUnit> </OrgUnit> </Affiliation> </Author> <Author> <DisplayName>Quispe, JAH</DisplayName> <Person id="rp01181" /> <Affiliation> <OrgUnit> </OrgUnit> </Affiliation> </Author> <Author> <DisplayName>Aceituno, RGA</DisplayName> <Person id="rp02660" /> <Affiliation> <OrgUnit> </OrgUnit> </Affiliation> </Author> <Author> <DisplayName>Vargas, GMP</DisplayName> <Person id="rp02661" /> <Affiliation> <OrgUnit> </OrgUnit> </Affiliation> </Author> <Author> <DisplayName>Zamora, FGF</DisplayName> <Person id="rp02656" /> <Affiliation> <OrgUnit> </OrgUnit> </Affiliation> </Author> <Author> <DisplayName>Mango, JLH</DisplayName> <Person id="rp02657" /> <Affiliation> <OrgUnit> </OrgUnit> </Affiliation> </Author> <Author> <DisplayName>Figueroa, GPA</DisplayName> <Person id="rp02655" /> <Affiliation> <OrgUnit> </OrgUnit> </Affiliation> </Author> <Author> <DisplayName>Vizcarra, AAP</DisplayName> <Person id="rp02658" /> <Affiliation> <OrgUnit> </OrgUnit> </Affiliation> </Author> <Author> <DisplayName>Chana, JWT</DisplayName> <Person id="rp02659" /> <Affiliation> <OrgUnit> </OrgUnit> </Affiliation> </Author> </Authors> <Editors> </Editors> <Publishers> <Publisher> <DisplayName>CSEDU 2017 - 9th International Conference on Computer Supported Education</DisplayName> <OrgUnit /> </Publisher> </Publishers> <License>https://creativecommons.org/licenses/by-nc-nd/4.0/</License> <Keyword>Virtual Reality</Keyword> <Keyword>Gamification</Keyword> <Keyword>Mixed Reality</Keyword> <Keyword>Interactive</Keyword> <Keyword>Physics Learning</Keyword> <Abstract>The creation of new technological tools in education provides different learning opportunities to students. 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