Benefits of Metaverse Application in Education: A Systematic Review

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The COVID-19 pandemic has brought about significant changes in people’s lifestyles, with the educational sector being one of the most reliant on technology to facilitate the teaching and learning process. In this literature review, a search for articles related to the metaverse in education, publish...

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Detalles Bibliográficos
Autores: Flores-Castañeda, Rosalynn Ornella, Olaya-Cotera, Sandro, Iparraguirre-Villanueva, Orlando
Formato: artículo
Fecha de Publicación:2023
Institución:Universidad Autónoma del Perú
Repositorio:AUTONOMA-Institucional
Lenguaje:inglés
OAI Identifier:oai:repositorio.autonoma.edu.pe:20.500.13067/3172
Enlace del recurso:https://hdl.handle.net/20.500.13067/3172
https://doi.org/10.3991/ijep.v14i1.42421
Nivel de acceso:acceso abierto
Materia:Metaverse
Education
Virtual reality
Artificial intelligence
Augmented reality
https://purl.org/pe-repo/ocde/ford#2.02.04
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spelling Flores-Castañeda, Rosalynn OrnellaOlaya-Cotera, SandroIparraguirre-Villanueva, Orlando2024-05-23T14:04:36Z2024-05-23T14:04:36Z2023https://hdl.handle.net/20.500.13067/3172International Journal of Engineering Pedagogy (iJEP)https://doi.org/10.3991/ijep.v14i1.42421The COVID-19 pandemic has brought about significant changes in people’s lifestyles, with the educational sector being one of the most reliant on technology to facilitate the teaching and learning process. In this literature review, a search for articles related to the metaverse in education, published in 2022 and 2023, has been conducted across six databases: Scopus, EBSCO Host, ScienceDirect, Taylor & Francis Online, IEEE Xplore, and Springer. The PRISMA methodology was used to analyze and systematize the manuscripts found. The aim of this research was to examine how integrating the metaverse into education can enhance educational accessibility and equity by enabling students to utilize virtual learning resources and opportunities. In addition, they can engage in interactions with others to learn and create interactive content during the teaching and learning process. This requires a commitment from the student because a connection between the student and the machine will be established through the use of emerging technologies. These technologies offer unique opportunities to enhance teaching quality, broaden access to education, and prepare individuals for an increasingly digital and evolving world. The analysis identified 14 emerging technologies: artificial intelligence, cloud computing, big data, Internet of Things, blockchain, augmented reality, extended reality, virtual reality, 5G, EON-XR, digital twins, 3D virtual reality, and immersive virtual reality. These technologies offer immersion (simulation of a real world in a virtual world), interactivity (interaction with different people), improvement of the educational environment (innovative presentation of content), and motivation for learning (capturing attention). When it comes to the different types of learning, there are six categories: experiential (based on experience), collaborative (involving a guide to lead the process), cooperative (involving teamwork), significant (building on existing knowledge), explicit (self-directed learning), and emotional (involving the regulation of emotions).application/pdfengInternational Journal of Engineering Pedagogy (iJEP)info:eu-repo/semantics/openAccesshttps://creativecommons.org/licenses/by/4.0/MetaverseEducationVirtual realityArtificial intelligenceAugmented realityhttps://purl.org/pe-repo/ocde/ford#2.02.04Benefits of Metaverse Application in Education: A Systematic Reviewinfo:eu-repo/semantics/article1416181reponame:AUTONOMA-Institucionalinstname:Universidad Autónoma del Perúinstacron:AUTONOMAORIGINALArtículo.pdfArtículo.pdfArtículoapplication/pdf1669585http://repositorio.autonoma.edu.pe/bitstream/20.500.13067/3172/1/Art%c3%adculo.pdf2c1ebecb4d93237eae43cf87058c6410MD51LICENSElicense.txtlicense.txttext/plain; charset=utf-885http://repositorio.autonoma.edu.pe/bitstream/20.500.13067/3172/2/license.txt9243398ff393db1861c890baeaeee5f9MD52TEXTArtículo.pdf.txtArtículo.pdf.txtExtracted texttext/plain64159http://repositorio.autonoma.edu.pe/bitstream/20.500.13067/3172/3/Art%c3%adculo.pdf.txt7d79eb13684eca16ede083f7065f9475MD53THUMBNAILArtículo.pdf.jpgArtículo.pdf.jpgGenerated Thumbnailimage/jpeg5859http://repositorio.autonoma.edu.pe/bitstream/20.500.13067/3172/4/Art%c3%adculo.pdf.jpgd1d326ad44e75a1596936cfd23cb28f1MD5420.500.13067/3172oai:repositorio.autonoma.edu.pe:20.500.13067/31722025-01-06 15:16:16.427Repositorio de la Universidad Autonoma del Perúrepositorio@autonoma.peVG9kb3MgbG9zIGRlcmVjaG9zIHJlc2VydmFkb3MgcG9yOg0KVU5JVkVSU0lEQUQgQVVUw5NOT01BIERFTCBQRVLDmg0KQ1JFQVRJVkUgQ09NTU9OUw==
dc.title.es_PE.fl_str_mv Benefits of Metaverse Application in Education: A Systematic Review
title Benefits of Metaverse Application in Education: A Systematic Review
spellingShingle Benefits of Metaverse Application in Education: A Systematic Review
Flores-Castañeda, Rosalynn Ornella
Metaverse
Education
Virtual reality
Artificial intelligence
Augmented reality
https://purl.org/pe-repo/ocde/ford#2.02.04
title_short Benefits of Metaverse Application in Education: A Systematic Review
title_full Benefits of Metaverse Application in Education: A Systematic Review
title_fullStr Benefits of Metaverse Application in Education: A Systematic Review
title_full_unstemmed Benefits of Metaverse Application in Education: A Systematic Review
title_sort Benefits of Metaverse Application in Education: A Systematic Review
author Flores-Castañeda, Rosalynn Ornella
author_facet Flores-Castañeda, Rosalynn Ornella
Olaya-Cotera, Sandro
Iparraguirre-Villanueva, Orlando
author_role author
author2 Olaya-Cotera, Sandro
Iparraguirre-Villanueva, Orlando
author2_role author
author
dc.contributor.author.fl_str_mv Flores-Castañeda, Rosalynn Ornella
Olaya-Cotera, Sandro
Iparraguirre-Villanueva, Orlando
dc.subject.es_PE.fl_str_mv Metaverse
Education
Virtual reality
Artificial intelligence
Augmented reality
topic Metaverse
Education
Virtual reality
Artificial intelligence
Augmented reality
https://purl.org/pe-repo/ocde/ford#2.02.04
dc.subject.ocde.es_PE.fl_str_mv https://purl.org/pe-repo/ocde/ford#2.02.04
description The COVID-19 pandemic has brought about significant changes in people’s lifestyles, with the educational sector being one of the most reliant on technology to facilitate the teaching and learning process. In this literature review, a search for articles related to the metaverse in education, published in 2022 and 2023, has been conducted across six databases: Scopus, EBSCO Host, ScienceDirect, Taylor & Francis Online, IEEE Xplore, and Springer. The PRISMA methodology was used to analyze and systematize the manuscripts found. The aim of this research was to examine how integrating the metaverse into education can enhance educational accessibility and equity by enabling students to utilize virtual learning resources and opportunities. In addition, they can engage in interactions with others to learn and create interactive content during the teaching and learning process. This requires a commitment from the student because a connection between the student and the machine will be established through the use of emerging technologies. These technologies offer unique opportunities to enhance teaching quality, broaden access to education, and prepare individuals for an increasingly digital and evolving world. The analysis identified 14 emerging technologies: artificial intelligence, cloud computing, big data, Internet of Things, blockchain, augmented reality, extended reality, virtual reality, 5G, EON-XR, digital twins, 3D virtual reality, and immersive virtual reality. These technologies offer immersion (simulation of a real world in a virtual world), interactivity (interaction with different people), improvement of the educational environment (innovative presentation of content), and motivation for learning (capturing attention). When it comes to the different types of learning, there are six categories: experiential (based on experience), collaborative (involving a guide to lead the process), cooperative (involving teamwork), significant (building on existing knowledge), explicit (self-directed learning), and emotional (involving the regulation of emotions).
publishDate 2023
dc.date.accessioned.none.fl_str_mv 2024-05-23T14:04:36Z
dc.date.available.none.fl_str_mv 2024-05-23T14:04:36Z
dc.date.issued.fl_str_mv 2023
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dc.identifier.journal.es_PE.fl_str_mv International Journal of Engineering Pedagogy (iJEP)
dc.identifier.doi.es_PE.fl_str_mv https://doi.org/10.3991/ijep.v14i1.42421
url https://hdl.handle.net/20.500.13067/3172
https://doi.org/10.3991/ijep.v14i1.42421
identifier_str_mv International Journal of Engineering Pedagogy (iJEP)
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dc.source.beginpage.es_PE.fl_str_mv 61
dc.source.endpage.es_PE.fl_str_mv 81
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